Daniel
58964da286
Filled description tags for constructor, x1, x2, y1, y2, getPoint return statement, getRandomPoint and setTo methods
2018-04-19 16:33:14 +10:00
Daniel
29799f36d0
All description tags filled
2018-04-19 16:27:32 +10:00
Daniel
000fd9fd96
Completed all description tags
2018-04-19 16:18:48 +10:00
Daniel
f983f121d4
Add docs for PlayAnimation
2018-04-19 08:36:57 +10:00
Daniel
ead3537d45
Added docs for PlayAnimation
2018-04-19 08:31:21 +10:00
Felipe Alfonso
504ba9e133
Fixed eslint errors on TextureTintPipeline.js
2018-04-18 18:54:06 -03:00
Felipe Alfonso
4496e773a7
Removed particle scroll factor property and calculation from canvas rendering
2018-04-18 18:44:09 -03:00
Felipe Alfonso
c4afb51c1b
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-18 18:40:41 -03:00
Felipe Alfonso
aef538d61b
Added parent transform matrix to Light2D pipieline to allow support for containers
2018-04-18 18:40:27 -03:00
Richard Davey
973d8ecac5
Merge pull request #3592 from samme/fix/group-get-handler
...
Fix incorrect `active` state selection in Group#getHandler
2018-04-18 22:37:22 +01:00
Felipe Alfonso
e25f420269
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-18 18:35:42 -03:00
Felipe Alfonso
47bee69b3b
Fixed transformation matrix order for batchGraphics
2018-04-18 18:35:18 -03:00
Richard Davey
f57ab02fe6
Recoded how RTree generations its functions. Solves perf issue introduced in 3.4 Fix #3594
2018-04-18 22:32:52 +01:00
Felipe Alfonso
18e178a72f
Fixed matrix transformation order for batchTexture
2018-04-18 18:30:54 -03:00
Felipe Alfonso
f3e0ae8d44
Fixed order of transformation for dynamic bitmap text
2018-04-18 18:28:08 -03:00
Felipe Alfonso
dbafd9a70c
Fixed order of matrix transformation on:
...
-emitter
-blitter
-sprite
-mesh
-bitmap text
2018-04-18 18:15:43 -03:00
samme
1c0905a103
Fix incorrect active
state selection
2018-04-18 08:44:10 -07:00
Richard Davey
23f353326c
jsdoc fix
2018-04-18 13:48:25 +01:00
Richard Davey
af3273b2e6
jsdoc fixes
2018-04-18 13:39:55 +01:00
Richard Davey
f73e18043f
jsdoc fix
2018-04-18 13:35:43 +01:00
Richard Davey
6e77557375
jsdoc fixes
2018-04-18 13:34:22 +01:00
Richard Davey
b0544c73b8
jsdoc fixes
2018-04-18 13:29:22 +01:00
Richard Davey
c391662faa
Updated log and changed version
2018-04-18 13:29:15 +01:00
Richard Davey
d96382f94d
Added getFirstNth and getLastNth
2018-04-18 13:28:57 +01:00
Richard Davey
55965c748f
jsdoc fixes
2018-04-18 12:13:49 +01:00
Richard Davey
5b4feedcaf
Added Group.GetLast
2018-04-18 04:01:06 +01:00
Richard Davey
6772a548dc
Preparing for 3.6.0
2018-04-17 20:55:47 +01:00
Felipe Alfonso
eceb43584b
Fixed issue on particle emitter rendering not writing directly to the vertex count property
2018-04-17 13:20:08 -03:00
Richard Davey
d3e6d60043
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-17 16:00:09 +01:00
Richard Davey
d3d21976d3
lint fix
2018-04-17 15:59:57 +01:00
Richard Davey
c3c39d85eb
Merge pull request #3584 from NemoStein/master
...
XHR parameters are optional in Phaser.Loader.FileTypes
2018-04-17 15:31:57 +01:00
Richard Davey
549976134d
Only return 2d context
2018-04-17 15:24:07 +01:00
Richard Davey
529cdedc70
Re-enabled getScene. #3579
2018-04-17 15:07:54 +01:00
NemoStein
2c3f13246d
Updated jsdocs (all XHR parameters are optional in Phaser.Loader.FileTypes)
2018-04-17 10:31:52 -03:00
Richard Davey
1be486fab4
destroy
only called once, no matter how many times the Scene restarts. Fix #3581
2018-04-17 12:25:45 +01:00
Richard Davey
348aeec4ec
Merge pull request #3580 from jmcriat/patch-1
...
Delete Texture only applicable on renderer.gl
2018-04-17 02:36:17 +01:00
Richard Davey
07a55e5d1f
Removed debug call and merged Scene Systems boot and start sequences. Fix #3579
2018-04-17 02:34:07 +01:00
José Maria
607ce3a9bb
Delete Texture only applicable on render.gl
...
There is no deleteTexture on this.renderer when running on canvas.
Destroying tilesprite (scene shutting down) would throw error.
2018-04-16 21:50:04 -03:00
Felipe Alfonso
5cc2ebd6be
Fixed issue when destroying WebGLRenderer
2018-04-16 15:16:23 -03:00
Richard Davey
1507dcf448
eslint fix
2018-04-16 17:16:07 +01:00
Richard Davey
5ccac599a6
Updated docs and destroy properties
2018-04-16 17:14:12 +01:00
Richard Davey
b28a7276f4
Fixed Game.destroy
2018-04-16 17:02:32 +01:00
Felipe Alfonso
9961636722
Fixed overflowing of vertex count on particle emitter batcher
2018-04-16 12:38:02 -03:00
Richard Davey
ea0bdce26a
Updated jsdocs
2018-04-16 16:37:07 +01:00
Richard Davey
c37c6365d3
The RandomDataGenerator class is now exposed under Phaser.Math should you wish to instantiate it yourself. Fix #3576
2018-04-16 16:07:52 +01:00
Richard Davey
28e2764723
More jsdoc fixes
2018-04-16 16:02:27 +01:00
Richard Davey
3f722ba34a
Fixed color namespace
2018-04-16 15:25:29 +01:00
Richard Davey
f02eb5874f
Marked all Tilemap components as private
2018-04-16 15:25:22 +01:00
Richard Davey
52c6a3cdb5
Updated jsdocs
2018-04-16 15:17:10 +01:00
Richard Davey
b392dee5a9
More jsdoc fixes
2018-04-16 15:11:51 +01:00
Richard Davey
18585de81d
Lots of jsdoc fixes
2018-04-16 14:43:24 +01:00
iamchristopher
8e15d3ca31
Merge branch 'master' into feature-multi-image-loader
2018-04-15 19:35:41 -04:00
Richard Davey
0b73d4e9f5
Merge pull request #3573 from samme/misc/group
...
Group fixes/changes
2018-04-15 23:20:06 +01:00
Richard Davey
bd023c20df
Clear listeners on shutdown, tighten up the flow and allow you to remove a scene after transition
2018-04-15 23:14:56 +01:00
Richard Davey
3c5eab9ee6
Exposed Effects
2018-04-15 23:14:34 +01:00
samme
821fff02b5
Group fixes/changes:
...
- remove() rejects non-members
- createMultiple() stops creating objects if the Group becomes full
- isFull() returns true if the group size *exceeds* maxSize
- Group() calls createMultiple() only if config.key was passed
2018-04-15 10:38:50 -07:00
Richard Davey
ce7d67297f
Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions
2018-04-15 12:44:47 +01:00
Richard Davey
02be81cc48
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-15 05:05:09 +01:00
Richard Davey
e37b183038
Completed all jsdocs for the Camera class
2018-04-15 05:05:03 +01:00
Richard Davey
ae603240e1
Camera.cullHitTest has been removed. It was never used internally and duplicates the code in Camera.cull
.
2018-04-15 04:01:39 +01:00
Richard Davey
84a7b260b3
New flash effect added
2018-04-15 04:00:21 +01:00
Richard Davey
f8d5a7de75
Added more docs and changed default time to 250ms
2018-04-15 03:59:58 +01:00
Pavle Goloskokovic
d87daba379
Merge remote-tracking branch 'origin/master'
2018-04-14 18:56:45 +02:00
Pavle Goloskokovic
ee5c56cdc3
Instantiating lockedActionsQueue only when used
2018-04-14 18:56:36 +02:00
Pavle Goloskokovic
44a377f83c
Using tag data for checking if the sound is locked instead of global flag
2018-04-14 18:55:52 +02:00
Pavle Goloskokovic
e86e09a6b3
In an edge case if a marker has duration set to 0 (weird :P) we don't want to update sound duration
2018-04-14 18:55:02 +02:00
Pavle Goloskokovic
920e083a8a
Updating sound duration only if it is not set yet (equal to 0)
2018-04-14 18:54:01 +02:00
Pavle Goloskokovic
d664a7d4a6
Marking all locked audio tags as unlocked after loading finishes
2018-04-14 18:52:43 +02:00
Pavle Goloskokovic
5efa219adc
Removed redundant condition
2018-04-14 18:51:21 +02:00
Pavle Goloskokovic
2167654009
Skipping unlocking logic if there are no locked tags
2018-04-14 18:50:28 +02:00
Pavle Goloskokovic
fa07dc76e9
Removed unused argument from the docs
2018-04-14 18:49:14 +02:00
Pavle Goloskokovic
f8ebcf0588
Removed unnecessary argument
2018-04-14 18:48:22 +02:00
Pavle Goloskokovic
9125f559c2
Collecting only locked audio tags for unlocking
2018-04-14 18:47:39 +02:00
Pavle Goloskokovic
b4aaf81db7
Storing data on each audio tag if it is locked (ont yet loaded)
2018-04-14 18:46:09 +02:00
Pavle Goloskokovic
1c294d5921
Calculating locally if audio is locked instead of getting that data passed as a constructor argument
2018-04-14 18:44:47 +02:00
Richard Davey
595e43aa8b
Added new Camera effects system
2018-04-14 17:39:43 +01:00
Richard Davey
205502a747
Prevent double-destroy from happening. Fix #3569 (however, Game.destroy now fails elsewhere)
2018-04-14 17:39:24 +01:00
Richard Davey
380d4afb92
Swapping to new camera effects system
2018-04-14 17:38:48 +01:00
Richard Davey
855f38c649
typo
2018-04-14 17:38:20 +01:00
Pavle Goloskokovic
43e3dc424e
Renamed allTags to lockedTags
2018-04-14 18:00:23 +02:00
Pavle Goloskokovic
04c842f749
Checking if audio is locked each time unlock method is called and skipping it in case it is not
2018-04-14 17:51:31 +02:00
Pavle Goloskokovic
c2d661f600
Unlocking Web Audio sound manager immediately in its constructor
2018-04-14 17:48:55 +02:00
Pavle Goloskokovic
403f5b3e33
Not unlocking sound manager by default in base class
2018-04-14 17:48:16 +02:00
Pavle Goloskokovic
433247f515
Unlocking sound manager after preloading any scene when using HTML5 audio
2018-04-14 17:47:29 +02:00
Richard Davey
1a51e859dd
New Camera Shake effect class
2018-04-14 12:35:39 +01:00
Richard Davey
a56465fdad
jsdoc tweak
2018-04-14 12:35:28 +01:00
Richard Davey
06e5fc0336
Camera extends Event Emitter and moved to effect based system
2018-04-14 12:35:14 +01:00
Richard Davey
2b4e5ecd23
Is scene is asleep, wake it rather than start it
2018-04-14 04:28:39 +01:00
Richard Davey
b519e24279
lint fix
2018-04-14 04:27:39 +01:00
Richard Davey
a4e45a9458
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-14 04:24:27 +01:00
Richard Davey
352ec91bb5
New methods to determine if a Scene is transitioning
2018-04-14 04:24:21 +01:00
Richard Davey
2a73964399
Added new transition properties
2018-04-14 04:24:05 +01:00
Richard Davey
370fbdd5f2
Added transition progress, sleep support and better checking
2018-04-14 04:23:57 +01:00
Richard Davey
2698fe1b58
Clear out the transition events
2018-04-14 04:23:24 +01:00
Richard Davey
b5ba6a6afb
Added enabled property
2018-04-14 04:23:11 +01:00
Felipe Alfonso
1058cff4c8
Fixed issue with inverted coordinates on render texture
2018-04-13 17:33:43 -03:00
Richard Davey
616d17fa83
Sorted out the scene event order, targets and callbacks
2018-04-13 20:12:29 +01:00
Travis O'Neal
620585a57c
Added array shuffle method
2018-04-13 14:23:48 -04:00
Richard Davey
cfb1826da9
Added new test feature
2018-04-13 18:59:00 +01:00
Richard Davey
18a6cf8ad1
eslint fixes
2018-04-13 18:09:16 +01:00
Richard Davey
a01535ea78
Group.add and Group.addMultiple now respect the Group.maxSize property, stopping you from over-populating a Group.
2018-04-13 17:59:29 +01:00
Richard Davey
01d3b7d6dc
Missed out the config
2018-04-13 17:44:06 +01:00
Richard Davey
3490b29082
Tidying up
2018-04-13 17:43:56 +01:00
Richard Davey
be29c69a8c
Disable pointer constraint debug by default
2018-04-13 17:43:44 +01:00
Richard Davey
0aba433379
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-13 17:20:51 +01:00
Richard Davey
59bc9dd0d9
Added GameObject.ignoreDestroy
2018-04-13 17:20:46 +01:00
Richard Davey
6b2307594a
Scene plugin flow overhaul
...
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Richard Davey
44aff6548d
Proper indent
2018-04-13 17:05:59 +01:00
Richard Davey
1a2b9d92f9
Addd new core test build
2018-04-13 17:05:45 +01:00
Richard Davey
69bfdd5103
Mmm, pizza
2018-04-13 17:05:24 +01:00
Richard Davey
6b18942d13
Fake Zone callback update
2018-04-13 17:05:07 +01:00
Felipe Alfonso
d3beb043e2
Added parent to game objects that called CanvasPool.create2D
2018-04-13 12:48:34 -03:00
Nils Plaschke
6d0b7e91ab
Added additional check for node
...
If `process` is defined, but it has no `versions` property the check will fail with an error.
The detection of node is not working properly.
In my case I have embedded phaser into a vue-cli@3 application, which is technically node but has no `versions` property.
This fixes the problem
2018-04-13 15:22:59 +02:00
Richard Davey
c8bbea552d
Fixed issue in HTMLAudioSound where mute
would get into a recursive loop.
2018-04-13 12:53:03 +01:00
Richard Davey
623df29522
The Scene Manager would never reach an isBooted
state if you didn't add any Scenes into the Game Config. Fix #3553
2018-04-13 12:24:02 +01:00
Richard Davey
52fcf7e7c1
Merge pull request #3557 from Antriel/master
...
Fix Animation component update()
2018-04-13 12:14:21 +01:00
Richard Davey
8000f9298d
Merge pull request #3554 from samme/docs/group
...
Add descriptions for Phaser.GameObjects.Group
2018-04-13 12:12:01 +01:00
Richard Davey
237732752f
Merge pull request #3559 from Antriel/dynamic-bitmaptext-fix
...
Add missing letterSpacing to DynamicBitmapText
2018-04-13 12:08:27 +01:00
Richard Davey
8afa6c9c7f
MatterEvents.off() would cause a TypeError if you destroyed the Matter world. Fix #3562
2018-04-13 12:07:27 +01:00
Antriel
6be6f17bfd
Add missing letterSpacing to DynamicBitmapText
2018-04-13 10:50:18 +02:00
Antriel
b52707f79d
Fix Animation component pause()
2018-04-13 09:58:33 +02:00
samme
470d2bc08a
Add descriptions for Phaser.GameObjects.Group
2018-04-12 20:10:03 -07:00
Richard Davey
9cfda8a7b0
Preparing for 3.4.1 dev
2018-04-12 23:52:11 +01:00
Richard Davey
a6ef9e09dd
Shorter warning
2018-04-12 23:12:23 +01:00
Richard Davey
703f04025b
Added warning to docs
2018-04-12 22:49:02 +01:00
Richard Davey
5612336d47
Containers flag
2018-04-12 22:46:46 +01:00
Richard Davey
1802f8b30b
GetBounds getTopLeft
, getTopRight
, getBottomLeft
and getBottomRight
all have a new optional argument includeParent
which will factor in all ancestor transforms to the returned point.
2018-04-12 17:42:16 +01:00
Richard Davey
2e722b0a92
debugging tests
2018-04-12 16:28:14 +01:00
Richard Davey
9269aa7a73
Swapped to using public properties
2018-04-12 16:28:05 +01:00
Richard Davey
efe6330a01
Added scaleX/Y getters
2018-04-12 16:27:55 +01:00
Richard Davey
112a1eabb5
Typo
2018-04-12 14:25:52 +01:00
Richard Davey
f13bbca9c3
Fix getWorldBounds clash
2018-04-12 14:25:46 +01:00
Richard Davey
c57112414a
eslint override
2018-04-12 02:18:01 +01:00
Richard Davey
ad4109aece
Updated sortHandlerGO to handle any depth containers.
2018-04-12 02:11:40 +01:00
Richard Davey
9c0c037d79
Added getIndexList method.
2018-04-12 02:11:17 +01:00
Richard Davey
38626f8556
Added originX/Y properties. Fix #3545
2018-04-11 21:07:41 +01:00
iamchristopher
135db3089e
Fixed linting issue
2018-04-11 15:03:18 -04:00
iamchristopher
95e44527c5
Merge remote-tracking branch 'upstream/master' into feature-multi-image-loader
2018-04-11 14:03:18 -04:00
Richard Davey
68d2526d69
Limit fix
2018-04-11 17:12:40 +01:00
Richard Davey
223c94a783
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-11 16:58:52 +01:00
Richard Davey
0e14b43623
Added maxSize
, jsdocs and ts def fixes
2018-04-11 16:58:48 +01:00
Richard Davey
9bc6237831
TS defs fix
2018-04-11 16:58:32 +01:00
Richard Davey
64b07c6ecb
eslint fix
2018-04-11 16:58:25 +01:00
Felipe Alfonso
5e2699f1a4
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-11 12:55:54 -03:00
Felipe Alfonso
23cd9868b4
Added getWorldTransformMatrix to Container and added support to parent container transform to GetBounds component.
2018-04-11 12:55:32 -03:00
Richard Davey
a1e10a4bbc
Added missing extends and removed setSF because defaults are 1,1 anyway
2018-04-11 15:39:30 +01:00
Felipe Alfonso
091d947eae
Container scroll factor implemented to the render functions
2018-04-11 11:02:04 -03:00
Richard Davey
53425bdae9
Matter Image and Matter Sprite didn't define a destroy
method, causing an error when trying to destroy the parent Game Object. Fix #3516
2018-04-11 14:35:18 +01:00
Richard Davey
70c7732a1e
When shutting down a Matter World it will now call MatterEvents.off, clearing all events, and also removeAllListeners
for any local events.
2018-04-11 14:00:58 +01:00
Richard Davey
011e67d0f0
The Matter SetBody Component will no longer try to call setOrigin
unless the Game Object has the origin component (which not all do, like Graphics and Container)
2018-04-11 13:47:22 +01:00
Richard Davey
30d73a0197
Container can now be assigned an arcade physics body
2018-04-11 13:37:38 +01:00
Richard Davey
f80db91429
Allowing to work with Containers
2018-04-11 13:17:53 +01:00
Richard Davey
276ae03aff
TODO
2018-04-11 13:17:42 +01:00
Richard Davey
e2a0a4a5a7
Start of getBounds
2018-04-11 13:17:35 +01:00
Richard Davey
2c37ce106d
Added default TMs
2018-04-11 13:17:26 +01:00
Richard Davey
9eeef7e33e
lint
2018-04-11 13:17:16 +01:00
Richard Davey
ffd1d218e6
Rectangle.Union will now cache all vars internally so you can use one of the input rectangles as the output rectangle without corrupting it.
2018-04-11 12:44:37 +01:00
Richard Davey
60cd5ab22b
Tighter dropzone test and container warning
2018-04-11 11:25:31 +01:00
Richard Davey
e135f132d9
Added missing properties needed for input to work
2018-04-11 11:25:11 +01:00
Richard Davey
7aae84a790
Calling Impact.World.remove(body) during a Body.updateCallback would cause the internal loop to crash when trying to access a now missing body. Two extra checks are in place to avoid this
2018-04-11 10:39:20 +01:00
Richard Davey
f425cfb925
Merge branch 'master' into scene-config-for-add-map
2018-04-11 10:28:28 +01:00
Richard Davey
bca3df1064
Merge pull request #3541 from josephjaniga/staticbody-offset
...
[bugfix] StaticBody.setOffset fix for issue #3465
2018-04-11 10:20:55 +01:00
Richard Davey
2df61ab96b
Merge pull request #3543 from rexrainbow/master
...
Add 'destroy' event of sound object
2018-04-11 10:14:55 +01:00
Hua
cd42ce981a
Add destroy event of sound object
...
Add destroy event of sound object
2018-04-11 16:29:29 +08:00
jdotrjs
6c6d5f4aa1
somebody forgot their ;s
2018-04-10 23:49:46 -07:00
jdotrjs
d089e16345
[ fixes #3535 ] Fix constructed bounding box functions for RTree
...
The previous patch didn't take into account that the accessors passed
in as the format array were dot-prefixed due to the previous eval-based
construction.
The only two uses of RTree that I found were in World.js:
```javascript
this.tree = new RTree(this.maxEntries, [ '.left', '.top', '.right', '.bottom' ]);
this.staticTree = new RTree(this.maxEntries, [ '.left', '.top', '.right', '.bottom' ]);
```
It's likely that this could be updated to just not pass dotted attribute
names but I wasn't super comfortable that they weren't needed in this form
elsewhere despite a quick search. I'd honestly say that it might be a better
change if we remove the dots before merge but I'll leave that up to the
discretion of the reviewers/merger.
I'm not super familiar with Phaser's style but I passed lint sooo :D
Buyer beware: the only testing I did was on the repo case I left in the
bug and I did not verify that this is still within the twitch CSP (though
it should be).
2018-04-10 23:11:14 -07:00
Joe Janiga
8ee9805596
work in progress on Static Body offset functionality... should Sprite.setPosition(x,y) effect Sprites static body?
2018-04-11 00:16:08 -04:00
Richard Davey
86abef20c2
Merge pull request #3537 from Antriel/master
...
fix Timeline#destroy
2018-04-11 01:17:54 +01:00
Sean Bohan
b6480a0db7
Fix animationcomplete event name typo
2018-04-11 04:51:34 +08:00
Felipe Alfonso
14a651e509
Fixed inverted rotation on TransformMatrix
2018-04-10 14:13:23 -03:00
Richard Davey
1fa909081c
eslint fixes
2018-04-10 17:35:14 +01:00
Felipe Alfonso
1eaee870c7
Set rotation of container to be negative at render time. Removed unnecessary call to multiply on TransformMatrix rotate
2018-04-10 13:25:13 -03:00
Richard Davey
be7b52b1b9
No longer extends List, but implements its own methods directly.
2018-04-10 15:21:46 +01:00
Richard Davey
82e99bf130
All now using SafeRange to cut down on duplicated code
2018-04-10 15:21:30 +01:00
Richard Davey
9fb1a72b70
Typo
2018-04-10 15:21:10 +01:00
Richard Davey
68ef6f8630
Removed parentContainer reference
2018-04-10 15:21:04 +01:00
Richard Davey
bf81a7dd06
TransformMatrix.destroy is a new method that will clear out the array and object used by a Matrix internally.
2018-04-10 15:20:50 +01:00
Antriel
47dc14079b
fix Timeline#destroy
2018-04-10 14:19:51 +02:00
Richard Davey
cdfe2e0ea2
Fixed references
2018-04-10 04:13:38 +01:00
Richard Davey
a6303aad8c
Renamed files
2018-04-10 04:01:24 +01:00
Richard Davey
330eac1ebc
List is now internally using all of the new Utils.Array functions.
2018-04-10 04:00:39 +01:00
Sebastian Warmbrunn
968c0a3aec
Add typedef for new scene config option mapAdd
...
Also add a description for mapAdd and map config options.
2018-04-09 21:32:19 +02:00
Sebastian Warmbrunn
593245742e
Add a config to merge keys into scene InjectionMap
...
This way the defaults of the scene injection map are kept and the user
is able to merge with those defaults.
2018-04-09 21:16:45 +02:00
Richard Davey
3c5d3db267
Testing exclusive setting
2018-04-09 17:33:55 +01:00
Richard Davey
ca2a575726
Added jsdocs
2018-04-09 16:46:03 +01:00
Richard Davey
12b6b26838
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-04-09 16:43:37 +01:00
Richard Davey
04990d6870
Input checks for container parents
2018-04-09 16:42:51 +01:00
Richard Davey
5c69bd054e
Added property getters
2018-04-09 16:42:33 +01:00
Felipe Alfonso
9d39bd7b45
Container alpha added
2018-04-09 12:32:08 -03:00
Richard Davey
381963c014
Removed localToWorld (no longer needed)
2018-04-09 16:01:16 +01:00
Richard Davey
d15d910778
Removed camera.cullTilemap because nothing uses it any more
2018-04-09 16:00:33 +01:00
Richard Davey
5c89c9900c
BaseSound.config now contains all defaults. Fix #3525
2018-04-09 14:09:04 +01:00
Richard Davey
5f9972c791
LoaderPlugin.isReady referenced a constant that no longer exists. Fix #3503
2018-04-09 13:55:41 +01:00
Richard Davey
c7037628e2
Fixed lint error
2018-04-09 13:48:11 +01:00
Richard Davey
833355a9a4
Tween.resume will now call Tween.play
on a tween that was paused due to its config object, not as a result of having its paused method called. Fix #3452
2018-04-09 13:25:20 +01:00
Richard Davey
ca2097f4e2
Recoded how the boot data and processing works to allow for more flexibility when setting-up scenes. Updates #3470
2018-04-09 12:57:47 +01:00
Richard Davey
66a9bec9bb
Only set data if it's not undefined.
2018-04-09 12:57:03 +01:00
Richard Davey
bf368ab70b
ScenePlugin.restart allows you to restart the current Scene. It's the same result as calling ScenePlugin.start
without any arguments, but is more clear.
2018-04-09 12:56:28 +01:00
Richard Davey
825d7d8a76
Merge branch 'master' into master
2018-04-09 10:27:13 +01:00
Richard Davey
a0dcfdd3fc
Merge pull request #3470 from pixelhijack/fix-issue-3363
...
[ISSUE #3363 ] Phaser Scene - passing data to scene init & create methods
2018-04-09 10:20:57 +01:00