mirror of
https://github.com/photonstorm/phaser
synced 2024-11-16 01:38:23 +00:00
Update CHANGELOG-v3.50.md
This commit is contained in:
parent
2e91763abc
commit
3c142ce2c7
1 changed files with 2 additions and 0 deletions
|
@ -555,6 +555,8 @@ In your game where you use `map.createDynamicLayer` or `map.createStaticLayer` r
|
|||
* `Tilemap._convert` is a new internal private hash of tilemap conversion functions used by the public API.
|
||||
* The `Tilemap._isStaticCall` method has been removed and no Tilemap methods now check this, leading to faster execution.
|
||||
* The Arcade Physics Sprites vs. Tilemap Layers flow has changed. Previously, it would iterate through a whole bunch of linked functions, taking lots of jumps in the process. It now just calls the `GetTilesWithinWorldXY` component directly, saving lots of overhead.
|
||||
* The method `Tilemap.weightedRandomize` has changed so that the parameter `weightedIndexes` is now first in the method and is non-optional. Previously, it was the 5th parameter and incorrectly flagged as optional.
|
||||
* The method `TilemapLayer.weightedRandomize` has changed so that the parameter `weightedIndexes` is now first in the method and is non-optional. Previously, it was the 5th parameter and incorrectly flagged as optional.
|
||||
|
||||
### Mesh Game Object - New Features, Updates and API Changes
|
||||
|
||||
|
|
Loading…
Reference in a new issue