Richard Davey
4b1c762296
Updated @memberOf to @memberof
2018-10-10 10:49:13 +01:00
Richard Davey
7aa46657c2
Tidying up jsdocs and changing float to number
2018-06-26 23:19:14 +01:00
Richard Davey
680d34b3c4
Convert Gamepad Manager to an Input Plugin
2018-06-08 16:17:58 +01:00
Chris Andrew
f8ee35d46a
Fixed Gamepad lint errors, tweaked some Graphics docs.
2018-06-07 18:36:27 +01:00
Richard Davey
5f1fff6d48
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-06-07 16:36:36 +01:00
Richard Davey
cfa436f158
Added new methods
2018-06-07 16:36:32 +01:00
Chris Andrew
8d926754cb
Fixed lint issues in Gamepad and GamepadManager.
2018-06-07 16:04:27 +01:00
Richard Davey
0180a684ca
Added leftStick and rightStick properties and shoulder buttons
2018-06-07 14:30:16 +01:00
Richard Davey
aa8d207485
Recoded gamepad event flow, moved to direct handlers, exposed first 4 pads, added full docs
2018-06-06 23:05:10 +01:00
Richard Davey
4c4a415dc3
Added docs, axis and button getters
2018-06-06 23:04:38 +01:00
Richard Davey
1518551c43
Added docs, destroy method, and updated update
2018-06-06 23:04:11 +01:00
Richard Davey
12b6825854
Added docs and destroy method
2018-06-06 23:03:59 +01:00
Richard Davey
700a26a196
Input systems listen to Input Manager events rathern than being directly hooked in
2018-05-25 19:27:26 +01:00
Richard Davey
71045265ae
The Gamepad Axis getValue
method now correctly applies the threshold and zeroes out the returned value.
2018-03-30 12:33:45 +01:00
Richard Davey
88a228e226
jsdoc fix
2018-03-30 12:33:31 +01:00
Richard Davey
f6167f6fcf
The GamepadManager now extends EventEmitter directly, just like the KeyboardManager does.
2018-03-30 12:03:06 +01:00
Richard Davey
91008232ad
jsdoc fixes
2018-03-29 13:12:07 +01:00
orblazer
d0e1320cbe
Add generic types and fix types on Input and Structs
2018-03-27 15:59:49 +02:00
orblazer
439df07fd5
Fix "object" type on GameObjects and Input
2018-03-21 12:19:31 +01:00
orblazer
0b1078fdb8
Update JSDoc on Input
2018-03-19 13:43:19 +01:00
Richard Davey
77357dbde0
jsdoc fix #3377
2018-03-16 12:39:39 +00:00
José Maria
128691b50d
set default gamepad button threshold to 1
...
this.threshold = 0 was making all gamepad buttons to be always pressed down (this.pressed = true).
this.threshold = 1 will correct the issue and in the case of analogue buttons it will only emit the event when the 'pressure' is at max.
2018-03-12 14:04:04 -03:00
Richard Davey
50dac412be
eslint fixes and console removal
2018-02-16 19:08:50 +00:00
Richard Davey
86f00eeb52
eslint fixes
2018-02-16 18:17:51 +00:00
Richard Davey
512c8df232
Updated jsdocs
2018-02-13 01:13:12 +00:00
Richard Davey
d1f5f8a82b
Added jsdocs
2018-02-12 16:01:21 +00:00
Richard Davey
c9742b6f8a
Added jsdocs
2018-02-10 02:08:53 +00:00
Richard Davey
40689d1e35
Updated jsdocs.
2018-02-07 15:27:21 +00:00
Richard Davey
2a86400a28
Added in jsdocs
2018-01-31 13:54:44 +00:00
Richard Davey
a802914243
Added in destroy methods for all managers and invoked them from Game
2018-01-31 03:38:10 +00:00
Richard Davey
fabaa493ef
jsdoc work
2018-01-26 06:55:15 +00:00
Richard Davey
cb2891db8a
Added jsdocs to the Device inspector, removed out-dated properties and changed case of Device access
2018-01-25 17:03:35 +00:00
Richard Davey
d9da905230
Added XBox360 Controller config ( closes #3175 )
2018-01-20 14:25:28 +00:00
Richard Davey
f9a1e27334
Removed un-used event files and references.
2018-01-12 17:20:16 +00:00
Richard Davey
874a174af7
Fixed lint issue.
2018-01-12 17:20:00 +00:00
Richard Davey
c625b8735b
Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly.
2018-01-12 17:09:21 +00:00
Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00