photonstorm
db68dd2780
docs update.
2014-10-15 21:39:33 +01:00
Richard Davey
7a79a68050
Merge pull request #1230 from bobbywilson0/dev
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Changed all typeof comparisons from == to ===
2014-10-15 21:39:07 +01:00
photonstorm
c0b752e0a6
Put the Timer.timeCap back to 1000 as this will be a major breaking change to existing code otherwise. It may be incorrect, but it can't happen in this point release.
2014-10-15 21:37:17 +01:00
photonstorm
9140163c85
Fixed a reference error to the Loader.baseURL in Cache._resolveUrl method (thanks @neurofuzzy #1235 )
2014-10-15 21:36:44 +01:00
photonstorm
967497c572
Added a few new uniforms and tidied things up.
2014-10-15 19:35:45 +01:00
Richard Davey
86cfc7111e
Fixed UV updates for WebGL textures.
2014-10-15 11:36:35 +01:00
photonstorm
3fb5df95e6
Cute little new shader.
2014-10-14 01:10:36 +01:00
photonstorm
4ac162216a
readme updates.
2014-10-14 01:10:26 +01:00
photonstorm
3f43637782
Happily removed the IE11 WebGL lock as Pixi now fully supports it :)
2014-10-14 01:10:17 +01:00
photonstorm
d3c26f8c38
Removed old WebGL UV calls.
2014-10-14 01:10:09 +01:00
photonstorm
94c3989939
Updated the grunt manifests.
2014-10-14 01:10:00 +01:00
photonstorm
0501ca69ae
Merged latest Pixi dev build.
2014-10-13 23:54:22 +01:00
photonstorm
3997a7c372
Time.prevTime is a new property that contains the raw value of the game timer from the previous update.
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Timer.timeCap has been changed from `1000` to `1 / 60 * 1000` to bring it in line with Time.timeCap.
2014-10-13 16:18:42 +01:00
photonstorm
5d84f38f6e
Device.canPlayAudio now supports the opus
files directly, as well as opus
encoded audio stored in ogg containers ( #1232 )
2014-10-13 13:52:41 +01:00
photonstorm
88a97b935b
Pixi v2 weekend updates.
2014-10-13 12:23:24 +01:00
photonstorm
d206dd0dad
Updates for Pixi v2
2014-10-13 12:20:25 +01:00
Bobby Wilson
42f53d6266
Merge commit '0482684dc864869397031994f7ba7d9f81721763' of https://github.com/bobbywilson0/phaser into dev
2014-10-10 22:01:34 -06:00
Bobby Wilson
0482684dc8
changed all typeof comparisons from == to ===
2014-10-10 21:52:06 -06:00
photonstorm
ac27f12c95
Fixes for Pixi update WebGL UV calls.
2014-10-11 04:18:42 +01:00
photonstorm
163a6c46f3
Updated to Pixi 2.0.0-dev.
2014-10-10 20:36:04 +01:00
photonstorm
0c5438038d
Allowed the orientation checks to still work when using RESIZE scale mode.
2014-10-10 20:35:50 +01:00
photonstorm
022d7094d5
jsdoc fixes and frameRate change.
2014-10-10 14:49:01 +01:00
photonstorm
bee0e73748
Preparing for 2.1.3 dev.
2014-10-09 16:32:31 +01:00
photonstorm
321d7b0d06
Added 2.1.2 build files.
2014-10-09 16:16:41 +01:00
photonstorm
9f24c08216
Updated readme and docs.
2014-10-09 16:12:53 +01:00
photonstorm
1661cdddb9
Fixed the 4fv uniform in the Pixelate filter.
2014-10-09 14:44:37 +01:00
photonstorm
506a091257
Sound.allowMultiple allows you to have multiple instances of a single Sound playing at once. This is only useful when running under Web Audio, and we recommend you implement a local pooling system to not flood the sound channels. But it allows for one Sound object to play overlapping times, useful for gun effects and similar ( #1220 )
2014-10-09 14:44:25 +01:00
photonstorm
a2a60f207f
Updated readme and TS defs.
2014-10-09 14:16:24 +01:00
photonstorm
94b6c01f31
readme updates.
2014-10-09 14:16:23 +01:00
Richard Davey
e6754b0a87
Merge pull request #1221 from englercj/url-cache-map
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Add ability to get a cached resource by url
2014-10-09 14:10:54 +01:00
Richard Davey
bc16c7876f
Merge pull request #1187 from codevinsky/feature/group-filter
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Group.filter
2014-10-09 14:08:51 +01:00
Richard Davey
9546fc2959
Merge pull request #1222 from englercj/camera-follow-fix
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Fix camera follow when in a scaled parent
2014-10-09 14:07:40 +01:00
photonstorm
b00866cee9
AnimationManager.name will now return the name
property of the currently playing animation, if any.
2014-10-09 14:06:13 +01:00
photonstorm
08c6106c35
Fixed issue with textureLine creating white blocks in iOS.
2014-10-09 02:30:31 +01:00
photonstorm
f2aa263d0a
jsdoc fix
2014-10-06 07:00:00 +01:00
Chad Engler
c21c0d5515
add url properties to destroy
2014-10-05 08:18:52 -07:00
Richard Davey
e6812cffa6
Added BMD frame checks.
2014-10-05 12:35:40 +01:00
Richard Davey
5dbe6b6017
The Uint32Array check used in Utils was incorrectly replacing Uint32Array on Safari, causing errors like BitmapData.getPixel32 to fail and other related issues ( fixes #1043 and #1197 )
2014-10-05 12:35:40 +01:00
Richard Davey
108a2a34e3
Merge pull request #1219 from clark-stevenson/patch-2
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Minor Typescript Updates
2014-10-05 11:58:22 +01:00
Richard Davey
498b564f05
Merge pull request #1217 from spayton/dev
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Fixes issue #1212 (again), this time properly built and tested
2014-10-05 11:56:14 +01:00
Richard Davey
d8e07db9d0
Merge pull request #1218 from VictorBjelkholm/dev
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Add PLUS and MINUS to list of keyboard keys
2014-10-05 11:52:58 +01:00
Chad Engler
d9f477a086
add ability to get a cached resource by url
2014-10-04 20:48:21 -07:00
Chad Engler
4d2e60348f
fix camera follow when in a scaled parent
2014-10-04 20:14:46 -07:00
Clark Stevenson
90c8ec4edf
Minor Typescript Updates
2014-10-03 21:28:20 +01:00
Victor Bjelkholm
81c0a53ef2
Add PLUS and MINUS to list of keyboard keys
2014-10-03 20:59:29 +02:00
photonstorm
ff034b5077
Fixed textureLine and added repeat parameter.
2014-10-03 03:57:49 +01:00
photonstorm
ab78710daa
BitmapData.textureLine takes a Phaser.Line object and an image in the image cache. It then accurately draws the image as a repeating texture for the full length of the line.
2014-10-03 02:21:09 +01:00
spayton
eeeb6c3733
This stops Phaser progressing with file loads when an audio file file
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failed in IE.
The problem was that it was calling fileComplete everytime instead of
setting it as a callback.
2014-10-02 16:48:12 +01:00
photonstorm
173786c60d
Color.createColor now populates the color
property of the returned object with the results of Phaser.Color.getColor
.
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Color.createColor now has a `color32` property with the results of `Phaser.Color.getColor32`.
Color.hexToColor has been optimised to inline the regex and has moved the createColor call so it now populates the color object fully, not just setting the r,g,b properties.
2014-10-01 16:51:34 +01:00
photonstorm
2794d94b08
Color.createColor now populates the color objects color
and color32
properties with the results of Phaser.Color.getColor
and getColor32
respectively.
2014-10-01 15:19:57 +01:00