Commit graph

13167 commits

Author SHA1 Message Date
Richard Davey
ea19fd2e92 Moved license file to .github folder 2019-05-08 22:37:41 +01:00
Richard Davey
6609046905 Update CHANGELOG.md 2019-05-08 22:13:04 +01:00
Richard Davey
c6dc93dba0 Added missing plugins jsdoc hook 2019-05-08 22:13:04 +01:00
Richard Davey
49a27bdeaf
Merge pull request #4514 from BeLi4L/master
TypeScript: Improve `Phaser.Utils.Array.Matrix` types
2019-05-08 21:54:13 +01:00
Richard Davey
ad09a18133 Finished JSDocs 2019-05-08 21:49:36 +01:00
Valentin Vetter
f33a9d730f TypeScript: Fix matrix types 2019-05-08 19:17:52 +02:00
Richard Davey
64572c430c Finished JSDocs for all DOM Element methods and properties 2019-05-08 17:35:35 +01:00
Richard Davey
ff9f7cf574 Always world step once 2019-05-08 15:43:01 +01:00
Richard Davey
04e4e07047 More JSDocs 2019-05-08 15:42:53 +01:00
Richard Davey
860cdbf2bf Adding DOM Element JSDocs 2019-05-08 15:00:04 +01:00
Richard Davey
faa72add9b Removed ComputedSize component as we need the values read-only.
Fixed renderer for DOM Elements inside of Containers, or outside, or in a scaled canvas.
2019-05-08 00:26:54 +01:00
Richard Davey
cdd9d85b8e DOM Elements set visible in preUpdate now. Fix #4486 2019-05-07 16:39:46 +01:00
Richard Davey
18a924c39c Passing an _array_ of configuration objects to physics.add.group would ignore them and none of the children would be assigned a physics body. Fix #4511 2019-05-07 16:17:28 +01:00
Richard Davey
068c1a7ac8 Merge branch 'master' of https://github.com/photonstorm/phaser 2019-05-04 12:51:06 +01:00
Richard Davey
71db4ab24e Update CHANGELOG.md 2019-05-04 12:50:54 +01:00
Richard Davey
63ddc0b07d
Merge pull request #4279 from akuskis/Issue_#4256.Circles_collision
Fix circles collision #4256
2019-05-04 12:44:29 +01:00
Richard Davey
acc5f92a8a
Merge pull request #4503 from jcyuan/master
expose ParseXMLBitmapFont for combined XML font file
2019-05-04 12:23:02 +01:00
Richard Davey
9672602c2f
Merge pull request #4504 from rexrainbow/master
Constraints canvas size via object size
2019-05-04 12:21:06 +01:00
Richard Davey
73d50071a8 DOM Element will check if parent can render 2019-05-03 19:01:02 +01:00
Richard Davey
fda7772d3f Fixed jsdocs to flag arguments as optional. Fix #4506 2019-05-03 18:23:39 +01:00
Richard Davey
935a9814ca Check SoundManager exists before accessing it. Fix #4428 2019-05-03 17:42:45 +01:00
Richard Davey
f0a25f4b9a Update CHANGELOG.md 2019-05-03 17:38:41 +01:00
Richard Davey
dcf2d44f4a Removed un-used properties 2019-05-03 17:38:37 +01:00
Richard Davey
d75431fc2b lint fixes 2019-05-03 17:38:27 +01:00
Richard Davey
bf741e962c Restored Arcade Physics v1 and merged in all the core changes 2019-05-03 17:28:06 +01:00
Richard Davey
40b325accf A Camera will pause following a Game Object for the duration of the Camera Pan Effect, as the two will clash over the Camera scroll position 2019-05-02 10:51:46 +01:00
Richard Davey
f9482ef580 BaseCache.getKeys is a new method that will return all keys in use in the current cache, i.e. this.cache.shader.getKeys(). 2019-05-02 02:27:29 +01:00
Richard Davey
abccac28f8 Can pass in either a BaseShader or a string 2019-05-01 17:04:53 +01:00
Richard Davey
8536049b65 Fixed shaderType reference 2019-05-01 14:12:06 +01:00
Richard Davey
b22f5ce5fd Improved jsdocs 2019-05-01 12:59:05 +01:00
Richard Davey
8ef5e9789c Renamed from Shader to BaseShader to avoid confusion with the Shader Game Object 2019-05-01 12:58:52 +01:00
Richard Davey
4edd77275a Removed funcmap and moved to renderer. Finished method jsdocs. 2019-05-01 12:30:09 +01:00
Richard Davey
3d40a95a00 Added glFuncMap 2019-05-01 12:29:45 +01:00
Richard Davey
4c95d69711 Added new SetValue function for property setting to any depth 2019-05-01 12:28:21 +01:00
Richard Davey
3759714703 Try catch the uniform json parse 2019-05-01 11:12:42 +01:00
Richard Davey
2f48d68735 A shader can now be used as a bitmap mask 2019-05-01 11:12:31 +01:00
Rex
72df134571 Constrains canvas sizer via game object size 2019-05-01 11:48:08 +08:00
Rex
2a51bb8c3b Remove redundant code 2019-05-01 10:10:05 +08:00
Rex
816eb6d677 Remove redundant code 2019-05-01 10:09:20 +08:00
Rex
b2a32a8e8f Constraints canvas size if using fixedWidth, fixedHeight style 2019-05-01 10:06:04 +08:00
Richard Davey
08f4a0ccf4 Tidying up 2019-05-01 02:10:38 +01:00
Richard Davey
de7c804c47 Shaders can now easily handle sampler2D uniforms 2019-05-01 00:05:52 +01:00
Richard Davey
34fe7a8c50 Better default checking 2019-05-01 00:05:37 +01:00
Richard Davey
0ebdf7073c Optional texture key array 2019-05-01 00:05:22 +01:00
Richard Davey
b1de52009d Now extracts uniforms 2019-05-01 00:05:13 +01:00
Richard Davey
8484f33c18 Handle invalid shader keys gracefully 2019-04-30 19:56:03 +01:00
Richard Davey
272fbfcd7a Improved jsdocs, finished splitting up render process 2019-04-30 19:43:50 +01:00
Richard Davey
38d8ae7d68 Uniforms properly applied 2019-04-30 19:11:29 +01:00
Richard Davey
e5d944b977 Updating Shader Game Object to use new Shader class 2019-04-30 17:11:55 +01:00
Richard Davey
ab7dbf6c93 New Shader class 2019-04-30 17:11:42 +01:00