Richard Davey
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640ce49d93
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Update MeshCamera.js
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2020-09-18 17:52:20 +01:00 |
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Richard Davey
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6e62ada207
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Created new MeshLight class
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2020-09-18 17:52:15 +01:00 |
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Richard Davey
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307cbe130f
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New Mesh Shader
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2020-09-18 17:51:23 +01:00 |
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Richard Davey
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9a1b252a11
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Use shouldFlush
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2020-09-18 17:50:57 +01:00 |
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Richard Davey
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371fb5e68a
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Added normals, removed Vec3
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2020-09-18 17:50:47 +01:00 |
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Richard Davey
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0e2911c4a5
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Added fromRotation and mult methods
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2020-09-18 17:50:40 +01:00 |
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Richard Davey
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0013db3747
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Created new Mesh Pipeline
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2020-09-18 17:50:20 +01:00 |
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samme
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08b2ea467b
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Docs: correct CursorKeys
Properties not optional
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2020-09-18 08:57:05 -07:00 |
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Richard Davey
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74f35acad1
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Better docs
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2020-09-18 16:38:26 +01:00 |
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svipal
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79fe9abc6e
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
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samme
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2eb505c91d
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Docs: Arcade.Body#setCollideWorldBounds
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2020-09-17 14:20:13 -07:00 |
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samme
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7aa8f02d8c
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Add onWorldBounds arg in setCollideWorldBounds()
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2020-09-17 14:19:57 -07:00 |
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Richard Davey
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af27284202
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Update CHANGELOG-v3.50.md
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2020-09-17 18:08:29 +01:00 |
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Richard Davey
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5b8e490c7e
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Flush during render so we can have models with more vertices than the batch allows
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2020-09-17 18:08:25 +01:00 |
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Richard Davey
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5ff9894925
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MeshCamera now supports orbit and pan modes
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2020-09-17 18:08:07 +01:00 |
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Richard Davey
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d40f99c332
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Vertor3.addScale is a new method that will add the given vector and multiply it in the process.
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2020-09-17 18:07:54 +01:00 |
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Richard Davey
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8af35be8f1
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Make defaults match JSDocs
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2020-09-17 18:06:59 +01:00 |
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Richard Davey
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6ce58ed73b
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Let them define the orientation
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2020-09-17 10:08:15 +01:00 |
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Richard Davey
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87ed734475
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Easier iteration
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2020-09-17 10:08:07 +01:00 |
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Richard Davey
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f853a2be70
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Use the projected coordinates
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2020-09-17 10:07:56 +01:00 |
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Richard Davey
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38958d025a
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We need the z axis
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2020-09-17 10:07:19 +01:00 |
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Richard Davey
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8ca1730cc1
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Remove log
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2020-09-16 17:49:00 +01:00 |
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Richard Davey
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c5412df09e
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Fix docs
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2020-09-16 17:48:56 +01:00 |
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Richard Davey
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8085952507
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Expose MeshCamera
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2020-09-16 17:35:54 +01:00 |
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Richard Davey
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c306229478
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Final JSDocs
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2020-09-16 17:33:17 +01:00 |
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Richard Davey
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303f09b23e
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Final JSDocs
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2020-09-16 17:25:42 +01:00 |
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Richard Davey
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1d0b5cc6a9
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Added Size component
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2020-09-16 17:15:37 +01:00 |
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Richard Davey
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fcf0867843
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Final JSDocs
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2020-09-16 17:15:25 +01:00 |
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Richard Davey
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a38166ce2b
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Now allows a texture per model, not mesh
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2020-09-16 16:39:06 +01:00 |
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Richard Davey
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fcd1cf96b8
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Added dirty handling, drawDebug and destroy
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2020-09-16 16:38:53 +01:00 |
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Richard Davey
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851775ae19
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New MeshCamera class
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2020-09-16 16:38:39 +01:00 |
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Richard Davey
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8ff008b740
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Removed un-used components, refactored method names and added MeshCamera
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2020-09-16 16:38:32 +01:00 |
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Richard Davey
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da6a300474
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Iterates and renders the new models array
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2020-09-16 13:51:39 +01:00 |
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Richard Davey
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4f7442ee96
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Moving all dependencies to the Model object
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2020-09-16 13:51:30 +01:00 |
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Richard Davey
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113ae646e2
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Updated path ref
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2020-09-16 13:50:44 +01:00 |
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Richard Davey
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a96d380933
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Created new Geom.Mesh namespace for all of the Mesh related functions and classes
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2020-09-16 13:50:36 +01:00 |
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Vladislav Forsh
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8fd4754b03
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Add ability to use custom easing function(s) with particle emitters
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2020-09-16 12:43:38 +03:00 |
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Richard Davey
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b08015ac74
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Update CHANGELOG-v3.50.md
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2020-09-16 09:50:27 +01:00 |
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Richard Davey
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45412157c2
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Added JSDocs
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2020-09-16 09:50:24 +01:00 |
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Richard Davey
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cfcfabff26
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Update CHANGELOG-v3.50.md
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2020-09-15 18:09:43 +01:00 |
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Richard Davey
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b74928b2f8
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Added hideCCW , addOBJ , addModel , sortByDepth , rotateX , rotateY , rotateZ , depthSort , addVertex and addFace methods.
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2020-09-15 18:09:19 +01:00 |
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Richard Davey
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431eb69b42
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Much cleaner rendering function, skipping invalid faces
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2020-09-15 18:07:51 +01:00 |
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Richard Davey
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3e133c900a
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New method signature order
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2020-09-15 18:07:24 +01:00 |
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Richard Davey
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a2a199818e
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Added contains and isCounterClockwise methods and depth property
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2020-09-15 18:07:14 +01:00 |
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Richard Davey
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229d27dc9e
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Updated docs and added load method
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2020-09-15 18:06:48 +01:00 |
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Richard Davey
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dd28a11c93
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Loader.OBJFile is a new File Loader type that can load Wavefront OBJ files, which are then parsed and stored in the OBJ Cache.
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2020-09-15 18:06:31 +01:00 |
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Richard Davey
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a0b47e8c5f
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Geom.ParseObj is a new function that will parse a Wavefront OBJ file into model data that can be consumed by the Mesh Game Object.
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2020-09-15 18:05:47 +01:00 |
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Richard Davey
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bd2c56e306
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Typo fix
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2020-09-15 18:04:26 +01:00 |
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Richard Davey
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8ff1c7ca50
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Update CHANGELOG-v3.50.md
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2020-09-15 12:02:45 +01:00 |
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Richard Davey
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d8a8aa8448
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Added clearVertices and renamed to addVertices so you can append on more verts post-creation
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2020-09-15 11:57:44 +01:00 |
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