Felipe Alfonso
|
198180fec6
|
Fixed issue https://github.com/photonstorm/phaser/issues/3475
|
2018-04-03 12:03:02 -03:00 |
|
Richard Davey
|
fba8183d94
|
Fixed docs order
|
2018-03-29 12:54:33 +01:00 |
|
Richard Davey
|
2cd7da0126
|
The RenderTexture now uses the ComputedSize component instead of Size (which requires a frame), allowing calls to getBounds to work. Fix #3451
|
2018-03-23 10:00:25 +00:00 |
|
orblazer
|
87633fdfad
|
Fix multiple types on GameObjects
|
2018-03-20 15:56:31 +01:00 |
|
Richard Davey
|
620bcc6ae5
|
jsdoc fixes and additions
|
2018-03-19 13:45:00 +00:00 |
|
Felipe Alfonso
|
9a21b4c7f4
|
Fixed issue with render texture tint
|
2018-03-06 15:56:33 -03:00 |
|
Richard Davey
|
bfabe35cdf
|
eslint fixes
|
2018-03-05 21:49:08 +00:00 |
|
Felipe Alfonso
|
ddc85cfdc7
|
Added support for tint and alpha to RenderTexture
|
2018-03-05 16:57:41 -03:00 |
|
Richard Davey
|
4c59d9a35d
|
Added jsdocs
|
2018-03-05 02:24:47 +00:00 |
|
Richard Davey
|
ae1c91cf6a
|
eslint fixes
|
2018-03-05 01:40:11 +00:00 |
|
Felipe Alfonso
|
7c96e93c47
|
Canvas RenderTexture rendering added
|
2018-02-23 21:05:15 -03:00 |
|
Felipe Alfonso
|
ef8e92dc01
|
RenderTexture base webgl implementation
|
2018-02-23 00:44:22 -03:00 |
|