photonstorm
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1e15012a91
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PIXI.CanvasPool has been moved into the Phaser utils folder, and renamed to Phaser.CanvasPool . All references to PIXI.CanvasPool have been updated to match the new namespace.
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2016-09-28 12:53:04 +01:00 |
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photonstorm
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508e5ae723
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PIXI.TilingSprite has been removed, and all functionality merged in to Phaser.TileSprite, to cut down on the number of internal classes and inheritance going on.
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2016-09-28 11:57:11 +01:00 |
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Richard Davey
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2005c9d86d
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PIXI.RenderTexture has been removed, and all functionality merged in to Phaser.RenderTexture, to cut down on the number of internal classes and inheritance going on.
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2016-09-28 01:40:29 +01:00 |
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Richard Davey
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9974b3b586
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Lint tweaks.
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2016-09-28 00:43:19 +01:00 |
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Richard Davey
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0bfb52d159
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Phaser.SpriteBatch was incorrectly applying the prototypes, causing the Sprite Batch render methods to be replaced by the normal DisplayObjectContainer ones, meaning nothing was really batched at all. This has now been fixed, and PIXI.SpriteBatch removed, as it's no longer required.
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2016-09-28 00:43:19 +01:00 |
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Felipe Alfonso
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d5c9ab669e
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Added global texture array
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2016-09-27 20:43:00 -03:00 |
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Richard Davey
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1d7b54b7d4
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Merged Sprite Batch updates.
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2016-09-27 23:22:26 +01:00 |
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Richard Davey
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41ad0873d4
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Fixing the Sprite Batch.
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2016-09-27 23:20:38 +01:00 |
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photonstorm
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2d84ea8938
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Removed SS in Atlas.
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2016-09-27 14:27:12 +01:00 |
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photonstorm
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840d3669b0
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Updated tutorial code so you can't bounce off stars.
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2016-09-27 13:57:32 +01:00 |
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Richard Davey
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00abd388e8
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Bumped version.
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2016-09-27 02:00:40 +01:00 |
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Richard Davey
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1c415a0d7e
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Cache.addBitmapFontFromAtlas allows you to add a Bitmap Font to the Cache, that is comprised of a frame from a Texture Atlas, and the font data (in JSON or XML format). Once added you can use the Bitmap Font in the same way as you would any Bitmap Font (#2614)
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2016-09-27 02:00:31 +01:00 |
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Richard Davey
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811c347cc3
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Camera.fade has a new argument alpha to control the alpha level of the effect (thanks @rgk #2493)
Camera.flash has a new argument `alpha` to control the alpha level of the effect (thanks @rgk #2493)
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2016-09-27 01:07:40 +01:00 |
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Richard Davey
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2bc9c73838
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The Video.playing property didn't check to see if the Video existed, and would throw the error Uncaught TypeError: Cannot read property 'paused' of null if you called it after destroying the video (thanks @Tetley #2740)
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2016-09-26 23:35:41 +01:00 |
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Richard Davey
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0692bf01b5
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If you called Video.changeSource, and then immediately called Video.play after it, it would fire the onComplete event twice (thanks @jaraiza #2543)
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2016-09-26 23:28:41 +01:00 |
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Richard Davey
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f331697fee
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Text.splitRegExp is a new property that allows you to control the regular expression that is used to split the text into multiple lines (@dai-shi #1403)
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2016-09-26 22:35:54 +01:00 |
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Richard Davey
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feb1b980c0
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Text.width and Text.height now divide the result by the Text.resolution, to avoid incorrect dimensions on High DPI devices (thanks @mattahj #2146)
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2016-09-26 22:22:31 +01:00 |
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Richard Davey
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604da9ebc8
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TS defs fix #2754
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2016-09-26 21:28:43 +01:00 |
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Richard Davey
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49c9176f6c
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Updated #2759
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2016-09-26 21:09:01 +01:00 |
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Richard Davey
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a16e6e92ff
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Tidying up the formatting #2760
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2016-09-26 21:02:36 +01:00 |
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Richard Davey
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9b78f3ae7f
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Docs update.
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2016-09-26 20:56:31 +01:00 |
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Richard Davey
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de56e37400
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Merge pull request #2760 from JTronLabs/dev
Phaser.Math.between fixes & added Phaser.Math.random
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2016-09-26 20:55:05 +01:00 |
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Richard Davey
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53de7c20f0
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Small code tidy + TS defs for #2763
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2016-09-26 20:49:35 +01:00 |
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Richard Davey
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6f67744276
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Docs update.
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2016-09-26 20:45:46 +01:00 |
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Richard Davey
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bb452e2b4e
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Merge pull request #2763 from arefiev/skip-frames-in-spritesheets
Add a parameter to load.spritesheet which tells it how many frames to…
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2016-09-26 20:44:17 +01:00 |
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Richard Davey
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24c969bad0
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Merge pull request #2767 from jorgesumle/dev
Fixed broken link from the second tutorial.
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2016-09-26 20:41:33 +01:00 |
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Richard Davey
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27fd72c06f
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Merge pull request #2771 from kevinAlbs/dev
Fixed fixedToCamera update for Group.
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2016-09-26 20:40:40 +01:00 |
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Kevin Albertson
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a512763508
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Fixed fixedToCamera update for Group.
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2016-09-25 22:39:59 -04:00 |
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Jorge
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c744dedf2b
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Fixed broken link from the second tutorial.
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2016-09-24 13:11:04 +02:00 |
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Richard Davey
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4cc18e2df4
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Phaser 3.0.0 Beta 1 release.
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2016-09-21 23:22:08 +01:00 |
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Richard Davey
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6402554b68
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Docs update.
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2016-09-21 23:17:38 +01:00 |
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Richard Davey
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31592b98f1
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The P2 Physics library has been updated to 0.7.1. This is still quite out of date, but as soon as they release their latest build (hopefully soon) we'll update to that.
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2016-09-21 23:16:14 +01:00 |
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Richard Davey
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665f126461
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Updated docs and defs.
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2016-09-21 23:10:46 +01:00 |
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Richard Davey
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0d1d4f048f
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Updated docs.
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2016-09-21 23:08:48 +01:00 |
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Richard Davey
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cfb2f73813
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Removed un-used property.
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2016-09-21 23:00:20 +01:00 |
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Richard Davey
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fb1ea7a01e
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Updated documentation.
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2016-09-21 22:59:20 +01:00 |
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Richard Davey
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6aff35b5fd
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Frame.rotationDirection has been removed. It isn't needed, as modern texture packers only rotate 90 degrees clockwise anyway, and Phaser only supports this rotation direction.
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2016-09-21 22:53:30 +01:00 |
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Richard Davey
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5cf3fcccbc
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Fixed CanvasTinter for rotated texture frames.
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2016-09-21 22:47:05 +01:00 |
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Felipe Alfonso
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98e0fceac9
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Moved transform for rotated texture clipping to a single transform. Added support for webgl rotated textures
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2016-09-21 17:48:26 -03:00 |
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Richard Davey
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f3c5b7a0bc
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TS defs update.
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2016-09-20 02:03:00 +01:00 |
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Richard Davey
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ed13db65d3
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Docs update.
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2016-09-20 02:00:05 +01:00 |
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Richard Davey
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6bd0ab6a8c
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Updated jsdocs and jshint fixes.
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2016-09-20 01:48:30 +01:00 |
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Felipe Alfonso
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2f3fc22b50
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Merge branch 'dev' of https://github.com/photonstorm/phaser into dev
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2016-09-19 20:58:18 -03:00 |
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Felipe Alfonso
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702bc9b69f
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fixed issues with conflict resolving
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2016-09-19 20:54:06 -03:00 |
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Richard Davey
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3f4decd59e
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First pass at adding rotated atlas frame support in to the Canvas renderer.
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2016-09-20 00:53:00 +01:00 |
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Richard Davey
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6fd15ee0e5
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Updated TS defs for multi-texture support.
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2016-09-20 00:21:24 +01:00 |
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Felipe Alfonso
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d0c23c15b5
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Merge branch 'dev' into texture-compression-webgl
Conflicts:
src/pixi/renderers/webgl/WebGLRenderer.js
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2016-09-19 20:19:24 -03:00 |
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Mikhail Arefiev
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e3b8071d43
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Add a parameter to load.spritesheet which tells it how many frames to skip. Good when you have huge PNGs with multiple spritesheets in each.
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2016-09-20 01:50:11 +03:00 |
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Richard Davey
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4057412397
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Updated array allocation.
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2016-09-19 23:48:56 +01:00 |
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Richard Davey
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3924371aae
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New property for batched textures.
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2016-09-19 23:46:05 +01:00 |
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