Richard Davey
a12ba9fa10
Added WebGL Sprite Batch.
2016-10-05 01:40:25 +01:00
Richard Davey
fe92b4e388
WebGL using mixins.
2016-10-05 01:25:06 +01:00
Richard Davey
4cd0e833d5
Sorted out the mixin needed for the Canvas renderer.
2016-10-05 01:09:23 +01:00
Richard Davey
047a994334
Canvas and WebGL rendering Text again.
2016-10-04 22:47:05 +01:00
Richard Davey
28eb7a5f40
Adding in more renderer game objects.
2016-10-04 22:36:07 +01:00
photonstorm
482bb96056
Added in SpriteBatch, Graphics and Strip shaders.
2016-10-04 16:51:47 +01:00
photonstorm
03f67a2677
Refactored WebGL renderer working for Sprites and Containers.
2016-10-04 15:39:54 +01:00
Richard Davey
d55cc215ee
Moving more rendering functionality over.
2016-10-04 00:58:52 +01:00
Richard Davey
0142997787
Merged Tint functions into Canvas Renderer.
2016-10-03 22:31:10 +01:00
Richard Davey
40bef9543a
Updated Game Object renderer blocks to use 'this'.
...
Split out the Graphics renderer to avoid being a giant if/else loop.
2016-10-03 21:46:39 +01:00
photonstorm
7b40711418
Moved the Mask related features from Graphics into the Canvas Renderer.
2016-10-03 17:14:44 +01:00
photonstorm
1da95994a5
First pass of the newly re-structured Canvas Renderer (still using old texture system though).
2016-10-03 12:44:54 +01:00
Richard Davey
42b8118fa0
All core features of the new Texture classes are now done. Multi-atlas support, Sprite Sheets embedded in atlases, shared source references, shared frame data, and split parsers. Phew.
2016-09-30 06:07:00 +01:00
Richard Davey
231cbc76ea
Merge pull request #2777 from The-Outrider/dev
...
Removed pixiRope and pixiTileSprite from Gruntfile compile
2016-09-30 00:42:54 +01:00
David Rynearson
c36bab3c21
Removed pixiRope and pixiTileSprite from Gruntfile compile
2016-09-29 13:48:21 -07:00
photonstorm
184b070440
Fixed Sprite Sheet parser.
2016-09-29 16:32:24 +01:00
photonstorm
f993769336
Lots of work on the new Texture classes.
2016-09-29 16:10:22 +01:00
Richard Davey
2590e67e2b
First pass at the new consolidated Texture classes. Ultimately these will replace PIXI.BaseTexture, PIXI.Texture and Phaser.Frame. Objects will grab frame references, rather than creating their own Texture objects all the time.
2016-09-29 04:21:12 +01:00
Richard Davey
0aa6650422
Re-arranged methods and added parent.
2016-09-29 03:10:16 +01:00
Richard Davey
043efb759c
Updated version.
2016-09-29 03:09:59 +01:00
Richard Davey
b5ef896448
Device.arora has been removed.
...
Device.epiphany has been removed.
Device.midori has been removed.
Device.css3D has been removed, and the function that tested it is no longer run.
Device.isConsoleOpen has been removed. The function only worked on a very limited set of old browsers.
Device.littleEndian has been removed, you can use Device.LITTLE_ENDIAN instead.
2016-09-29 03:09:49 +01:00
Richard Davey
e47a7741c3
Modified showDebugHeader so it works on Chrome, FF and Safari. Updated colors and text. Removed the easter egg.
2016-09-29 02:48:48 +01:00
Richard Davey
5cb7cc8e92
Start of the new Children component.
2016-09-29 02:29:56 +01:00
Richard Davey
6ce28658f6
PIXI.Float32Array, PIXI.Uint16Array, PIXI.Uint32Array and PIXI.ArrayBuffer have all been removed, and replaced with their own proper native versions. The polyfill now captures any instances where the browser needs to fall back to an Array instead.
2016-09-28 19:02:59 +01:00
photonstorm
4ca182dd1a
PIXI._UID has been removed, all affected classes now use Phaser._UID.
2016-09-28 17:14:07 +01:00
photonstorm
2b220a3ae0
PIXI.RETINA_PREFIX has been removed, as it was never used anywhere internally.
2016-09-28 16:58:23 +01:00
photonstorm
c836d4bfbd
PIXI.PI_2, PIXI.RAD_TO_DEG and PIXI.DEG_TO_RAD have all been removed, as they are no longer used internally, and are all available under Phaser.Math.
...
PIXI.VERSION has been removed, as it's no longer relevant and misleading.
2016-09-28 16:57:08 +01:00
photonstorm
f9a2c2a79e
PIXI.Graphics and PIXI.GraphicsData have been removed, and all functionality merged in to Phaser.Graphics, to cut down on the number of internal classes and inheritance going on.
...
WebGLGraphics and CanvasGraphics have been updated so that it checks for Phaser Geometry shape types internally.
2016-09-28 16:42:33 +01:00
photonstorm
e1370f3549
Ignore EarCut from jshint. Too many errors.
2016-09-28 15:40:30 +01:00
photonstorm
69db3632d6
PIXI.Rope and PIXI.Strip have been removed, and all functionality merged in to Phaser.Rope, to cut down on the number of internal classes and inheritance going on.
2016-09-28 15:10:43 +01:00
photonstorm
a2cd364db5
Removed AbstractFilter and its manifest entry.
2016-09-28 14:31:23 +01:00
photonstorm
347519d8cb
Removed as no longer used internally.
2016-09-28 14:30:25 +01:00
photonstorm
a8d1bbcfdc
PIXI.AbstractFilter has been merged into the Phaser.Filter class.All references to PIXI.AbstractFilter have been updated to use Phaser.Filter instead.
2016-09-28 14:30:15 +01:00
photonstorm
879bcffc88
Removed PIXI.Utils and remapped functions to their new locations.
2016-09-28 14:02:02 +01:00
photonstorm
b0f27b3f3c
Color.hexToRGBArray converts a hex color value to an [R, G, B] array.
...
Color.RGBArrayToHex converts an RGB color array, in the format: [R, G, B], to a hex color value.
2016-09-28 13:57:29 +01:00
photonstorm
eda4961c06
Math.getNextPowerOfTwo will get the next power of two for the given value.
...
Math.isPowerOfTwo will return a boolean if the given width and height are a power of two.
2016-09-28 13:48:08 +01:00
photonstorm
bffdb8fbc5
Moved the Canvas tests into the Phaser.Device class.
2016-09-28 13:39:30 +01:00
photonstorm
ae9460c80e
Docs fix.
2016-09-28 13:39:05 +01:00
photonstorm
2cf447c151
PIXI.EarCut has been moved into the Phaser utils
folder, and renamed to Phaser.EarCut
. All references to PIXI.EarCut have been updated to match the new namespace.
2016-09-28 13:38:59 +01:00
photonstorm
1e15012a91
PIXI.CanvasPool has been moved into the Phaser utils
folder, and renamed to Phaser.CanvasPool
. All references to PIXI.CanvasPool have been updated to match the new namespace.
2016-09-28 12:53:04 +01:00
photonstorm
508e5ae723
PIXI.TilingSprite has been removed, and all functionality merged in to Phaser.TileSprite, to cut down on the number of internal classes and inheritance going on.
2016-09-28 11:57:11 +01:00
Richard Davey
2005c9d86d
PIXI.RenderTexture has been removed, and all functionality merged in to Phaser.RenderTexture, to cut down on the number of internal classes and inheritance going on.
2016-09-28 01:40:29 +01:00
Richard Davey
9974b3b586
Lint tweaks.
2016-09-28 00:43:19 +01:00
Richard Davey
0bfb52d159
Phaser.SpriteBatch was incorrectly applying the prototypes, causing the Sprite Batch render methods to be replaced by the normal DisplayObjectContainer ones, meaning nothing was really batched at all. This has now been fixed, and PIXI.SpriteBatch removed, as it's no longer required.
2016-09-28 00:43:19 +01:00
Felipe Alfonso
d5c9ab669e
Added global texture array
2016-09-27 20:43:00 -03:00
Richard Davey
1d7b54b7d4
Merged Sprite Batch updates.
2016-09-27 23:22:26 +01:00
Richard Davey
41ad0873d4
Fixing the Sprite Batch.
2016-09-27 23:20:38 +01:00
photonstorm
2d84ea8938
Removed SS in Atlas.
2016-09-27 14:27:12 +01:00
photonstorm
840d3669b0
Updated tutorial code so you can't bounce off stars.
2016-09-27 13:57:32 +01:00
Richard Davey
00abd388e8
Bumped version.
2016-09-27 02:00:40 +01:00