Richard Davey
|
a2723249a3
|
CanvasTexture.destroy is a new method that specifically handles the destruction of the CanvasTexture and all of its associated typed arrays. This prevents a memory leak when creating and destroying lots of RenderTextures (which are CanvasTexture backed). Fix #4239
|
2018-12-18 15:21:24 +00:00 |
|
Richard Davey
|
41286b5170
|
Make sure we bind the framebuffer and pipeline in the boot step
|
2018-12-18 14:58:42 +00:00 |
|
Richard Davey
|
68a87516dd
|
Update CHANGELOG.md
|
2018-12-18 13:36:08 +00:00 |
|
Richard Davey
|
8eebe518ad
|
Added optional drawingBufferHeight argument to scissor methods.
|
2018-12-18 13:36:05 +00:00 |
|
Richard Davey
|
c882b52a3a
|
Fixed an issue where changing the viewport or size of a Camera belonging to a RenderTexture, it wouldn't impact the rendering and objects will still render outside of the viewport range. It's now converted to a proper gl scissor rect by the renderer, meaning you can limit the area rendered to by adjusting the internal Render Texture cameras viewport. Fix #4243
|
2018-12-18 13:35:53 +00:00 |
|
Richard Davey
|
4b1ea8db9b
|
WebGLRenderer.preRender now calls gl.clearColor in order to restore the background clear color in case something, like a Render Texture, has changed it.
|
2018-12-18 13:04:26 +00:00 |
|
Richard Davey
|
8ec71c7bd1
|
Update CHANGELOG.md
|
2018-12-18 12:12:52 +00:00 |
|
Richard Davey
|
7ee0a717f5
|
Container.getFirst was using an incorrect Array Utils function GetFirstElement , when it should have been using GetFirst . It now uses the correct function. Fix #4244
|
2018-12-18 12:12:47 +00:00 |
|
Richard Davey
|
90c7d4d0e8
|
Removed un-needed argument
|
2018-12-18 12:12:38 +00:00 |
|
Richard Davey
|
3b1c578634
|
Update CHANGELOG.md
|
2018-12-18 11:39:08 +00:00 |
|
Richard Davey
|
8f873c87af
|
Clears the framebuffer at the start of every render.
|
2018-12-18 11:32:36 +00:00 |
|
Richard Davey
|
56fa0a119e
|
RenderTexture.fill in WebGL would use gl.clear and a clear color to try and fill the Render Texture. This only worked for full-canvas sized RenderTextures that didn't have a camera zoom applied. It has now been swapped to use the drawFillRect method of the Texture Tint Pipeline, allowing it to work properly regardless of camera zoom or size.
|
2018-12-18 11:31:42 +00:00 |
|
Richard Davey
|
7e732452eb
|
Fixed an issue in WebGLRenderer.setScissor where it was possible to try and compare the scissor size to a non-current scissor, if called outside of the render loop (i.e. from RenderTexture.fill )
|
2018-12-18 10:22:59 +00:00 |
|
Richard Davey
|
bc9d3511e1
|
When using RenderTexture.fill , the alpha argument would be ignored in Canvas mode. It's now used when filling the RenderTexture.
|
2018-12-18 09:55:23 +00:00 |
|
J.C
|
110819e82c
|
add docs for StableSort & StableSort.inplace
|
2018-12-17 16:11:51 +08:00 |
|
J.C
|
d860725d57
|
first / last / next / prev should specify the return type as T
|
2018-12-17 10:56:41 +08:00 |
|
J.C
|
524d015e60
|
removeListener / off
except 'event' all other parameters should be optional.
|
2018-12-17 10:42:46 +08:00 |
|
Richard Davey
|
83f3f9cdeb
|
Changed scissor order.
|
2018-12-13 14:24:49 +00:00 |
|
Richard Davey
|
b3c3b4bae7
|
Adjust pixel position so scaled tiles don't offset
|
2018-12-13 13:16:46 +00:00 |
|
Richard Davey
|
e3dc58ef17
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-12-13 13:10:35 +00:00 |
|
Richard Davey
|
aae1cf5ae5
|
Tidying up
|
2018-12-13 13:10:31 +00:00 |
|
Richard Davey
|
7586f4df33
|
Update CHANGELOG.md
|
2018-12-13 13:10:18 +00:00 |
|
Richard Davey
|
f4f4512d0f
|
Fixed Math.RND assignment. Fix #4197.
|
2018-12-13 13:09:14 +00:00 |
|
Richard Davey
|
1bf9be5e12
|
Animation.stop guard.
|
2018-12-13 13:03:54 +00:00 |
|
Richard Davey
|
032c7bd405
|
Merge pull request #4227 from jcyuan/Branch_v3.15.1
TS definition improvements in doc for v3.15.1 release
|
2018-12-13 11:58:27 +00:00 |
|
Richard Davey
|
ffd217dbdd
|
Fixed size calculation and updated docs
|
2018-12-13 11:46:17 +00:00 |
|
Richard Davey
|
eef553d4c2
|
Fixed layer size calculations. Also changed rendering to use tileset tile sizes, as it should do.
|
2018-12-13 11:07:53 +00:00 |
|
Richard Davey
|
74d5af20c6
|
Tidying up
|
2018-12-13 11:07:20 +00:00 |
|
Richard Davey
|
a4badb68ad
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-12-13 10:25:58 +00:00 |
|
Richard Davey
|
cc164b5399
|
Fixed camera background in WebGL.
|
2018-12-13 10:25:53 +00:00 |
|
J.C
|
5d696d49bf
|
doc improvement for typescript, missing mapping if use JSON as the config data for the game instance
|
2018-12-13 17:26:10 +08:00 |
|
J.C
|
b7424fd287
|
1, removed protected for a few of members, they are used publicly somewhere, for example this.loader.textureManager.addAtlasJSONArray in MultiAtlasFile.prototype.addCache.
2, doc improvement for typescript
|
2018-12-13 17:19:49 +08:00 |
|
J.C
|
b6c2934e65
|
doc improvement for typescript
|
2018-12-13 17:17:09 +08:00 |
|
J.C
|
a3d2ccf65c
|
doc improvement for typescript
|
2018-12-13 17:17:02 +08:00 |
|
Richard Davey
|
caad527b29
|
Added getData and putData methods.
|
2018-12-13 00:30:13 +00:00 |
|
Richard Davey
|
b8fbd0d2c0
|
keydown and keyup events now fire for every possible key, no matter if they exist in the KeyCodes list or not.
|
2018-12-12 16:50:04 +00:00 |
|
Richard Davey
|
17e7ddedf7
|
Update CHANGELOG.md
|
2018-12-12 13:15:04 +00:00 |
|
Richard Davey
|
7b478d2860
|
lint fix
|
2018-12-12 13:14:59 +00:00 |
|
Richard Davey
|
af5b1f2427
|
StaticBody.reset in Arcade Physics would ignore the x and y values given to it. If given, they're now used to reset the parent Game Object before the body is updated. Fix #4224
|
2018-12-12 12:39:47 +00:00 |
|
Richard Davey
|
cc55ee73cf
|
Changing scaleX or scaleY on a MatterImage or MatterSprite would cause the body scale to become distorted as the setters didn't use the correct factor when resetting the initial scale. Fix #4206
|
2018-12-12 12:07:16 +00:00 |
|
Richard Davey
|
bbe95d96d9
|
Added jsdocs for #4137
|
2018-12-12 11:58:58 +00:00 |
|
Richard Davey
|
3ee75a77a3
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-12-12 11:56:19 +00:00 |
|
Richard Davey
|
cc2981d590
|
Update CHANGELOG.md
|
2018-12-12 11:56:13 +00:00 |
|
Richard Davey
|
193d1d5c73
|
Docs update.
|
2018-12-12 11:56:09 +00:00 |
|
Richard Davey
|
d823c66597
|
Merge pull request #4137 from sercant/master
Fix rotating normal map bug (issue #3870)
|
2018-12-12 11:52:27 +00:00 |
|
Richard Davey
|
5e1a144c05
|
Merge pull request #4181 from samme/docs/audioconfig
Correct docs for Phaser.Boot.Config#audio
|
2018-12-12 11:40:40 +00:00 |
|
Richard Davey
|
7ea03169e7
|
Merge pull request #4183 from DottieDot/setFont-fix
setFont fix (also fixes #4141)
|
2018-12-12 11:30:38 +00:00 |
|
Richard Davey
|
79ee2229ad
|
Merge pull request #4207 from tfelix/fix/tilemap-layer-typedef-fix
fixes the typedef for the layer parameter
|
2018-12-12 11:28:57 +00:00 |
|
Richard Davey
|
5c6d1cbe17
|
Merge pull request #4214 from matosummer/master
Add link to bitmaptext
|
2018-12-12 11:27:00 +00:00 |
|
Richard Davey
|
52e47da344
|
Merge pull request #4222 from bryanwood/fix-facebook-plugin-type-on-scene
Change JSDoc @type from any to Phaser.FacebookInstantGamesPlugin
|
2018-12-12 11:24:53 +00:00 |
|