Richard Davey
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00d8b6a009
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Invoke camera.addToRenderList method
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2021-01-07 12:31:31 +00:00 |
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Richard Davey
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0ee1338765
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
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Richard Davey
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d2e2e86ef1
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
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Richard Davey
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ec5da6930c
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Added post pipeline support to all Game Objects
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2020-11-23 16:17:13 +00:00 |
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Richard Davey
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dfabaac634
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Allow Rope to have post-pipeline
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2020-11-10 16:27:12 +00:00 |
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Richard Davey
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cccf9bb163
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Fixed Rope
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2020-11-10 16:17:28 +00:00 |
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Richard Davey
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6a966e3f3b
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
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Richard Davey
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8d25510b61
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GameObjects.GetCalcMatrix is a new function that is used to calculate the transformed Game Object matrix, based on the given Game Object, Camera and Parent. This function is now used by the following Game Objects: BitmapText (Static and Dynamic), Graphics , Mesh , Rope , Shader , Arc , Curve , Ellipse , Grid , IsoBox , IsoTriangle , Line , Polygon , Rectangle , Star and Triangle . This dramatically reduces the amount of duplicate code across the API.
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2020-09-14 15:01:40 +01:00 |
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Richard Davey
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d198818d80
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Game Objects now call the new Pipeline Manager methods directly
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2020-09-09 13:05:18 +01:00 |
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Richard Davey
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0ff08a2994
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Update RopeWebGLRenderer.js
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2020-07-17 17:07:34 +01:00 |
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Richard Davey
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1eb3464f30
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Use multi-texturing
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2020-07-17 17:05:05 +01:00 |
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Richard Davey
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ddf535c6c3
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Rope can now draw vertex debug to a Graphics instance
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2020-01-28 12:46:35 +00:00 |
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Richard Davey
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79357e35ab
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Support Rope.alpha
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2020-01-24 15:35:16 +00:00 |
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Richard Davey
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f883cb492a
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Fixed issue with not enough Rope segments being provided.
Allow to pass in integer to split Rope into.
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2020-01-20 17:29:11 +00:00 |
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Richard Davey
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57a022db53
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Always flush, because tri-strip
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2020-01-17 19:04:16 +00:00 |
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Richard Davey
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162b07bd6b
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Added new Rope Game Object
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2020-01-17 17:38:06 +00:00 |
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