vulvulune
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a5fde63486
|
Improve d.ts comments generation
- Remove " - " after @param paramname, and @return because it is
useless.
- Improve alignement of multiline param comments.
|
2015-01-21 08:50:14 +01:00 |
|
vulvulune
|
af41e9919f
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Adapt buildtsdoc.js to correct jshint errors (2)
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2015-01-20 18:14:53 +01:00 |
|
vulvulune
|
3654945727
|
Adapt buildtsdoc.js to correct jshint errors
|
2015-01-20 18:02:04 +01:00 |
|
vulvulune
|
df6b946ceb
|
Add grunt task to generate d.ts with comments
Add "tsdocs" grunt task to generate d.ts files with comments.
|
2015-01-20 17:18:56 +01:00 |
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photonstorm
|
6d967b6545
|
Error in diffX and diffY calculation in Tilemap.paste (thanks @amelia410 #1446)
|
2015-01-20 10:49:15 +00:00 |
|
photonstorm
|
a67d2df6f0
|
BitmapData.text will render the given string to the BitmapData, with optional font, color and shadow settings.
|
2015-01-18 12:24:00 +00:00 |
|
photonstorm
|
3c2725addc
|
Typo.
|
2015-01-18 12:24:00 +00:00 |
|
photonstorm
|
587c3e5f6a
|
Arcade.Body.friction allows you to have more fine-grained control over the amount of velocity passed between bodies on collision.
|
2015-01-18 12:24:00 +00:00 |
|
Tom Larkworthy
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4b32505383
|
calling adjust mass desyncs the debug graphics from the real positions of bodies
|
2015-01-17 21:15:10 -08:00 |
|
Daniel Belohlavek
|
1b73315760
|
Removed parameter 'parent' from PluginManager class in phaser.d.ts
Removed parameter 'parent' from PluginManager class in phaser.d.ts since such parameter is not specified in the Phaser documentation: http://docs.phaser.io/Phaser.PluginManager.html
|
2015-01-17 15:42:25 -03:00 |
|
Daniel Belohlavek
|
ddcb2b8843
|
Added missing moveCallback property to phaser.d.ts
Added missing *moveCallback* property as seen on the docs: http://docs.phaser.io/Phaser.Input.html#moveCallback
|
2015-01-16 16:06:01 -03:00 |
|
Richard Davey
|
6fb816a54c
|
Merge pull request #1527 from clark-stevenson/patch-3
Update pixi.d.ts
|
2015-01-16 17:54:24 +00:00 |
|
Richard Davey
|
a79f11b262
|
Merge pull request #1536 from belohlavek/master
Fixed wheelDelta type on Typescript definition file
|
2015-01-16 17:53:24 +00:00 |
|
Richard Davey
|
647863a5ab
|
Merge pull request #1538 from clark-stevenson/patch-4
Removed any from Game constructor
|
2015-01-16 17:52:57 +00:00 |
|
Clark Stevenson
|
43537b47e9
|
Removed any from Game constructor
Fixes #1537
|
2015-01-12 23:58:47 +00:00 |
|
Daniel Belohlavek
|
114288b9f6
|
Fixed wheelDelta type on Typescript definition file
Changed type *WheelEventProxy* to *number* for property *wheelDelta* in *phaser.d.ts* as specified in the Phaser Documentation: http://docs.phaser.io/Phaser.Mouse.html#wheelDelta
|
2015-01-12 14:46:55 -03:00 |
|
Clark Stevenson
|
8ed62d740d
|
Update pixi.d.ts
Thanks to @ivw
|
2015-01-10 02:51:16 +00:00 |
|
photonstorm
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48f590c180
|
Added tools links.
|
2015-01-10 00:30:13 +00:00 |
|
photonstorm
|
0f42b530eb
|
Physics.Arcade.isPaused allows you to toggle Arcade Physics processing on and off. If true the Body.preUpdate method will be skipped, halting all motion for all bodies. Note that other methods such as collide will still work, so be careful not to call them on paused bodies.
|
2015-01-10 00:30:02 +00:00 |
|
photonstorm
|
6e0f13112e
|
Added screen shots.
|
2015-01-08 01:28:38 +00:00 |
|
photonstorm
|
801f387f75
|
Updated docs.
|
2015-01-08 01:28:38 +00:00 |
|
photonstorm
|
8973423e98
|
Sprite.frame and AnimationManager.frame wouldn't return the correct index if a sprite sheet was being used unless it had first been set via the setter.
|
2015-01-08 01:28:38 +00:00 |
|
Richard Davey
|
52ca720ec0
|
Merge pull request #1525 from Gynzy/dev
Fixes for typescript definition files
|
2015-01-07 15:01:01 +00:00 |
|
Tim van den Eijnden
|
9a4779ac6e
|
updated typescript definitions
|
2015-01-07 15:08:00 +01:00 |
|
Tim van den Eijnden
|
f59eb4f5ed
|
Merge remote-tracking branch 'upstream/dev' into dev
|
2015-01-07 15:03:59 +01:00 |
|
Tim van den Eijnden
|
566bdbbaae
|
Merge remote-tracking branch 'upstream/master'
|
2015-01-07 15:00:09 +01:00 |
|
photonstorm
|
65f8820514
|
SoundManager.unlock checks for audio start support and falls back to noteOn if not found.
|
2015-01-06 13:50:15 +00:00 |
|
photonstorm
|
30ef362e59
|
jsdoc fixes / typos.
|
2015-01-06 12:58:19 +00:00 |
|
photonstorm
|
413a59c516
|
Preparing for 2.3.0 development.
|
2015-01-06 07:24:28 +00:00 |
|
photonstorm
|
6c7c0cb1b6
|
Phaser 2.2.2 Release files.
|
2015-01-06 06:58:36 +00:00 |
|
photonstorm
|
1b34216f6e
|
Docs update.
|
2015-01-06 06:57:25 +00:00 |
|
photonstorm
|
bf3c59b098
|
Grunt replace:docs task updated.
|
2015-01-06 06:57:11 +00:00 |
|
photonstorm
|
1c05e42f6b
|
Docs and Change Log update.
|
2015-01-06 06:56:59 +00:00 |
|
photonstorm
|
74951a41b4
|
Update for 2.2.2.
|
2015-01-06 06:20:46 +00:00 |
|
Richard Davey
|
ec24d7cdeb
|
Merge pull request #1519 from pnstickne/wip-tilemap-1439b
TilemapLayer - fix for regression typo
|
2015-01-06 05:51:08 +00:00 |
|
photonstorm
|
e015fec9a6
|
README updates.
|
2015-01-06 05:47:51 +00:00 |
|
photonstorm
|
6dedd89e36
|
Final screen shots.
|
2015-01-06 05:21:30 +00:00 |
|
Paul
|
c361e6f535
|
TilemapLayer - fix for regression typo
|
2015-01-05 20:37:00 -08:00 |
|
photonstorm
|
2b7bb330ed
|
Slimmer shots.
|
2015-01-06 04:30:39 +00:00 |
|
photonstorm
|
8c5b8c7204
|
Shot alignment.
|
2015-01-06 04:26:25 +00:00 |
|
photonstorm
|
a57d2e5cb2
|
Added game screen shots.
|
2015-01-06 04:19:19 +00:00 |
|
photonstorm
|
8620f20dec
|
New div tests.
|
2015-01-06 02:26:03 +00:00 |
|
photonstorm
|
2b1dcb4a66
|
Can't ditch borders, so let's try with align=right.
|
2015-01-06 02:16:01 +00:00 |
|
photonstorm
|
2da6b9faa6
|
Table text alignment part 2. How 1990 :)
|
2015-01-06 02:13:33 +00:00 |
|
photonstorm
|
f390b88d86
|
Table text alignment. How 1990 :)
|
2015-01-06 02:01:15 +00:00 |
|
photonstorm
|
b7ddb09eec
|
README update test.
|
2015-01-06 01:55:27 +00:00 |
|
Richard Davey
|
8ad56c99e2
|
README update.
|
2015-01-05 23:31:36 +00:00 |
|
Richard Davey
|
479b3f0583
|
README update.
|
2015-01-05 21:53:50 +00:00 |
|
photonstorm
|
0adf0f3672
|
Readme update.
|
2015-01-05 21:26:59 +00:00 |
|
photonstorm
|
4e9291eadc
|
TileSprite.loadTexture crashed when textures were updated in WebGL (thanks @pandavigoureux29 #1495)
|
2015-01-05 19:00:42 +00:00 |
|