Commit graph

37 commits

Author SHA1 Message Date
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
7aa46657c2 Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Richard Davey
680d34b3c4 Convert Gamepad Manager to an Input Plugin 2018-06-08 16:17:58 +01:00
Chris Andrew
f8ee35d46a Fixed Gamepad lint errors, tweaked some Graphics docs. 2018-06-07 18:36:27 +01:00
Richard Davey
5f1fff6d48 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-06-07 16:36:36 +01:00
Richard Davey
cfa436f158 Added new methods 2018-06-07 16:36:32 +01:00
Chris Andrew
8d926754cb Fixed lint issues in Gamepad and GamepadManager. 2018-06-07 16:04:27 +01:00
Richard Davey
0180a684ca Added leftStick and rightStick properties and shoulder buttons 2018-06-07 14:30:16 +01:00
Richard Davey
aa8d207485 Recoded gamepad event flow, moved to direct handlers, exposed first 4 pads, added full docs 2018-06-06 23:05:10 +01:00
Richard Davey
4c4a415dc3 Added docs, axis and button getters 2018-06-06 23:04:38 +01:00
Richard Davey
1518551c43 Added docs, destroy method, and updated update 2018-06-06 23:04:11 +01:00
Richard Davey
12b6825854 Added docs and destroy method 2018-06-06 23:03:59 +01:00
Richard Davey
700a26a196 Input systems listen to Input Manager events rathern than being directly hooked in 2018-05-25 19:27:26 +01:00
Richard Davey
71045265ae The Gamepad Axis getValue method now correctly applies the threshold and zeroes out the returned value. 2018-03-30 12:33:45 +01:00
Richard Davey
88a228e226 jsdoc fix 2018-03-30 12:33:31 +01:00
Richard Davey
f6167f6fcf The GamepadManager now extends EventEmitter directly, just like the KeyboardManager does. 2018-03-30 12:03:06 +01:00
Richard Davey
91008232ad jsdoc fixes 2018-03-29 13:12:07 +01:00
orblazer
d0e1320cbe Add generic types and fix types on Input and Structs 2018-03-27 15:59:49 +02:00
orblazer
439df07fd5 Fix "object" type on GameObjects and Input 2018-03-21 12:19:31 +01:00
orblazer
0b1078fdb8 Update JSDoc on Input 2018-03-19 13:43:19 +01:00
Richard Davey
77357dbde0 jsdoc fix #3377 2018-03-16 12:39:39 +00:00
José Maria
128691b50d
set default gamepad button threshold to 1
this.threshold = 0  was making all gamepad buttons to be always pressed down (this.pressed = true). 
this.threshold = 1 will correct the issue and in the case of analogue buttons it will only emit the event when the 'pressure' is at max.
2018-03-12 14:04:04 -03:00
Richard Davey
50dac412be eslint fixes and console removal 2018-02-16 19:08:50 +00:00
Richard Davey
86f00eeb52 eslint fixes 2018-02-16 18:17:51 +00:00
Richard Davey
512c8df232 Updated jsdocs 2018-02-13 01:13:12 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
c9742b6f8a Added jsdocs 2018-02-10 02:08:53 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Richard Davey
a802914243 Added in destroy methods for all managers and invoked them from Game 2018-01-31 03:38:10 +00:00
Richard Davey
fabaa493ef jsdoc work 2018-01-26 06:55:15 +00:00
Richard Davey
cb2891db8a Added jsdocs to the Device inspector, removed out-dated properties and changed case of Device access 2018-01-25 17:03:35 +00:00
Richard Davey
d9da905230 Added XBox360 Controller config (closes #3175) 2018-01-20 14:25:28 +00:00
Richard Davey
f9a1e27334 Removed un-used event files and references. 2018-01-12 17:20:16 +00:00
Richard Davey
874a174af7 Fixed lint issue. 2018-01-12 17:20:00 +00:00
Richard Davey
c625b8735b Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly. 2018-01-12 17:09:21 +00:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00