Richard Davey
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6353496751
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Added the ability for a pipeline to be locked or unlocked
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2020-10-29 17:22:29 +00:00 |
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Richard Davey
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bf7e7f352a
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Container can how set a pipeline that overrides all children
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2020-10-29 17:22:16 +00:00 |
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Richard Davey
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ce69c22e86
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Added new private forcePipeline property and pipeline methods
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2020-10-29 17:22:04 +00:00 |
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Richard Davey
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5840d54129
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Update CHANGELOG-v3.50.md
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2020-10-29 15:13:15 +00:00 |
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Richard Davey
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05374ab909
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Update CHANGELOG-v3.50.md
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2020-10-29 14:41:25 +00:00 |
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Richard Davey
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c9d56f5f1d
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Removed unused matrices and method
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2020-10-29 14:41:22 +00:00 |
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Richard Davey
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9a0f33d24c
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Cause a full bind on first set
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2020-10-29 14:41:04 +00:00 |
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Richard Davey
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4b48baea79
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Removed all of the uniform code
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2020-10-29 14:40:49 +00:00 |
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Richard Davey
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4badd54160
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Added resetProgram and changed return values
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2020-10-29 14:40:33 +00:00 |
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Richard Davey
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024f13f2ba
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No longer use uViewMatrix or uModelMatrix
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2020-10-29 14:37:52 +00:00 |
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Richard Davey
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b74351a87d
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Update WebGLPipeline.js
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2020-10-29 08:22:38 +00:00 |
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Richard Davey
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9e4141e18b
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Pass the Game Object
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2020-10-28 18:13:34 +00:00 |
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Richard Davey
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b1b44cd7f0
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onBoot and setShader methods
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2020-10-28 18:13:27 +00:00 |
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Richard Davey
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e1452b9ce7
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Update WebGLShader.js
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2020-10-28 17:40:21 +00:00 |
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Richard Davey
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48c0ba26c2
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Better flush handling
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2020-10-28 17:40:06 +00:00 |
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Richard Davey
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c5b538afcd
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Added the new Graphics Pipeline
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2020-10-28 17:39:54 +00:00 |
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Richard Davey
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d6ecea8d4d
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Use the new attributes format
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2020-10-28 17:39:31 +00:00 |
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Richard Davey
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60c834e2c8
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Use the new Graphics Pipeline
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2020-10-28 17:39:06 +00:00 |
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Richard Davey
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92c365a881
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Removed all Graphics methods and related properties.
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2020-10-28 16:53:31 +00:00 |
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Richard Davey
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4ba2b0eb7b
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All swapped to using renderer matrices to make pipelines smaller
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2020-10-28 16:52:59 +00:00 |
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Richard Davey
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327b31d561
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Update CHANGELOG-v3.50.md
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2020-10-28 16:16:01 +00:00 |
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Richard Davey
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8c6e67ecfc
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Added attributes and other shader specific properties and methods
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2020-10-28 16:15:56 +00:00 |
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Richard Davey
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e52def85be
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All vertex values now set during boot, after shaders are created. Added batchQuad/Tri methods.
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2020-10-28 16:15:35 +00:00 |
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Richard Davey
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389b480777
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Using new easier attribute config + moved some methods to WebGLPipeline
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2020-10-28 16:15:09 +00:00 |
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Richard Davey
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15d8eabf17
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Single pipeline updated so it can easily extend Multi now
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2020-10-28 16:14:42 +00:00 |
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Richard Davey
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93b1775aaa
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Added new WebGL consts for easier shader configs
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2020-10-28 16:14:05 +00:00 |
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Richard Davey
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9aeb765696
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Updated type defs
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2020-10-28 16:13:46 +00:00 |
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Richard Davey
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120f2c87cb
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The WebGL.Utils.getComponentCount function has been removed as this is no longer required internally.
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2020-10-28 16:13:29 +00:00 |
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Richard Davey
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8a042cc7c0
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Update CHANGELOG-v3.50.md
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2020-10-27 18:06:57 +00:00 |
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Richard Davey
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4b3cc7145e
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Testing new pipelineData object.
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2020-10-27 18:06:53 +00:00 |
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Richard Davey
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88d2ecd760
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Pipeline passes attributes off to Shader. Also fixed multi-shader setup.
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2020-10-27 18:06:45 +00:00 |
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Richard Davey
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39c77f431f
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Flush here, rather than in renderer
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2020-10-27 18:06:28 +00:00 |
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Richard Davey
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a5d6016e64
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Move sequence so the renderer is clean
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2020-10-27 18:06:13 +00:00 |
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Richard Davey
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f42f0ce0d6
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Shader needs attributes
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2020-10-27 18:06:00 +00:00 |
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Richard Davey
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8092460ce7
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Docs update
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2020-10-27 18:05:47 +00:00 |
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Richard Davey
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962c900e5a
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* Utils.Object.DeepCopy is a new function that will recursively deep copy an array of object.
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2020-10-27 18:05:41 +00:00 |
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Richard Davey
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e2c36e1fb5
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Update CHANGELOG-v3.50.md
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2020-10-27 14:41:46 +00:00 |
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Richard Davey
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7b5d6076b2
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Added max size value
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2020-10-27 14:41:43 +00:00 |
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Richard Davey
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f50560eba8
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The WebGLRenderer.getMaxTextures method has been removed. This is no longer needed as you can use the WebGLRenderer.maxTextures property instead.
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2020-10-27 14:36:43 +00:00 |
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Richard Davey
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98e85173c3
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Update CHANGELOG-v3.50.md
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2020-10-27 14:05:52 +00:00 |
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Richard Davey
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93b569c5ca
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Look-up based on string or instance
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2020-10-27 14:05:48 +00:00 |
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Richard Davey
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ba9b837739
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You can now pass a pipeline instance to the GameObject.setPipeline method, as well as a string.
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2020-10-27 14:05:37 +00:00 |
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Richard Davey
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d670edd708
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No need to reference via game
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2020-10-27 13:55:27 +00:00 |
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Richard Davey
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ef1ddb29d9
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Improved docs
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2020-10-27 13:55:09 +00:00 |
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Richard Davey
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b67c67b063
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Update CHANGELOG-v3.50.md
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2020-10-27 13:45:02 +00:00 |
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Richard Davey
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59a215d643
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* Types.Core.PipelineConfig is a new configuration object that you can set in the Game Config under the pipeline property. It allows you to define custom WebGL pipelines as part of the Game Config, so they're automatically installed and ready for use by all Scenes in your game. You can either set the pipeline object, or set it under the render sub-config.
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2020-10-27 13:44:58 +00:00 |
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Richard Davey
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7e30ff32be
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Phaser.Scene.renderer is a new property available in every Phaser.Scene that gives you a reference to the renderer, either Canvas or WebGL.
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2020-10-27 13:42:45 +00:00 |
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Richard Davey
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9ea889d0c5
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Update CHANGELOG-v3.50.md
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2020-10-27 12:26:04 +00:00 |
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Richard Davey
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98b4319436
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Bind needs to return this
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2020-10-27 12:26:01 +00:00 |
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Richard Davey
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4ebdc637a9
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Tidied up method flow
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2020-10-27 12:25:53 +00:00 |
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