Zeke Chan
1b965326d4
Update World.js
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Added pushable property collision checking when both bodies are set to circles
2024-06-11 15:36:09 +08:00
samme
fbc7f57c28
Docs: note velocity units
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Phaser.Physics.Arcade.Components.Velocity
2024-04-17 06:54:31 -07:00
Robert Kowalski
9d155d8dde
Revert "Add bounce event to arcade physics Fix #6406 "
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This reverts commit 542bac2d02
.
2024-02-21 07:22:57 -05:00
Richard Davey
d70e3f453c
The ArcadePhysics.World.collideSpriteVsTilemapLayer
method has been modified so that the body bounds are now expanded by the size of the scaled base tile in the Tilemap Layer. This fixes an issue where the check would skip over-sized tiles that were outside the bounds of the body. Mostly noticeable on layers that had a different base tile size to the map itself. Fix #4479
2024-02-21 01:11:43 +00:00
Robert Kowalski
542bac2d02
Add bounce event to arcade physics Fix #6406
2024-02-20 17:16:32 -05:00
Richard Davey
1f8276ac76
Updated copyright year, company and author
2024-02-19 17:12:24 +00:00
Richard Davey
76903fcdb9
Merge pull request #6719 from Stan-Stani/master
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docs: clarify overlapOnly param
2024-02-19 14:31:29 +00:00
biometricPsychography
27f0a822c8
docs: move overlapOnly
caveat to the @classdesc
2024-02-03 13:26:22 -06:00
samme
5ec9508c35
Reapply offset when resetting static body
2024-01-31 07:53:54 -08:00
biometricPsychography
631dc01f91
docs: clarify overlapOnly param
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in Phaser.Physics.Arcade.Collider
Explain that the callback will trigger on any overlap with any part of a tileLayer
2024-01-26 20:48:26 -06:00
Richard Davey
786a3933cd
Factory.staticBody
had the wrong return type in the docs/TS defs. Fix #6693
2024-01-12 18:18:06 +00:00
Richard Davey
0b32610e56
Updated version to 3.70
2023-11-10 15:04:01 +00:00
Richard Davey
4d555958de
Added setDirectControl to allow a body to calculate velocity from position changes
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Also added component method and internal autoFrame vec2.
2023-10-26 23:03:08 +01:00
Richard Davey
fbec8aebc9
Working through auto update optimizations
2023-10-26 22:03:18 +01:00
Richard Davey
f4a9b993cc
Testing Body.autoUpdate
2023-10-26 19:02:19 +01:00
Richard Davey
ae24bc9d03
Updated GetCollidesWith
2023-10-04 21:31:54 +01:00
Richard Davey
f7f070eedf
Merge all the functions into the component
2023-10-04 21:30:50 +01:00
Richard Davey
6bfaa94c4d
Add Collision Component mixin
2023-10-04 21:30:41 +01:00
Richard Davey
07620231e5
Add Collision Component and properties
2023-10-04 21:30:27 +01:00
Richard Davey
3268650dcb
Make Collision Component capable of working with Groups and Tilemap Layers
2023-10-04 17:09:37 +01:00
Richard Davey
0cb99a7ecf
Added canCollide
method and used it in all collision checks
2023-10-04 16:29:07 +01:00
Richard Davey
fd899c03e8
Update SetCollisionObject.js
2023-10-04 16:28:29 +01:00
Richard Davey
2461bf076a
Added collision category, collision mask and related methods
2023-10-04 16:28:22 +01:00
Richard Davey
922b756503
Added collision category marker and nextCategory
method
2023-10-04 16:27:37 +01:00
Richard Davey
eda08c20f5
Exposed Collision Component
2023-10-04 16:26:20 +01:00
Richard Davey
a08c25fd35
Added Collision component
2023-10-04 16:26:11 +01:00
Richard Davey
279a25ca88
Create Collision.js
2023-10-04 16:23:23 +01:00
Richard Davey
4e61b9fd13
Create ArcadeCollider.js
2023-10-04 16:23:17 +01:00
Richard Davey
9121ea527d
Create SetCollidesWith.js
2023-10-04 16:23:13 +01:00
Richard Davey
e25e2489c4
Update SetCollisionObject.js
2023-10-04 12:49:27 +01:00
Richard Davey
49e97291cf
SetCollisionObject
is a new function that Arcade Physics bodies use internally to create and reset their ArcadeBodyCollision
data objects.
2023-10-04 12:46:58 +01:00
Richard Davey
b364995f2f
Added Body.slideFactor vec2
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* Arcade Physics Bodies have a new property called `slideFactor`. This is a Vector2 that controls how much velocity is retained by a Body after it has been pushed by another Body. The default value is 1, which means it retains all of its velocity. If set to zero, it will retain none of it. This allows you to create a Body that can be pushed around without imparting any velocity to it.
* `Body.setSlideFactor` is a new method that sets the Body's `slideFactor` property.
2023-10-04 11:57:37 +01:00
Richard Davey
563137ac78
Typo fix
2023-10-04 11:57:24 +01:00
Richard Davey
94662cdbc7
StaticBody.setSize
will now check to see if the body has a Game Object or not, and only call getCenter
and the frame sizes if it has. This fixes a bug where calling physics.add.staticBody
would throw an error if you provided a width and height. Fix #6630
2023-09-27 18:22:01 +01:00
samme
90799f39ed
Docs: StaticBody#reset description
2023-08-22 08:48:01 -07:00
Richard Davey
23cd25f482
PhysicsGroup
will now set the classType
and null the config
when an array of single configuration objects is given in the constructor. Fix #6519
2023-07-21 18:13:37 +01:00
Richard Davey
a504c78d44
Physics.Arcade.World.singleStep
is a new method that will advance the Arcade Physics World simulation by exactly 1 step (thanks @monteiz)
2023-07-21 16:33:31 +01:00
Richard Davey
2a2b9181f8
Adding documentation
2023-04-12 03:58:49 +01:00
Richard Davey
4e18d35098
Fixed doc types
2023-04-04 17:55:56 +01:00
Richard Davey
881d62075f
Remove console.logs. Fix #6420
2023-03-22 16:19:55 +00:00
Richard Davey
aa3e1d17ce
Updated documentation
2023-02-27 16:26:04 +00:00
samme
ca2cef5281
Set blocked.none in processX(), processY()
2023-01-22 10:30:42 -08:00
samme
5c5829867c
Docs: Enable#enableBody() and Enable#disableBody()
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- Optional args in enableBody()
- Descriptions
2023-01-11 10:00:01 -08:00
Richard Davey
468bf7821d
Updated copyright year
2023-01-02 17:36:27 +00:00
Richard Davey
463b602608
Use getters
2022-12-27 16:56:05 +00:00
Bambosh
8038341c96
Compare maxSpeed with updated velocity
2022-12-24 15:26:13 +11:00
samme
09be12612b
Docs: change "Constructor" types to function
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- Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
- Phaser.Types.GameObjects.Particles.ParticleClassConstructor
- Phaser.Types.Tilemaps.CreateFromObjectsClassTypeConstructor
Fixes #6318
2022-12-16 15:37:09 -08:00
Richard Davey
4b4473394c
Debugging circle collision
2022-12-13 18:24:41 +00:00
Richard Davey
e2539824ec
Update World.js
2022-12-13 13:41:17 +00:00
Richard Davey
c5c2d2b329
Fixing the separation of non-pushable circular bodies
2022-12-13 01:56:23 +00:00