Commit graph

8193 commits

Author SHA1 Message Date
Richard Davey
df26c96438 Moved Animation files. 2018-01-16 13:00:55 +00:00
Richard Davey
8b66bdb331 Pre-RC source code merge and tidy-up. 2018-01-16 12:59:17 +00:00
Richard Davey
d4aa4b61d9 Relaxed trailing spaces and comments rules. 2018-01-16 12:59:17 +00:00
Richard Davey
0b7fb7c5d0
Merge pull request #3163 from Antriel/master
Fixed few rectangle methods.
2018-01-16 11:43:09 +00:00
Antriel
be39bd4260 Fixed rectangle/Union. 2018-01-16 11:04:14 +01:00
Antriel
44a2919774 Fixed rectangle/GetCenter. 2018-01-16 09:22:51 +01:00
Antriel
e342480ca4 Fixed rectangle/FitOutside. 2018-01-16 07:38:41 +01:00
Richard Davey
4240f6c4af Converted to use the new plugin format 2018-01-16 02:08:22 +00:00
Richard Davey
9fabd000b5 Updated the PluginManager to be a global level instance that belongs to Game and registers all plugins 2018-01-16 02:08:04 +00:00
Richard Davey
f1391d6df8 Beta 18 2018-01-15 14:07:56 +00:00
Richard Davey
9140fb0af7
Merge pull request #3162 from Antriel/master
Fixed rectangle/FitInside.
2018-01-15 13:40:17 +00:00
Antriel
c11920ab1b Fixed rectangle/FitInside. 2018-01-15 13:38:14 +01:00
Pavle Goloskokovic
63c402517c Handling when WebGL context is falsy and not just null 2018-01-15 12:05:11 +01:00
Pavle Goloskokovic
3664e84e19 Merge remote-tracking branch 'origin/master' 2018-01-15 11:29:55 +01:00
Pavle Goloskokovic
2e60619218 Fixed detecting WebGL support 2018-01-15 11:29:38 +01:00
Michael Hadley
f86298b8d2 Tilemap layers now initialize their alpha from LayerData
This makes it easy to import layer alphas from Tiled
2018-01-14 16:16:47 -06:00
Richard Davey
696643051a Fixed drag events 2018-01-14 21:26:14 +00:00
Pavle Goloskokovic
e8e4a5633d Removed completed TODO 2018-01-14 17:39:29 +01:00
Pavle Goloskokovic
9a4811df32 Emitting loop event when sound loop setting value changes 2018-01-14 17:39:10 +01:00
Pavle Goloskokovic
8b676cf743 Renamed loop event to looped for emitting event when sound has looped 2018-01-14 17:38:59 +01:00
Pavle Goloskokovic
846aefd7c1 Emitting loop event when sound loop setting value changes 2018-01-14 17:38:33 +01:00
Pavle Goloskokovic
8f692b8fb9 Renamed loop event to looped for emitting event when sound has looped 2018-01-14 17:37:52 +01:00
Pavle Goloskokovic
1fe58bc1ef Refactored update method looping and ending logic a bit 2018-01-14 17:32:19 +01:00
Pavle Goloskokovic
2a70eb9c09 Removed completed TODO 2018-01-14 17:23:24 +01:00
Pavle Goloskokovic
ab02e843f3 Checking for loop between two update calls only if loop setting is set to true 2018-01-14 17:23:09 +01:00
Pavle Goloskokovic
4b9c94ebbe Added a TODO to change loop event to looped and emit loop event when loop value changes 2018-01-14 17:22:32 +01:00
Pavle Goloskokovic
919d2d658a Using EventEmitter emit method to dispatch seek update event 2018-01-14 17:21:24 +01:00
Pavle Goloskokovic
dd2bd9695d Using EventEmitter emit method to dispatch volume update event 2018-01-14 17:20:31 +01:00
Pavle Goloskokovic
913c93eca1 Using EventEmitter emit method to dispatch mute update event 2018-01-14 17:20:20 +01:00
Pavle Goloskokovic
1912dd98df Using EventEmitter emit method to dispatch loop event 2018-01-14 17:19:57 +01:00
Pavle Goloskokovic
8ba0c3d39e Using EventEmitter emit method to dispatch ended event 2018-01-14 17:19:37 +01:00
Pavle Goloskokovic
14e7cb4b75 Using EventEmitter emit method to dispatch stop event 2018-01-14 17:18:53 +01:00
Pavle Goloskokovic
ac04061478 Using EventEmitter emit method to dispatch resume event 2018-01-14 17:18:39 +01:00
Pavle Goloskokovic
be03100765 Using EventEmitter emit method to dispatch pause event 2018-01-14 17:18:26 +01:00
Pavle Goloskokovic
d5ffad06aa Using EventEmitter emit method to dispatch play event 2018-01-14 17:18:02 +01:00
Pavle Goloskokovic
cbb055f15c Using EventEmitter emit method to dispatch volume update event 2018-01-14 16:54:11 +01:00
Pavle Goloskokovic
209b0caed3 Using EventEmitter emit method to dispatch mute update event 2018-01-14 16:53:48 +01:00
Pavle Goloskokovic
45eed34095 Passing reference to sound object when emitting volume event 2018-01-14 16:48:55 +01:00
Pavle Goloskokovic
452f9a13ab Passing reference to sound object when emitting mute event 2018-01-14 16:48:25 +01:00
Pavle Goloskokovic
8cfe7bce4e Added a todo to document events 2018-01-14 16:38:01 +01:00
Pavle Goloskokovic
39c35f15f9 Passing reference to sound manager when emitting detune event 2018-01-14 16:37:37 +01:00
Pavle Goloskokovic
f2049195c1 Pasing reference to sound manager when emitting rate event 2018-01-14 16:37:12 +01:00
Pavle Goloskokovic
c715a8a031 Pasing reference to sound manager when emitting stopall event 2018-01-14 16:36:56 +01:00
Pavle Goloskokovic
6cb35024de Pasing reference to sound manager when emitting resumeall event 2018-01-14 16:36:44 +01:00
Pavle Goloskokovic
8c9ba8ce2c Pasing reference to sound manager when emitting pauseall event 2018-01-14 16:36:29 +01:00
Pavle Goloskokovic
a76a721969 Using EventEmitter emit method to dispatch detune update event 2018-01-14 16:13:09 +01:00
Pavle Goloskokovic
7b2ed7f5a9 Using EventEmitter emit method to dispatch rate update event 2018-01-14 16:12:48 +01:00
Pavle Goloskokovic
4be42c3edc Merge remote-tracking branch 'origin/master'
# Conflicts:
#	src/sound/BaseSound.js
#	src/sound/webaudio/WebAudioSound.js
2018-01-14 15:50:55 +01:00
Pavle Goloskokovic
8b67797252 Simplified delay calculation logic on focus loose 2018-01-14 15:45:32 +01:00
Pavle Goloskokovic
b0ec0edbbc Calling sound's onFocus method instead of resume when sounds resume on game focus gain 2018-01-14 15:38:11 +01:00