photonstorm
e96fe93b12
Fix #3039
2017-08-07 15:44:58 +01:00
Felipe Alfonso
121b5c62f3
Light Scroll Factor
2017-08-04 16:09:25 -04:00
photonstorm
b8df529ff1
Updated Loader and all single-file file types to support multiple load methods. Will now work with argument based loader, a configuration object or an array of objects, per all file types. Moved lots of code out of the Loader plugin and into BaseLoader and the FileType files.
2017-08-04 18:43:05 +01:00
photonstorm
dec57e2915
Extended ImageFile to support setting from a config object or array of objects.
2017-08-04 16:15:00 +01:00
photonstorm
54ffcc6391
Returns input value of number or string.
2017-08-04 16:14:41 +01:00
Felipe Alfonso
71e1206f89
Light Layer working on screen space
2017-08-03 19:55:20 -04:00
Felipe Alfonso
2a3f966cb5
Light Layer update work in progress
2017-08-03 16:02:57 -04:00
Felipe Alfonso
b0c578477d
Light layer setup
2017-08-02 23:06:13 -04:00
Richard Davey
d3789a305e
Revamped how blend modes are handled. Added ability to swap between blendFunc and blendFunSeparate.
2017-08-03 02:09:59 +01:00
photonstorm
2160f7a3f8
Fixed Canvas extended Blend Mode tests.
2017-08-02 17:43:01 +01:00
photonstorm
1950316d19
Added Phaser.FOREVER, Phaser.BlendModes and Phaser.ScaleModes consts.
2017-08-02 17:06:27 +01:00
Richard Davey
9eb723cfc2
Added PlaceOnEllipse action and added to Group
2017-08-02 01:24:54 +01:00
Richard Davey
5f04a659e0
Added Ellipse.CircumferencePoint
2017-08-02 01:12:15 +01:00
Richard Davey
50ecafe4a5
Cannot delete all cameras from a Scene. Added 'makeMain' argument to add camera.
2017-08-02 00:42:44 +01:00
Richard Davey
c7200108e8
generateFrameNumbers and generateFrameNames updated
...
They both now take a frames property in the config which allows you to define the sequence of frames in the animation, rather than just sequentially as before.
2017-08-01 21:56:17 +01:00
photonstorm
24278c6f3b
Fixed EarCut path.
...
Removed redundant TextureSource properties.
2017-08-01 16:56:39 +01:00
photonstorm
52bb355429
Removing old and incorrect jsdoc blocks ready for first documentation pass.
2017-08-01 13:10:08 +01:00
photonstorm
9c450b76a8
Alpha .2
2017-07-31 17:10:18 +01:00
photonstorm
8234d6ac1f
Fixed Nan TimeStep errors.
2017-07-31 17:05:47 +01:00
photonstorm
3b74721bdb
Alpha Release tag.
2017-07-31 14:41:58 +01:00
photonstorm
ef95209c32
Dev build now builds to examples/dev.js.
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Updated dist build.
2017-07-31 14:23:28 +01:00
photonstorm
41b9e7d655
Delta history populated with _target value. resetDelta uses smaller value (target or previous dt). Step only resets dt if > target.
2017-07-31 11:49:18 +01:00
photonstorm
1a2520aa1b
Removed matter.js build file for now.
2017-07-31 11:48:43 +01:00
photonstorm
073df815fa
Added dist build config.
2017-07-31 11:48:34 +01:00
Richard Davey
0f553c275f
Added Camera.setScroll
2017-07-29 02:56:45 +01:00
Richard Davey
fae3223000
Only consider inputEnabled cameras and removed some old jsdocs
2017-07-29 02:52:12 +01:00
Richard Davey
ed59579220
Pointer now records which camera it used and all events now carry a camera property
2017-07-29 01:55:17 +01:00
Richard Davey
cbe54a1c58
Added getCameraBelowPointer to the Camera Manager
2017-07-29 01:54:44 +01:00
Richard Davey
e9d7940e74
HitTest only tests the camera below the pointer and there is no benefit polling every single camera
2017-07-29 01:54:17 +01:00
Richard Davey
8980616962
Input Manager now uses Camera Manager directly
2017-07-29 01:53:49 +01:00
Richard Davey
3e3599d03f
Added Camera.setName method for chaining.
2017-07-29 01:53:31 +01:00
Richard Davey
08ce1c37da
Fixed HitTest issue with scrollFactor
2017-07-29 01:05:46 +01:00
photonstorm
db113b58da
Exposed the camera responsible for the input event.
2017-07-28 18:22:57 +01:00
photonstorm
c8a1dc32cc
Updated drag event.
2017-07-28 18:00:04 +01:00
photonstorm
486e80f0a9
Added Camera.setRotation method for chaining.
2017-07-28 17:59:50 +01:00
photonstorm
a4b197b71d
Added Camera.setZoom method for chaining.
2017-07-28 17:53:19 +01:00
photonstorm
38171795f5
Maximum FPS rate removed from TimeStep. When the delta resets it now resets to zero. Target FPS used as limiter during recovery from browser raf idle period.
2017-07-28 15:53:28 +01:00
photonstorm
9e10fca98d
Added Touch support. Doesn't handle multi-touch yet, but single touch works perfectly with all current input tests.
2017-07-28 03:28:10 +01:00
photonstorm
7cc5a61d50
Zone now uses x/y as center for drop zone shapes.
2017-07-28 02:22:41 +01:00
photonstorm
e20d4b1156
Now possible to clear interactive objects.
2017-07-28 01:17:18 +01:00
photonstorm
d2f08f0818
Added 'dropped' property to the DragEnd event.
2017-07-28 00:46:37 +01:00
photonstorm
a2d1f86079
Added DragEnter, DragOver and DragLeave events for drop zones.
2017-07-28 00:29:22 +01:00
Felipe Alfonso
1c5da095f6
Fixed text rendering state leakage on webgl
2017-07-27 15:26:12 -04:00
photonstorm
98f75599a5
Added Drop Event and handler for it.
2017-07-27 18:24:04 +01:00
photonstorm
b71972fac5
Reverted dragX/Y calc.
2017-07-27 17:56:48 +01:00
photonstorm
228ca47274
Updating drag values.
2017-07-27 17:40:22 +01:00
photonstorm
c152156da2
Zone now working again and useful for interactive hit areas not bound to Sprites or other GOs.
2017-07-27 17:40:15 +01:00
photonstorm
8e8d43dcf1
Added setName method.
2017-07-27 17:39:46 +01:00
photonstorm
80aa157a11
Falls back to GO width / height if no frame.
2017-07-27 17:38:31 +01:00
photonstorm
d5ed070fe6
Added missing reference in onDrag.
2017-07-27 14:33:03 +01:00