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Added onBlurPausedSounds property docs
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@ -4,6 +4,14 @@ var HTML5AudioSound = require('./HTML5AudioSound');
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var HTML5AudioSoundManager = new Class({
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Extends: BaseSoundManager,
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initialize: function HTML5AudioSoundManager(game) {
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/**
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* An array for keeping track of all the sounds
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* that were paused when game lost focus.
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*
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* @private
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* @property {Phaser.Sound.HTML5AudioSound[]} onBlurPausedSounds
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* @default []
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*/
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this.onBlurPausedSounds = [];
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this._mute = false;
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this._volume = 1;
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