Richard Davey
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04ecc38a61
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Fixed JSDocs and const path #4922
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2020-10-02 11:57:37 +01:00 |
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Richard Davey
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b09197d8cb
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Added proper JSDocs and fixed private accessors #4922
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2020-10-02 11:53:23 +01:00 |
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Richard Davey
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d5561ad97a
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:41:11 +01:00 |
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Richard Davey
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aafd5c6cee
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Use cached vec2s to avoid constant vector creation
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2020-10-02 11:36:44 +01:00 |
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Richard Davey
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f03ddf033b
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Formatting fix #4992
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2020-10-02 11:27:50 +01:00 |
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Richard Davey
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a3f67973cd
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Corrected documentation and tidied up #4992
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2020-10-02 11:25:48 +01:00 |
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Richard Davey
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ffb49bdb3a
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Tilemaps.Components.StaggeredTileToWorldXY is a new function that converts staggered tile coordinates to world coordinates.
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2020-10-02 11:22:48 +01:00 |
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Richard Davey
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4281bc1763
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Tilemaps.Components.IsometricTileToWorldXY is a new function that converts isometric tile coordinates to world coordinates.
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2020-10-02 11:22:39 +01:00 |
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Richard Davey
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3c3c01d4d5
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Tilemaps.Components.HexagonalTileToWorldXY is a new function that converts hexagonal tile coordinates to world coordinates.
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2020-10-02 11:22:30 +01:00 |
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Richard Davey
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a51e0b8a68
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Tilemaps.Components.GetWorldToTileXYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:22:18 +01:00 |
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Richard Davey
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6049701d91
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Restored previous function
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2020-10-02 11:22:02 +01:00 |
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Richard Davey
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df320babb0
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Update CHANGELOG-v3.50.md
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2020-10-02 11:16:38 +01:00 |
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Richard Davey
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a89a58bd6c
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Restore previous function
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2020-10-02 11:16:32 +01:00 |
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Richard Davey
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769850a400
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Tilemaps.Components.StaggeredTileToWorldY is a new function that converts a staggered Y coordinate to a world coordinate.
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2020-10-02 11:16:18 +01:00 |
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Richard Davey
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0b7d3236b4
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Tilemaps.Components.HexagonalTileToWorldY is a new function that converts a hexagonal Y coordinate to a world coordinate.
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2020-10-02 11:16:07 +01:00 |
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Richard Davey
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0b630754f7
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Tilemaps.Components.GetTileToWorldYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:15:54 +01:00 |
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Richard Davey
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00603c0d39
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Tilemaps.Components.GetTileToWorldXFunction is a new function that returns the correct conversion function to use.
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2020-10-02 11:03:56 +01:00 |
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Richard Davey
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3eaacffb37
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Restore previous function #4992
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2020-10-02 11:03:03 +01:00 |
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Richard Davey
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61879303f2
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Update CHANGELOG-v3.50.md
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2020-10-02 11:00:34 +01:00 |
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Richard Davey
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0952421bfb
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Expose the new functtions #4992
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2020-10-02 11:00:30 +01:00 |
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Richard Davey
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da3d0108f4
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Restore back to previous version
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2020-10-02 10:59:24 +01:00 |
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Richard Davey
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9c22133bb2
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Tilemaps.Components.StaggeredWorldToTileXY is a new function that converts world coordinates to staggered tile coordinates.
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2020-10-02 10:58:36 +01:00 |
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Richard Davey
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b8520f3b0d
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Tilemaps.Components.IsometricWorldToTileXY is a new function that converts world coordinates to isometric tile coordinates.
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2020-10-02 10:58:18 +01:00 |
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Richard Davey
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7402d22c53
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Tilemaps.Components.HexagonalWorldToTileXY is a new function that converts world coordinates to hexagonal tile coordinates.
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2020-10-02 10:57:57 +01:00 |
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Richard Davey
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7d39bf9217
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Tidy return statements
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2020-10-02 10:57:14 +01:00 |
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Richard Davey
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ef2d4f6d7a
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Tilemaps.Components.GetWorldToTileXYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 10:56:44 +01:00 |
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Richard Davey
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2537e3ff70
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Tilemaps.Components.GetWorldToTileXFunction is a new function that returns the correct conversion function to use.
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2020-10-02 10:37:41 +01:00 |
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Richard Davey
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3352bd800c
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Restored previous version #4992
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2020-10-02 10:37:30 +01:00 |
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Richard Davey
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92b431646a
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Tilemaps.Components.GetWorldToTileYFunction is a new function that returns the correct type of translation to use.
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2020-10-02 10:31:02 +01:00 |
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Richard Davey
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f1c85fc220
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Tilemaps.Components.HexagonalWorldToTileY is a new function that converts world Y coordinates from pixels to hexagonal tile Y coordinates.
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2020-10-02 10:30:53 +01:00 |
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Richard Davey
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cb09374f9d
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Tilemaps.Components.StaggeredWorldToTileY is a new function that converts world Y coordinates from pixels to staggered tile Y coordinates.
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2020-10-02 10:30:43 +01:00 |
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Richard Davey
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17df0f7135
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Restored to previous version. #4992
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2020-10-02 10:30:30 +01:00 |
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Richard Davey
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398bdf4314
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Tilemap.hexSideLength is a new property that holds the length of the hexagon sides, if using Hexagonal Tilemaps.
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2020-10-02 10:30:08 +01:00 |
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Richard Davey
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24437485af
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Fixed static function #4992
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2020-10-02 10:19:13 +01:00 |
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Richard Davey
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ba4be029be
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Create TilemapOrientationType.js
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2020-10-02 10:18:57 +01:00 |
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Richard Davey
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a8bd2204f2
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Fixed updatePixelXY and prioritied orthogonal maps. #4992
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2020-10-02 09:52:40 +01:00 |
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Richard Davey
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9caadeb364
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Lint fix. #4992
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2020-10-02 09:49:39 +01:00 |
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Richard Davey
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555c47e773
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Moved Tilemap const declarations to the correct place. #4992
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2020-10-02 09:48:44 +01:00 |
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Richard Davey
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c3c35322c4
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Merge pull request #4992 from svipal/master
Preliminary PR for isometric support
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2020-10-02 09:42:47 +01:00 |
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samme
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2223aebffb
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Don't update center before separation
Should be unnecessary now
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2020-10-01 10:44:40 -07:00 |
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samme
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9a348409e3
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Update center after separation
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2020-10-01 10:42:30 -07:00 |
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Richard Davey
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6bc858e332
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Moved out OBJFile and updated PipelineManager
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2020-10-01 18:00:02 +01:00 |
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Richard Davey
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53baaba392
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Update help.js
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2020-10-01 17:56:52 +01:00 |
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Richard Davey
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3baecb19d4
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Moved old mesh pipeline and code into own folder
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2020-10-01 17:56:49 +01:00 |
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Richard Davey
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427b1aa019
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New dist scripts for Phaser 3D
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2020-10-01 17:56:23 +01:00 |
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Richard Davey
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239edd5296
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Preparing for beta 8
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2020-10-01 17:38:47 +01:00 |
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Richard Davey
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4b5450d136
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Expose Basic ShaderLib, add Program, Attribute and Uniform handlers
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2020-10-01 17:19:13 +01:00 |
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Richard Davey
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21cf8bcf78
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Create ShaderChunk.js
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2020-10-01 16:16:18 +01:00 |
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Richard Davey
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6c1a9282c6
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Added all of the shader chunks
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2020-10-01 16:16:12 +01:00 |
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Richard Davey
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8c3226dc91
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New shader bundler script
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2020-10-01 16:15:00 +01:00 |
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