Richard Davey
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8c996b4697
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Added setPost, isCurrentPost, removed setCameraPipeline
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2020-11-16 15:46:34 +00:00 |
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Richard Davey
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c12b4cff3f
|
Swizzle RGB
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2020-11-16 15:45:45 +00:00 |
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Richard Davey
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52acf60125
|
Multiply now optional for lots of combination effects
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2020-11-16 11:32:34 +00:00 |
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Richard Davey
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9cfa8f5039
|
Added option to clear bind target
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2020-11-15 17:49:29 +00:00 |
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Richard Davey
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5062c97784
|
Added copyToGame method to finalise fbo to renderer
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2020-11-15 17:32:37 +00:00 |
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Richard Davey
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ce0b9d94c5
|
Added option to clear frame before copy
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2020-11-15 12:53:33 +00:00 |
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Richard Davey
|
b82ae856b6
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Update Single.vert
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2020-11-14 17:58:09 +00:00 |
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Richard Davey
|
314a0bbf4e
|
Added ability to bind and draw to a target.
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2020-11-14 17:58:00 +00:00 |
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Richard Davey
|
d87cf4e915
|
Always pop and reset!
|
2020-11-13 18:03:03 +00:00 |
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Richard Davey
|
d07b2fc811
|
Lots more documentation added
|
2020-11-13 17:46:05 +00:00 |
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Richard Davey
|
11aabfcd8b
|
Update CHANGELOG-v3.50.md
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2020-11-13 17:31:30 +00:00 |
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Richard Davey
|
bbbb49f4b5
|
Handy references
|
2020-11-13 17:31:27 +00:00 |
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Richard Davey
|
701ad1fa15
|
ColorMatrix alpha support and viewport setting
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2020-11-13 17:31:17 +00:00 |
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Richard Davey
|
7458031140
|
Updated shaders
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2020-11-13 17:31:00 +00:00 |
|
Richard Davey
|
94836b1c88
|
Handle pre-mult alpha properly
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2020-11-13 17:30:21 +00:00 |
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Richard Davey
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471e64d989
|
Swapped to 5x4 array and added in some new color effects
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2020-11-13 17:30:06 +00:00 |
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Richard Davey
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691b680e36
|
Added JSDocs and fixed boot sequence
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2020-11-13 15:54:49 +00:00 |
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Richard Davey
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cf275b44d6
|
Added all JSDocs
|
2020-11-13 15:54:36 +00:00 |
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Richard Davey
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6a97fe6889
|
Lots of handy methods added and fixed vertices
|
2020-11-13 14:20:26 +00:00 |
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Richard Davey
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2d3248025a
|
Lots of tidying up, added blend methods
|
2020-11-13 14:20:07 +00:00 |
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Richard Davey
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cfce8062e6
|
Call the new camera methods
|
2020-11-13 14:19:55 +00:00 |
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Richard Davey
|
985b614c65
|
Return the freshly bound fbo
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2020-11-13 14:19:42 +00:00 |
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Richard Davey
|
dbdac4f102
|
Better method names
|
2020-11-13 14:19:30 +00:00 |
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Richard Davey
|
d7a0bddfcb
|
Handled in batchQuad method
|
2020-11-13 14:19:12 +00:00 |
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Richard Davey
|
bddfd707fc
|
Added preBatchCamera and postBatchCamera and the rest of the Utility methods
|
2020-11-13 14:18:57 +00:00 |
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Richard Davey
|
b019c6f889
|
Added onDraw
|
2020-11-12 18:10:07 +00:00 |
|
Richard Davey
|
53180cc748
|
Updated shaders
|
2020-11-12 18:09:54 +00:00 |
|
Richard Davey
|
724310f147
|
Removed draw method
|
2020-11-12 18:09:44 +00:00 |
|
Richard Davey
|
6dc07dad3e
|
Added ColorMatrix class and proper verts
|
2020-11-12 18:09:37 +00:00 |
|
Richard Davey
|
d50afad9e5
|
Testing new util methods
|
2020-11-12 18:09:21 +00:00 |
|
Richard Davey
|
9405ad3c16
|
Non-gc matrix reset
|
2020-11-12 13:04:22 +00:00 |
|
Richard Davey
|
a1d25b2f33
|
Update CHANGELOG-v3.50.md
|
2020-11-12 12:56:51 +00:00 |
|
Richard Davey
|
ce7f921c59
|
Expose ColorMatrix
|
2020-11-12 12:56:46 +00:00 |
|
Richard Davey
|
118f8e1324
|
Phaser.Display.ColorMatrix is a new class that allows you to create and manipulate a 5x5 color matrix, which can be used by shaders or graphics operations.
|
2020-11-12 12:56:37 +00:00 |
|
samme
|
6219d27dbc
|
Add TimerEvent methods
- getRemaining()
- getRemainingSeconds()
- getOverallRemaining()
- getOverallRemainingSeconds()
|
2020-11-11 12:05:14 -08:00 |
|
Richard Davey
|
a6ba0539de
|
Update PostFXPipeline.js
|
2020-11-11 17:47:24 +00:00 |
|
Richard Davey
|
c60b4f580c
|
Fixed draw mode, shader binding and testing new draw
|
2020-11-11 17:47:20 +00:00 |
|
Richard Davey
|
8ef9f36370
|
Fixed missing property
|
2020-11-11 17:46:58 +00:00 |
|
Richard Davey
|
9235b7a695
|
Add Utility Pipeline and copyFrames method
|
2020-11-11 17:46:44 +00:00 |
|
Richard Davey
|
1ff6b0dce5
|
Expose Utility Pipeline
|
2020-11-11 17:46:28 +00:00 |
|
Richard Davey
|
b9cc4bfb5b
|
Create UtilityPipeline.js
|
2020-11-11 17:46:03 +00:00 |
|
Richard Davey
|
752fccbf16
|
Added w/h, comment out draw for now
|
2020-11-11 17:45:58 +00:00 |
|
Richard Davey
|
741f5f4e27
|
Added outFragCoord
|
2020-11-11 17:45:43 +00:00 |
|
Richard Davey
|
c07283ceab
|
Tidy up shader code
|
2020-11-11 09:39:33 +00:00 |
|
Richard Davey
|
d677b57ee4
|
Added new utility shaders
|
2020-11-11 09:35:02 +00:00 |
|
Richard Davey
|
24406d2d4f
|
Updated plugin
|
2020-11-10 17:27:11 +00:00 |
|
Richard Davey
|
15f3ad2394
|
Update CHANGELOG-v3.50.md
|
2020-11-10 17:27:00 +00:00 |
|
Richard Davey
|
8e7171ca79
|
Use fbo stack and free-up callback hooks
|
2020-11-10 17:26:56 +00:00 |
|
Richard Davey
|
6d56ee01af
|
Update BitmapMask.frag
|
2020-11-10 17:26:33 +00:00 |
|
Richard Davey
|
f085eb8536
|
The BitmapMask.prevFramebuffer property has been removed as it's no longer required, due to the fbo stack in the renderer.
|
2020-11-10 17:26:24 +00:00 |
|