Pavle Goloskokovic
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6c7b73b0dc
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Removed webkit flag as it is not used (polyfill handles the differences)
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2018-01-06 15:13:56 +01:00 |
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Pavle Goloskokovic
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6b291e890e
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Reverting compatibility changes as they are handled by a polyfill
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2018-01-06 15:12:39 +01:00 |
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Pavle Goloskokovic
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b151ba518a
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Reverting compatibility changes as they are handled by a polyfill
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2018-01-06 15:12:12 +01:00 |
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Pavle Goloskokovic
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2d2bf4c0e3
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Added check for touch events when trying to unlock web audio on iOS devices
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2018-01-06 15:03:28 +01:00 |
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Pavle Goloskokovic
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01e5274c76
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Removed completed webkit implementation compatibility TODO
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2018-01-06 15:02:30 +01:00 |
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Pavle Goloskokovic
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0645145010
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Added fallback to noteOff method call for webkit implementation when stopping loop buffer source
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2018-01-06 15:01:41 +01:00 |
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Pavle Goloskokovic
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7f04143b7c
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Added fallback to noteOff method call for webkit implementation when stopping buffer source
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2018-01-06 15:01:24 +01:00 |
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Pavle Goloskokovic
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cd0c6b27a7
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Added fallback to noteGrainOn method call for webkit implementation when starting loop buffer source
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2018-01-06 15:00:43 +01:00 |
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Pavle Goloskokovic
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00c90eb81a
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Added fallback to noteGrainOn method call for webkit implementation when starting buffer source
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2018-01-06 14:59:56 +01:00 |
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Pavle Goloskokovic
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9665ab2f7c
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Added fallback to createGainNode method call for webkit implementation when creating global volume node
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2018-01-06 14:58:15 +01:00 |
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Pavle Goloskokovic
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e66f1b7030
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Added fallback to createGainNode method call for webkit implementation when creating global mute node
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2018-01-06 14:57:50 +01:00 |
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Pavle Goloskokovic
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e635351f0b
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Added fallback to createGainNode method call for webkit implementation when creating sound volume node
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2018-01-06 14:56:59 +01:00 |
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Pavle Goloskokovic
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a508d7ef4c
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Added fallback to createGainNode method call for webkit implementation when creating sound gain node
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2018-01-06 14:56:39 +01:00 |
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Pavle Goloskokovic
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7c2bd98e44
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Simplified logic for removal of destroyed sounds
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2018-01-05 20:14:34 +01:00 |
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Pavle Goloskokovic
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efbf276dc9
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Merge remote-tracking branch 'origin/master'
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2018-01-05 19:39:01 +01:00 |
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Pavle Goloskokovic
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51aaa3e35a
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Fixed bug with EventBinding which gets destroyed mid execution - removed logic that was already executed either through binding destroy call or dispatcher destroy call
Fixed issue where comparison was performed instead of assignment
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2018-01-05 19:38:51 +01:00 |
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Pavle Goloskokovic
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78c74739fc
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Fixed sounds array truncate logic in update method
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2018-01-05 19:35:44 +01:00 |
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Richard Davey
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6687c0f57a
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Removed redundant file and method and tidied up uv setter (#3119)
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2018-01-05 17:27:39 +00:00 |
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Richard Davey
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32bc4927da
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Camera won't scroll out of bounds if bounds smaller than camera size. Fix #3133.
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2018-01-05 17:09:47 +00:00 |
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Richard Davey
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30e9699bb6
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Zone.setSize now has a resizeInput argument (re: #3124)
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2018-01-05 16:18:10 +00:00 |
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Felipe Alfonso
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7959656a58
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-01-04 19:04:15 -03:00 |
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Felipe Alfonso
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29bafd1137
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Progress RenderPass SpriteBatch function
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2018-01-04 19:04:06 -03:00 |
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Richard Davey
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1f07ad203a
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Fix #3112
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2018-01-04 22:02:29 +00:00 |
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Felipe Alfonso
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2f5f9629b8
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RenderPass specific SpriteBatch function 1
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2018-01-04 18:40:41 -03:00 |
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Felipe Alfonso
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5dc403aafd
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RenderPass specific SpriteBatch render function
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2018-01-04 16:31:12 -03:00 |
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Pavle Goloskokovic
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7e223685b3
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Dispatching event when stopAll is called
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2018-01-04 20:01:19 +01:00 |
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Pavle Goloskokovic
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734ce7e628
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Dispatching event when resumeAll is called
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2018-01-04 20:01:07 +01:00 |
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Pavle Goloskokovic
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4c172b6ffa
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Dispatching event when pauseAll is called
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2018-01-04 20:00:43 +01:00 |
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Pavle Goloskokovic
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ec657a6517
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Using forEachActiveSound method when updating global rate and detune settings
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2018-01-04 19:53:47 +01:00 |
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Pavle Goloskokovic
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55f8ca51af
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Using forEachActiveSound method when destroying BaseSoundManager
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2018-01-04 19:53:15 +01:00 |
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Pavle Goloskokovic
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2572b01e61
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Using forEachActiveSound method for global playback methods
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2018-01-04 19:52:44 +01:00 |
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Pavle Goloskokovic
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c424b61939
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Added utility method forEachActiveSound that enables traversing only active (not destroyed) sounds
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2018-01-04 19:51:54 +01:00 |
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Pavle Goloskokovic
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b3fad218bc
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Added logic for removing destroyed sounds from sounds array on BaseSoundManager update call
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2018-01-04 19:50:06 +01:00 |
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Pavle Goloskokovic
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cf31ed9a4d
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Implemented destroy method for BaseSoundManager class
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2018-01-04 19:48:00 +01:00 |
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Pavle Goloskokovic
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c919d331a6
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Added docs for remove and removeByKey methods
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2018-01-04 19:44:22 +01:00 |
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Pavle Goloskokovic
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267cfed1d0
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Implemented removeByKey method
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2018-01-04 19:43:41 +01:00 |
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Pavle Goloskokovic
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5f56d038f5
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Implemented remove method
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2018-01-04 19:41:43 +01:00 |
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Pavle Goloskokovic
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5790fe9a4f
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Reordered destroy method calls
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2018-01-04 19:39:21 +01:00 |
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Pavle Goloskokovic
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03187ae8b5
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Using pendingRemove flag when destroying BaseSound
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2018-01-04 19:38:51 +01:00 |
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Pavle Goloskokovic
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5d5acb40a9
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Added pendingRemove flag that indicates if destroy method was called on this sound
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2018-01-04 19:37:20 +01:00 |
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Pavle Goloskokovic
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1a38273cd8
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Implemented resumeAll method
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2018-01-04 19:32:10 +01:00 |
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Pavle Goloskokovic
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17dee3cd8d
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Implemented pauseAll method
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2018-01-04 19:30:29 +01:00 |
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Pavle Goloskokovic
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13f752baca
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Implemented global playAudioSprite method to enable playing audiosprite sprites on the fly
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2018-01-04 19:28:34 +01:00 |
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Pavle Goloskokovic
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6a64693257
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Updated global play method to accept sound config and sound marker as second argument
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2018-01-04 19:27:12 +01:00 |
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Pavle Goloskokovic
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66936490a1
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Implemented global play method to enable playing sounds on the fly
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2018-01-04 19:24:28 +01:00 |
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Richard Davey
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9c9b4f69b3
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GetCamera will return a camera based on its name.
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2018-01-04 16:40:04 +00:00 |
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Richard Davey
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3a3c24c7c4
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Camera controls can change camera.
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2018-01-04 16:39:52 +00:00 |
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Richard Davey
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27db941662
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You can now specify a name when making a camera.
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2018-01-04 16:39:42 +00:00 |
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Richard Davey
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a8213f07b9
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Recoded HitTest so it no longer needs a matrix or matrix operations.
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2018-01-04 15:42:15 +00:00 |
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Richard Davey
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f0ea5bfca2
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Tidying up the global input manager.
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2018-01-04 15:42:14 +00:00 |
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