samme
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e194e9586f
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Add delta arg to WORLD_STEP event
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2020-09-01 11:33:31 -07:00 |
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Richard Davey
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8db2543e27
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Merge pull request #5242 from samme/fix/collide-with-friction
Fix collisions for objects moved by friction
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2020-08-03 10:27:01 +01:00 |
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Richard Davey
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08e346952a
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Merge pull request #5234 from samme/patch-4
Docs: Phaser.Physics.Arcade.Group#defaults
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2020-08-03 10:23:15 +01:00 |
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Richard Davey
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c9330fd469
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Merge pull request #5241 from samme/docs/add-existing
Docs: generic return for add.existing()
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2020-08-03 10:19:42 +01:00 |
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samme
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f653a51cc0
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Docs: generic return for add.existing()
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2020-07-29 12:19:09 -07:00 |
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samme
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7685067310
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Docs: Phaser.Physics.Arcade.Group#defaults
#4171, #5153
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2020-07-23 09:48:53 -07:00 |
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Richard Davey
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af1198dcf5
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Arcade.Components.Size.setBodySize is a new method available on Arcade Physics Game Objects that allows you to set the body size. This replaces setSize which is now deprecated. Fix #4786
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2020-07-13 14:34:23 +01:00 |
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Richard Davey
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dea68135fd
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Correct texture type. Fix #5199
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2020-07-13 13:29:01 +01:00 |
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Richard Davey
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ab8ad19b1e
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Merge pull request #5208 from samme/fix/arcade-physics-body-prev
Fix incorrect Arcade Body delta
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2020-07-13 13:10:51 +01:00 |
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Richard Davey
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6bd24ded25
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Merge pull request #5202 from samme/fix/arcade-physics-circular-collisions
separateCircle fixes
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2020-07-13 13:07:39 +01:00 |
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Richard Davey
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853feea355
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Merge pull request #5183 from samme/feature/body-updateFromGameObject
Add Arcade.Body#updateFromGameObject
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2020-07-13 12:39:45 +01:00 |
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Richard Davey
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54841002eb
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Merge pull request #5162 from samme/docs/arcade-physics-types
Add Arcade Physics types
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2020-07-13 12:27:54 +01:00 |
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Richard Davey
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bafae8424d
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Merge pull request #5153 from samme/fix/create-group-from-children
Fix problems passing `children` to created group
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2020-07-13 12:15:26 +01:00 |
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Richard Davey
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7fa6d17e17
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Merge pull request #5150 from samme/fix/static-body-from-scaled-sprite
Fix static body position from scaled sprite
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2020-07-13 12:13:13 +01:00 |
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Richard Davey
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5b4423d6f3
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Merge pull request #5135 from samme/feature/collide-use-static-tree
Always use static tree for collision checks
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2020-07-13 12:03:18 +01:00 |
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Richard Davey
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2f48e5ee00
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Merge pull request #5134 from samme/feature/arcade-physics-collisions-perf
Arcade Physics collisions optimizations
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2020-07-13 12:02:38 +01:00 |
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Richard Davey
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b2a67754df
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Merge pull request #5115 from samme/docs/body-drag-type
Correct docs corrections
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2020-07-13 11:47:18 +01:00 |
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samme
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1c2e15ac98
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Update _dx and _dy during friction movement
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2020-07-07 15:44:56 -07:00 |
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samme
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807aeed20c
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Correct prev and prevFrame
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2020-07-03 14:02:10 -07:00 |
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samme
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16e94d79eb
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separateCircle fixes
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2020-06-27 09:24:23 -07:00 |
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samme
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fd3c682646
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Add Arcade.Body#updateFromGameObject
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2020-06-05 10:32:05 -07:00 |
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samme
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dd7976699d
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Docs: grammar
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2020-06-01 09:57:36 -07:00 |
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samme
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c0b6027160
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Add Arcade Physics types
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2020-05-23 10:09:41 -07:00 |
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samme
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1ed0aaf8ba
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Fix position from scaled sprite
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2020-05-11 10:38:48 -07:00 |
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samme
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fa2e76c18c
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Add missing config when passing children only
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2020-05-11 10:24:01 -07:00 |
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samme
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6f3c0d2bb8
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Don't discard config
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2020-05-11 10:22:13 -07:00 |
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samme
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f374a4c045
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Docs: Body descriptions
'boundary' is ambiguous, given the other bounds
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2020-05-08 10:50:11 -07:00 |
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samme
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35672274bc
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Docs: Correct description in ArcadeWorldConfig
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2020-05-08 10:46:08 -07:00 |
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samme
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928ac2c31c
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Docs for Phaser.Physics.Arcade.Body#facing
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2020-05-06 10:26:27 -07:00 |
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samme
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b2eb6bfc43
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Docs: Phaser.Physics.Arcade.World#useTree
Static bodies are always kept in an RTree
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2020-05-05 15:32:49 -07:00 |
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samme
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62f0cf732a
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Always search the static tree
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2020-05-05 10:47:21 -07:00 |
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samme
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d80e4f5824
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Skip intersects check by argument
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2020-05-04 22:06:24 -07:00 |
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samme
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992af0b15e
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Fast path for overlapOnly
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2020-05-03 23:17:27 -07:00 |
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samme
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db8db69575
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Correct type for Phaser.Physics.Arcade.Body#drag
Fixes #5100
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2020-04-29 11:18:56 -07:00 |
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Richard Davey
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ba76f61109
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Merge pull request #4995 from samme/fix/checkCollision-none-vs-tile
Fix checkCollision none for tile collisions; and optimizations
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2020-04-27 12:32:40 +01:00 |
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Richard Davey
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625ca20a0e
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Fix lint error introduced by #4989
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2020-04-27 12:02:30 +01:00 |
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Richard Davey
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c8e0f91083
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Merge pull request #4989 from jjcapellan/syncToRender
New property Arcade.World.fixedStep
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2020-04-27 12:01:24 +01:00 |
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Richard Davey
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70a4b9843e
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Merge pull request #5038 from halilcakar/master
Update JSDocs for events
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2020-04-27 11:51:40 +01:00 |
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samme
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c0e5f201cd
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Docs: Arcade Physics collisions
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2020-04-23 10:50:33 -07:00 |
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samme
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a47408030b
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Docs: Phaser.Physics.Arcade.Components.Friction
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2020-04-21 15:08:49 -07:00 |
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samme
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d17c004787
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Docs: correct description for Arcade.Body#drag
Fixes #5100
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2020-04-21 11:10:43 -07:00 |
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samme
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700d3b7316
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Physics groups descriptions
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2020-03-21 09:46:31 -07:00 |
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halilcakar
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43f26ad31f
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Update JSDocs for events
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2020-03-10 11:11:43 +03:00 |
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samme
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68db7d086e
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Exit early for checkCollision.none on bodyB
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2020-03-04 12:47:58 -08:00 |
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jjcapellan
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327748bbbf
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Refactoring syncToRender to fixedStep
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2020-02-28 18:47:44 +01:00 |
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samme
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3c2fac2101
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Exit early for checkCollision.none
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2020-02-08 17:17:02 -08:00 |
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samme
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e100ce6593
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checkCollision.none should prevent tile collisions
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2020-02-08 17:15:02 -08:00 |
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jjcapellan
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7e4c08c270
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Added new property syncToRender
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2020-02-06 19:58:43 +01:00 |
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Richard Davey
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58d40fa9e0
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Cache the vars
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2020-02-04 23:56:50 +00:00 |
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Richard Davey
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1a493caa4b
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Merge pull request #4970 from samme/fix/arcade-body-setSize-center
Fix centering in Body#setSize()
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2020-02-04 11:26:17 +00:00 |
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