Commit graph

1956 commits

Author SHA1 Message Date
photonstorm
0fce66c6f2 Added in all of the Phaser Math functions. Phew! 2016-12-07 17:16:59 +00:00
photonstorm
7bf07c2151 Added in all of the Array Utils. 2016-12-07 13:34:21 +00:00
Richard Davey
07f3756761 Creates a __BASE entry for the atlas.
Defaults to __BASE if no texture frame was found in the atlas (may consider replacing with blank texture)
2016-12-07 10:58:35 +00:00
Richard Davey
5e0bbd7028 Fixed ability for it to load multi-part files and parse atlas data. 2016-12-07 10:50:10 +00:00
Richard Davey
ae47921f42 Support for lots of new file types, and the start of the multi-file loader. 2016-12-07 04:43:02 +00:00
Richard Davey
cee7498180 Fixes to get the renderer working. 2016-12-07 03:42:41 +00:00
Richard Davey
14ee4c2d1b Added Camera and fixed path issues. 2016-12-07 02:40:07 +00:00
Richard Davey
a081ae8904 Path fixes. 2016-12-07 02:29:22 +00:00
Richard Davey
82d1ceeba4 Adding in WebGL Renderer. 2016-12-07 02:28:22 +00:00
Richard Davey
28538f09b9 Added in all the Components. 2016-12-07 01:40:56 +00:00
Richard Davey
04ecaefc48 Lots of noise removal and fixed loader processing queue. 2016-12-07 01:13:17 +00:00
Richard Davey
2d90ae2b08 Images now parse into Blobs properly. 2016-12-07 00:27:56 +00:00
Richard Davey
393791706e Adding in Image parsing. 2016-12-07 00:04:53 +00:00
photonstorm
b3e4c349d2 Getting ready to hook the Loader to the Texture Manager. 2016-12-06 16:49:29 +00:00
photonstorm
7cf7eadb1f Added in the new Texture Manager and all Parsers. 2016-12-06 16:18:28 +00:00
photonstorm
ff5273d01c Adding in the start of the Math functions. 2016-12-06 16:18:12 +00:00
photonstorm
2b3127c405 Cutting out the noise. 2016-12-06 15:25:24 +00:00
photonstorm
048e11bc5e New Loader Events, and sorted out the const assignments. 2016-12-06 15:15:42 +00:00
photonstorm
952d6aa49d You can now use EventDispatcher.filter to scan outgoing events. 2016-12-06 14:08:58 +00:00
Richard Davey
a3e23e5c8a Lots of tidying up. 2016-12-06 02:07:30 +00:00
Richard Davey
6aa620a853 Big refactoring to allow for multi-bindings from a single dispatcher. 2016-12-06 01:39:06 +00:00
photonstorm
fdad2fc3b0 Listeners can be removed during dispatch without breaking the array. 2016-12-05 17:19:12 +00:00
photonstorm
66a5647417 Added small task list. 2016-12-05 15:29:53 +00:00
photonstorm
c76c5741e7 Added in the new EventDispatch and Event system. 2016-12-05 15:29:44 +00:00
Richard Davey
1afa75d871 Updated Loader, added ArrayBuffer to Base64, added GetURL. You can now load a file on its own, without using a Loader instance at all. 2016-12-01 12:51:05 +00:00
Richard Davey
77b469b1a5 State level Loader re-implemented, and lots of BaseLoader features updated. 2016-11-30 17:16:45 +00:00
Richard Davey
17092eb573 More Loader updates, lots to do though. 2016-11-30 01:24:44 +00:00
Richard Davey
104d7a1341 Added start of the new Loader. 2016-11-30 01:24:44 +00:00
Richard Davey
e34d53a969 Added a Set data structure. 2016-11-30 01:24:44 +00:00
Felipe Alfonso
8d01f78a66 Merge branch 'master' of https://github.com/photonstorm/phaser 2016-11-29 21:19:28 -03:00
Felipe Alfonso
a551110a39 Added getBounds to Transform 2016-11-29 21:19:19 -03:00
photonstorm
34303f1df6 Added in the Update Manager, MainLoop and State Systems. 2016-11-29 15:25:14 +00:00
photonstorm
c2f624d349 Adding in the State Manager. 2016-11-29 13:01:16 +00:00
photonstorm
1bb711ea2c Now using the new GetObjectValue utility. 2016-11-29 13:01:05 +00:00
photonstorm
3a963905b2 Handy new utility class, now used by Config and Settings. 2016-11-29 13:00:48 +00:00
photonstorm
1db02f3d3a Added CreateRenderer function. 2016-11-29 11:26:30 +00:00
photonstorm
3cac9fbba8 Added Game Object Creator. 2016-11-29 11:06:14 +00:00
photonstorm
28db9a2550 Lots of work on the Game Object Factory patterns. 2016-11-29 10:46:35 +00:00
photonstorm
bf6ccc3d8d Fixed export. 2016-11-29 10:46:24 +00:00
photonstorm
e83bd3d544 Added NOOP.
Added Config pre and post boot callbacks.
Added Image and start of the Game Factory rebuild.
2016-11-28 16:55:25 +00:00
photonstorm
6d35609c29 Updated path. 2016-11-28 13:30:02 +00:00
Richard Davey
14d2c6a8ae Updated CanvasPool to store the type (2d or webgl), so it doesn't give incorrect canvases back out again. Updated Features to use proper canvases when feature testing. Added Interpolation code. Cached the Smoothing prefix. 2016-11-26 02:32:59 +00:00
Richard Davey
e45096611e Converted the Device and CanvasPool into page level singletons, that can be shared by all instances of a Phaser Game running in the same page. 2016-11-26 01:28:53 +00:00
Richard Davey
3009a42df4 Added new DOM controls and the CanvasPool. 2016-11-26 00:36:11 +00:00
Richard Davey
1d4cdbd56a Added and refactored the Random Data Generator. Working nicely, removed some redundant apply calls, and made the private vars properly private. 2016-11-25 05:12:02 +00:00
Richard Davey
45002461db Added in final Device tests. 2016-11-25 04:33:48 +00:00
Richard Davey
5ca567c7e0 Adding more Device tests. 2016-11-25 04:00:15 +00:00
Richard Davey
36ca61dddb Added in the final DOM level functions. 2016-11-25 02:08:33 +00:00
Richard Davey
970dea20f5 Added checksum ability to build process.
Fixed RequestAnimationFrame.
2016-11-25 01:37:14 +00:00
Richard Davey
96c7446b1e Added RAF 2016-11-25 00:34:37 +00:00
photonstorm
247a837961 Game update. 2016-11-24 17:01:58 +00:00
photonstorm
e041a51de5 Fixed missing output. 2016-11-24 17:01:58 +00:00
photonstorm
7883a7d305 Added more options to Config class. 2016-11-24 15:40:05 +00:00
Richard Davey
13f49f6086 Added webpack shell script to copy build file to examples. 2016-11-24 01:35:07 +00:00
Richard Davey
65cc4cca34 Updates for Phaser CE and the split versions. 2016-11-23 02:21:46 +00:00
Richard Davey
c298a45d1f Updated folder paths and the 2.7 README. 2016-11-23 00:17:46 +00:00