Richard Davey
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361704f048
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Only reset post pipeline if it has one. Fix #5421
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2020-12-02 12:23:59 +00:00 |
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Richard Davey
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9f8f76c690
|
Removed unused property
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2020-12-02 12:23:40 +00:00 |
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Richard Davey
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e41d5a0296
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Tidying up the class
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2020-12-02 11:45:38 +00:00 |
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Richard Davey
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e8a36a2477
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Update WebGLPipelineUniformsConfig.js
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2020-12-02 11:11:52 +00:00 |
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Richard Davey
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a694590945
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Fixed for 3.50 Beta 12
|
2020-12-02 11:11:48 +00:00 |
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Richard Davey
|
1868a749cb
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Enable Lights Plugin again
|
2020-12-02 11:11:34 +00:00 |
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Richard Davey
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2d78642944
|
Pipelines now populate their own uniforms
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2020-12-02 11:11:24 +00:00 |
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Richard Davey
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dd1757a288
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Shaders will now automatically get all active uniforms and populate the uniforms object
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2020-12-02 11:11:08 +00:00 |
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Richard Davey
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e29626ab2c
|
Testing Light Layer
|
2020-12-01 17:24:30 +00:00 |
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Richard Davey
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24c4dee27d
|
Update CHANGELOG-v3.50.md
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2020-12-01 17:24:23 +00:00 |
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Richard Davey
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cbf15747c7
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Set default size to 1
|
2020-12-01 17:24:16 +00:00 |
|
Richard Davey
|
079dbcc72f
|
Back to Normal Map only pipeline
|
2020-12-01 17:24:04 +00:00 |
|
Richard Davey
|
ce6a81c97d
|
Updated JSDocs
|
2020-12-01 17:23:53 +00:00 |
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Richard Davey
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c1bf08de70
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New Point Light class
|
2020-12-01 17:23:42 +00:00 |
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Richard Davey
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ea6a7d0f05
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Install Point Light Pipeline (build flag?)
|
2020-12-01 17:23:33 +00:00 |
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Richard Davey
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05e046eb0e
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Added Point Light Pipeline to the const
|
2020-12-01 17:23:18 +00:00 |
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Richard Davey
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496564e9d0
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Create PointLightPipeline.js
|
2020-12-01 17:23:03 +00:00 |
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Richard Davey
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c8a8f59d69
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New Point Light shader
|
2020-12-01 17:22:57 +00:00 |
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Richard Davey
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239e44b264
|
Improved docs
|
2020-11-30 16:13:03 +00:00 |
|
Richard Davey
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57e6246c52
|
Added limit parameter
|
2020-11-30 16:12:55 +00:00 |
|
Richard Davey
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652a5e62ae
|
Ignore private functions
|
2020-11-30 14:23:50 +00:00 |
|
Richard Davey
|
23ad56862f
|
Enable use of 'active'
|
2020-11-30 14:21:00 +00:00 |
|
Richard Davey
|
35829bcf0d
|
Added removePostPipeline . Fix #5419
|
2020-11-30 10:07:41 +00:00 |
|
Richard Davey
|
e020898134
|
Update LightPipeline.js
|
2020-11-30 09:46:28 +00:00 |
|
Richard Davey
|
15b47e6a54
|
Testing new Light Layer
|
2020-11-30 09:46:28 +00:00 |
|
Richard Davey
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18de5273a6
|
Merge pull request #5417 from rexrainbow/pipeline-component-typo
Typo
|
2020-11-30 09:21:11 +00:00 |
|
Richard Davey
|
fc752f8d9a
|
Merge pull request #5416 from rexrainbow/generate-grid-verts-modify
Add flipY optional argument
|
2020-11-30 09:20:19 +00:00 |
|
Rex
|
cdfee008ec
|
Typo
|
2020-11-29 20:29:38 +08:00 |
|
Rex
|
e7fd7d6804
|
Remove flipX argument
|
2020-11-29 18:00:12 +08:00 |
|
Rex
|
ed7a53cfa9
|
Add flipX, flipY optional arguments
Add flipX, flipY optional arguments to flip render result
|
2020-11-29 17:43:36 +08:00 |
|
Richard Davey
|
41a0c192a4
|
Fix #5413
|
2020-11-28 15:42:23 +00:00 |
|
Richard Davey
|
6dd40df318
|
Update LayerCreator.js
|
2020-11-27 15:14:10 +00:00 |
|
Richard Davey
|
3ec63c6dec
|
Only remove from displayList if set. Fix #5413
|
2020-11-27 15:14:04 +00:00 |
|
Richard Davey
|
f528265fad
|
Preparing for Beta 12
|
2020-11-27 12:49:10 +00:00 |
|
Richard Davey
|
55129f2d70
|
Phaser 3.50 Beta 11 build
|
2020-11-27 12:47:06 +00:00 |
|
Richard Davey
|
a846883e03
|
Removed Layer3D and added Layer
|
2020-11-27 12:45:44 +00:00 |
|
Richard Davey
|
2bae79fcac
|
3.50 Defs Update
|
2020-11-27 12:43:10 +00:00 |
|
Richard Davey
|
238b496bbc
|
Moved to own repo
|
2020-11-27 12:28:39 +00:00 |
|
Richard Davey
|
e635fd28ca
|
Update CHANGELOG-v3.50.md
|
2020-11-27 11:14:07 +00:00 |
|
Richard Davey
|
e96cbde8d6
|
Added new displayList property and Layer documentation
|
2020-11-27 11:13:59 +00:00 |
|
Richard Davey
|
aa06070644
|
Added the new Layer Game Object
|
2020-11-26 16:21:21 +00:00 |
|
Richard Davey
|
e4306dfe23
|
Update CHANGELOG-v3.50.md
|
2020-11-26 16:21:13 +00:00 |
|
Richard Davey
|
fdae90089c
|
Use the new depthList property
|
2020-11-26 16:21:09 +00:00 |
|
Richard Davey
|
e5f9066072
|
GameObjects.Components.Depth.depthList is a new property that all Game Objects that have the Depth Component now have. It contains a reference to the List responsible for managing the depth sorting of the Game Object. This is typically the Scene Display List, but can also be a Layer. It allows the Depth component to queue a depth sort directly on the list it belongs to now, rather than just the Scene.
|
2020-11-26 16:20:54 +00:00 |
|
Richard Davey
|
a2f0a815d6
|
Reset textures before draw
|
2020-11-26 14:20:01 +00:00 |
|
Richard Davey
|
3149bb5dfa
|
JSDoc fix
|
2020-11-26 14:19:29 +00:00 |
|
Richard Davey
|
3c142ce2c7
|
Update CHANGELOG-v3.50.md
|
2020-11-26 12:55:44 +00:00 |
|
Richard Davey
|
2e91763abc
|
Fixes lots of default parameters
|
2020-11-26 12:55:40 +00:00 |
|
Richard Davey
|
451656c54f
|
Use getXRound and getYRound
|
2020-11-26 11:39:08 +00:00 |
|
Richard Davey
|
c8cdf9fde2
|
Fixed Render Texture crop
|
2020-11-26 11:28:25 +00:00 |
|