Pavle Goloskokovic
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8c41240cde
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Added volume property docs
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2018-01-08 19:35:29 +01:00 |
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Pavle Goloskokovic
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4fb2959361
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Added mute property docs
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2018-01-08 19:35:13 +01:00 |
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Pavle Goloskokovic
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569b395044
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Added _volume property docs
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2018-01-08 19:34:55 +01:00 |
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Pavle Goloskokovic
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1223bba62f
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Added _mute property docs
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2018-01-08 19:34:41 +01:00 |
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Pavle Goloskokovic
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dbb4b18e22
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Added onBlurPausedSounds property docs
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2018-01-08 19:34:23 +01:00 |
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Pavle Goloskokovic
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5580ac9239
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Implemented volume property setter for HTML5AudioSoundManager class
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2018-01-08 19:33:43 +01:00 |
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Pavle Goloskokovic
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dd410e2e86
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Implemented volume property getter for HTML5AudioSoundManager class
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2018-01-08 19:33:23 +01:00 |
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Pavle Goloskokovic
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1521a8addc
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Defining volume property for HTML5AudioSoundManager class
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2018-01-08 19:33:10 +01:00 |
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Pavle Goloskokovic
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1468febf74
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Initializing _volume property used for storing global volume setting
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2018-01-08 19:32:41 +01:00 |
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Pavle Goloskokovic
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fca5dcd1ab
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Implemented mute property setter for HTML5AudioSoundManager class
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2018-01-08 19:32:20 +01:00 |
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Pavle Goloskokovic
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8c5610416a
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Implemented mute property getter for HTML5AudioSoundManager class
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2018-01-08 19:32:09 +01:00 |
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Pavle Goloskokovic
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86cccd53ee
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Defining mute property for HTML5AudioSoundManager class
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2018-01-08 19:31:26 +01:00 |
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Pavle Goloskokovic
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d3caa815d1
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Initializing _mute property used for storing global mute setting
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2018-01-08 19:30:42 +01:00 |
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Pavle Goloskokovic
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5fcdca241b
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Implemented destroy method for HTML5AudioSoundManager class
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2018-01-08 19:29:16 +01:00 |
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Pavle Goloskokovic
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4d768c1c6a
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Implemented onFocus method for HTML5AudioSoundManager class
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2018-01-08 19:29:01 +01:00 |
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Pavle Goloskokovic
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06bc5d62fc
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Implemented onBlur method for HTML5AudioSoundManager class
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2018-01-08 19:28:21 +01:00 |
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Pavle Goloskokovic
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8dc544667e
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Initializing onBlurPausedSounds array used for keeping track of sounds paused when game looses focus
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2018-01-08 19:27:44 +01:00 |
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Pavle Goloskokovic
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197e370c7b
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Implemented add method for HTML5AudioSoundManager class
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2018-01-08 19:26:32 +01:00 |
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Pavle Goloskokovic
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df450a4e17
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Adding HTML5AudioSoundManager class to index.js
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2018-01-08 19:25:26 +01:00 |
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Pavle Goloskokovic
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171dac468a
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Adding HTML5AudioSoundManager class that represents HTML5 Audio implementation of BaseSoundManager
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2018-01-08 19:25:11 +01:00 |
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Pavle Goloskokovic
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526f6ae58c
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Releasing references to rate updates objects before releasing reference to rateUpdates array
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2018-01-08 19:23:11 +01:00 |
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Pavle Goloskokovic
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49e6b5129d
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No need for context reference, it is taken care of by forEachActiveSound method
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2018-01-08 19:22:34 +01:00 |
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Pavle Goloskokovic
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a3d50f936d
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Releasing references to sounds before releasing reference to sound array
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2018-01-08 19:21:55 +01:00 |
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Pavle Goloskokovic
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9a40226452
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Printing audio implementation type in debug header
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2018-01-08 18:07:17 +01:00 |
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Pavle Goloskokovic
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8972401e5d
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Resolved a TODO
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2018-01-08 18:06:36 +01:00 |
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Pavle Goloskokovic
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0cd1ec6819
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Saving audio config value passed to game constructor
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2018-01-08 17:39:46 +01:00 |
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Pavle Goloskokovic
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9035c5e14e
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Preventing finishedLoading from being called multiple times
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2018-01-08 17:38:56 +01:00 |
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Pavle Goloskokovic
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ed86d8a58d
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Resolved a TODO
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2018-01-08 17:34:35 +01:00 |
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Pavle Goloskokovic
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aa1d071c34
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Resolved a TODO
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2018-01-08 17:34:26 +01:00 |
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Pavle Goloskokovic
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fb9807ec4d
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Returning HTML5AudioFile when certain conditions are met
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2018-01-08 17:33:54 +01:00 |
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Pavle Goloskokovic
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51c8312b95
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Added a TODO to handle iOS unlocking
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2018-01-08 17:32:21 +01:00 |
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Pavle Goloskokovic
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2c8097f130
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Clearing all events listeners if error occurs
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2018-01-08 17:31:53 +01:00 |
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Pavle Goloskokovic
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95a348d634
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Splitting audio objects initialization and loading to make sure all event listeners are set before any file starts loading
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2018-01-08 17:30:49 +01:00 |
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Pavle Goloskokovic
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6025688833
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Setting event listeners directly as properties values to resolve scope issues
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2018-01-08 17:29:14 +01:00 |
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Pavle Goloskokovic
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63e3159661
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Incrementing filesLoaded before comparison
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2018-01-08 17:27:03 +01:00 |
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Pavle Goloskokovic
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2c89e628c8
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Added properties for keeping track of the loading progress
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2018-01-08 17:25:42 +01:00 |
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Pavle Goloskokovic
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881d37080b
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Adding and removing listeners for relevant events
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2018-01-08 17:23:50 +01:00 |
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Pavle Goloskokovic
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2d7e8c3403
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Added onLoad and onError methods to HTML5AudioFile class
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2018-01-08 17:17:46 +01:00 |
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Pavle Goloskokovic
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96cc433745
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Added load method to HTML5AudioFile class
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2018-01-08 17:16:15 +01:00 |
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Pavle Goloskokovic
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a58b4020b5
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Added HTML5AudioFile class for loading audio with html5 audio tag
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2018-01-08 17:11:15 +01:00 |
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Pavle Goloskokovic
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e421d50996
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Merge remote-tracking branch 'origin/master'
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2018-01-08 14:04:29 +01:00 |
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Pavle Goloskokovic
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b806d66e0d
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Dispatching seek event after the source has been updated
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2018-01-08 14:04:21 +01:00 |
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Richard Davey
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c393b86efe
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Beta 15
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2018-01-08 12:47:10 +00:00 |
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Richard Davey
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75b9238ede
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Pointer now records if the last input was from touch or mouse, and doesn't dispatch OUT and OVER events accordingly. Even though this goes against what the DOM does it's a far more common situation in games to ignore them.
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2018-01-08 09:58:17 +00:00 |
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Pavle Goloskokovic
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a1bd4e4244
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Added a TODO to print audio implementation in debug header
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2018-01-07 23:50:27 +01:00 |
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Pavle Goloskokovic
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4be5209d8a
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Merge remote-tracking branch 'origin/master'
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2018-01-07 23:06:05 +01:00 |
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Pavle Goloskokovic
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6fba90be74
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Removed webkit check since it is taken care of by polyfill
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2018-01-07 23:04:11 +01:00 |
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Pavle Goloskokovic
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159ff0f2a2
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Removed a resolved TODO
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2018-01-07 23:03:36 +01:00 |
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Pavle Goloskokovic
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eee47f66ae
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Some additional docs updates
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2018-01-07 22:37:42 +01:00 |
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Pavle Goloskokovic
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5ad1dd028e
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Updated loop property docs
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2018-01-07 22:36:57 +01:00 |
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