Richard Davey
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7eda747230
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Merge pull request #3891 from FelixNemis/retrofont-line-spacing
Add lineSpacing option to RetroFont Config
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2018-08-06 11:46:05 +01:00 |
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Michael Hadley
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7675615b70
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Update matter copy with bug fix from liabru/matter-js@4e04043fe0
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2018-08-05 21:29:49 -05:00 |
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Richard Davey
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41c9f8b1e1
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Docs update
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2018-08-06 00:41:34 +01:00 |
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Charles Burnham
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6a1c677677
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Add lineSpacing option to RetroFont Config
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2018-08-04 12:52:27 -05:00 |
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Richard Davey
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9675c269e6
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Split Camera up into BaseCamera, which Camera now extends.
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2018-08-04 13:05:41 +01:00 |
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Richard Davey
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4deb8e49ad
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eslint fixes
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2018-08-03 19:37:42 +01:00 |
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Richard Davey
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c2782d89ca
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Updated log.
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2018-08-03 19:31:02 +01:00 |
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Richard Davey
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6027e9ca5a
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Render Textures can now be cropped. Added missing jsdocs.
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2018-08-03 19:30:55 +01:00 |
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Richard Davey
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d5c558b8e4
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Render Texture now uses unified drawing functions
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2018-08-03 19:17:39 +01:00 |
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Richard Davey
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c6cb0edf60
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Updated log.
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2018-08-03 19:17:17 +01:00 |
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Richard Davey
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82251cd85b
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Removed Matrix Stack. No longer needed.
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2018-08-03 19:17:12 +01:00 |
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Richard Davey
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2ab24c49c4
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Tile Sprites updated to use new internal canvas and support crop
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2018-08-03 19:14:06 +01:00 |
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Richard Davey
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e91d95e107
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Text updated to use proper texture frame and now supports crop
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2018-08-03 19:07:12 +01:00 |
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Richard Davey
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177e47cb84
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The Texture Manager has a new method called renameTexture which will let you rename a texture, changing the key to the new one given. All existing Game Objects will still maintain their reference, even after a rename.
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2018-08-03 19:03:52 +01:00 |
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Richard Davey
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708a857a26
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SetTransform is a new Canvas Renderer function that consolidates the process of preparing a Game Object for rendering, without actually rendering it. This is used internally by the Graphics and Bitmap Text classes.
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2018-08-03 19:02:43 +01:00 |
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Richard Davey
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8ed749bcb1
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Removed old scissor code
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2018-08-03 18:57:03 +01:00 |
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Richard Davey
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ae46e11e35
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Skip processing if no tiles
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2018-08-03 18:56:52 +01:00 |
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Richard Davey
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e8e32ecf2c
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Swap look-up for direct reference
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2018-08-03 18:56:12 +01:00 |
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Richard Davey
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0a35275c1a
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TransformMatrix.setToContext is a new method that will set the values from the Matrix to the given Canvas Rendering Context using setTransform rather than transform.
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2018-08-03 18:55:33 +01:00 |
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Richard Davey
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22bc6d2a86
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The batchTexture method in the Texture Tint Pipeline now supports cropped Game Objects and will adjust the drawn texture frame accordingly.
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2018-08-03 18:54:48 +01:00 |
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Richard Davey
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ca68904953
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The Canvas Renderer has a new batchSprite method that consolidates the process of drawing a texture-based Game Object to the canvas. It processes the alpha, blend mode and matrix calculations in a single function and now is used by nearly all Game Object canvas renderers.
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2018-08-03 18:53:50 +01:00 |
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Richard Davey
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921cc738d9
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Render Textures now use the frame source to store the glTexture in, not locally.
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2018-08-03 18:51:07 +01:00 |
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Richard Davey
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c98f5edc23
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Added resetCropObject method to cut down on duplicate code.
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2018-08-03 18:50:36 +01:00 |
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Richard Davey
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b65cf0647b
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New Crop Game Object component.
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2018-08-03 18:49:10 +01:00 |
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Richard Davey
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8c842f67de
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Phaser.Utils.String.UUID will return an RFC4122 complaint UUID as a string. This is used internally to avoid cache key conflicts, but is exposed for your own use as well.
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2018-08-03 18:47:27 +01:00 |
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Richard Davey
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fc0dc13930
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Removed use of currentBlendMode and currentAlpha
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2018-08-03 01:53:51 +01:00 |
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Richard Davey
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9f44896a3f
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The Blend Mode is now set directly in all Canvas Renderers without comparing it to what's stored in the Canvas Renderer. This fixes problems where the blend mode would be lost between two different Game Objects because they restored the context, but didn't update the renderer flag. Game Objects in Canvas can now mix and match blend modes across the display list.
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2018-08-03 01:29:18 +01:00 |
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Richard Davey
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e0918df6b0
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Canvas particle renderer now using same matrix math as webgl
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2018-08-03 01:04:46 +01:00 |
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Richard Davey
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0a035353fa
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lint fix
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2018-08-03 01:04:25 +01:00 |
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Richard Davey
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70b234952a
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Updated the canvas tilemap layer renderers to support parent matrix and tidied up the internal flow
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2018-08-03 00:50:45 +01:00 |
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Richard Davey
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6ef7033b44
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Added in parent matrix support and refactored the drawing
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2018-08-03 00:42:27 +01:00 |
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Richard Davey
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31421ee00a
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The CullTiles updates from 3.11 didn't factor in the position of the Tilemap Layer to its bounds calculations, causing Static layers displayed out of the Camera viewport to never render in Canvas mode. The method has also been optimized further, with less divisions and less checks if culling is disabled.
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2018-08-03 00:40:56 +01:00 |
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Richard Davey
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1b5f084640
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Added jsdoc
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2018-08-03 00:34:21 +01:00 |
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Richard Davey
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eff01adbc9
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Added divide argument to the Snap methods.
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2018-08-03 00:34:11 +01:00 |
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Richard Davey
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318cc87e59
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Use proper matrix for static layer, so we can do fun things with Render Textures
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2018-08-02 22:15:08 +01:00 |
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Richard Davey
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8135b687fb
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Added all the missing cull methods and properties into the Static Tilemap Layer, which is used by the Canvas Renderer
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2018-08-02 22:14:51 +01:00 |
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Richard Davey
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f1d3412c38
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Corrected data types
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2018-08-02 22:14:32 +01:00 |
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Richard Davey
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66f6f9abc1
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Removed un-used matrix
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2018-08-02 22:14:23 +01:00 |
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Richard Davey
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0967bfcab4
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Should use currentContext, not gameContext
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2018-08-02 17:59:30 +01:00 |
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Richard Davey
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217bfd2343
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Sorting out frame access
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2018-08-02 17:59:19 +01:00 |
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Richard Davey
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96509e4ca4
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Tidying p
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2018-08-02 17:59:11 +01:00 |
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Richard Davey
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2a8dbb0c42
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Removed un-used vars
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2018-08-02 17:33:01 +01:00 |
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Richard Davey
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9ccb594958
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Fixed Graphics Canvas Renderer so it uses the matrix values properly.
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2018-08-02 17:24:29 +01:00 |
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Richard Davey
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c4c8b9e6ea
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Added copyToContext method
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2018-08-02 17:23:52 +01:00 |
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Richard Davey
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674fc487ec
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Added missing commands
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2018-08-02 17:03:41 +01:00 |
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Richard Davey
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20b74e746a
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Fixed parent order
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2018-08-02 16:19:14 +01:00 |
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Richard Davey
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2a66e01577
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Added source property so we can purge TSs based on origin
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2018-08-02 16:16:46 +01:00 |
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Richard Davey
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7965c7aae4
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Removed un-needed files.
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2018-08-02 15:59:29 +01:00 |
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Richard Davey
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51163e6d4e
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If you set window.FORCE_WEBGL or window.FORCE_CANVAS in the window in which the Phaser game is loaded it will over-ride the renderer type setting in your game config, and force either WebGL or Canvas. This is handy for quickly testing the differences between renderers without having to do a new build each time.
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2018-08-02 15:58:36 +01:00 |
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Richard Davey
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b83c8cf513
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Merged all the functions into the single class and tidied up the naming.
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2018-08-02 14:58:09 +01:00 |
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