Richard Davey
87318ee0fe
TS defs fix.
2016-02-03 22:22:17 +00:00
Richard Davey
90ddfc2aa2
Updated sow #2316
2016-02-03 11:41:37 +00:00
Richard Davey
75d6bbb251
Updated defs and improved jsdocs for #2277
2016-02-02 23:37:08 +00:00
Richard Davey
741cf1e0ed
Huge TypeScript defs update (thanks to @clark-stevenson - this is all of the changes from #2156 merged into the current build)
2016-02-02 23:30:03 +00:00
Stafford Williams
b904efeb4f
allow state to be passed to constructor
2016-02-02 13:47:21 +11:00
Stafford Williams
02c0f27d64
fixed getter
2016-02-02 13:26:47 +11:00
Stafford Williams
4a0aaa8914
added RandomDataGenerator.state() typescript definitions
2016-02-02 13:21:45 +11:00
Richard Davey
cd68f9f9cd
Defs udpate #2211
2016-02-01 16:54:25 +00:00
Richard Davey
5170ad0d46
Merge pull request #2211 from juanmirod/dev
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Fix in typescript definition file: Pointer definition
2016-02-01 18:52:52 +02:00
Richard Davey
c1169b35d4
Merge pull request #2252 from milkey-mouse/fix-blendmode-tsdefs
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Fix issue #2188 : BitmapData.copy() blendMode type from number to string in TS defs
2016-02-01 18:47:01 +02:00
Richard Davey
a74edd1ee9
Docs and defs.
2016-02-01 16:38:06 +00:00
Richard Davey
37d9b3402d
Merge pull request #2226 from milkey-mouse/fix-retrofont-smoothed
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Change RetroFont.smoothed from string to boolean
2016-02-01 18:32:22 +02:00
Richard Davey
3350c537c7
Defs update and README update.
2016-02-01 16:30:41 +00:00
Richard Davey
1f664af97c
Merge pull request #2255 from PixelWaffles/fix-ts-d-export
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Fix issue with typescript module import/require.
2016-02-01 18:28:59 +02:00
zimpy
13ffb7d1ce
Typescript definitions - fixed return types on some functions of Arcade.Body
2016-01-15 19:30:29 +01:00
pixelwaffles
08be1e9b2e
Fix issue where importing the phaser module in typescript (ie "import * as phaser from 'phaser';" or "require('phaser');") fails, resulting in a "Cannot find module 'phaser'." typescript error.
2015-12-15 22:31:21 +08:00
Milkey Mouse
df48e37658
Fix issue #2188 : blendMode type from number to string
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This fixes a minor TS definitions bug (issue #2188 ) where the blendMode
of BitmapData.copy, .copyRect, .draw, and .drawGroup all had the number
type instead of string.
2015-12-10 20:40:50 -08:00
Milkey Mouse
c59243b336
TS defs: RetroFont.smoothed from string to boolean
2015-11-22 21:38:09 -08:00
Juan Miguel Rodriguez Ceron
cbdd9bdfab
Update phaser.d.ts
2015-11-18 01:16:54 +01:00
Juan Miguel Rodriguez Ceron
e3ff1a3774
Fix Pointer leftbutton and rightButton definitions
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Pointer properties rightButton and LeftButton are DeviceButton objects instead of booleans (http://phaser.io/docs/2.4.4/Phaser.Pointer.html#rightButton )
2015-11-18 01:15:09 +01:00
Clark Stevenson
13d4dfd9e3
TypeScript Definitions. PluginManager.add is now generic. Whatever class you pass in will come back out as an instance. Example var myAStar = this.game.plugins.add(Phaser.Plugin.AStar);
2015-10-06 15:34:26 +01:00
Clark Stevenson
41ff44229a
Misc Formatting
2015-10-06 15:30:54 +01:00
Clark Stevenson
1c113bc414
Minor TS updates. Added missing DeviceButton.
2015-09-13 21:43:38 +01:00
Richard Davey
38eca4d5b9
Filter.addToWorld allows you to quickly create a Phaser.Image object at the given position and size, with the Filter ready applied to it. This can eliminate lots of duplicate code.
2015-09-03 00:46:47 +01:00
Richard Davey
d6ae99544b
Merge pull request #2042 from cloakedninjas/dev
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Fixing typos in transformCallbackContext
2015-08-31 13:15:05 +03:00
Richard Davey
f46e6e3778
Merge pull request #2043 from Garbanas/feature/typescript-definitions
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Updated typescript definitions for Phaser 2.4.3
2015-08-31 13:14:32 +03:00
Christoph Dörfel
2623ddeaf7
Convenience function to remove a collision group from a P2 Body
2015-08-30 00:19:37 +02:00
Christoph Dörfel
c30b993cb9
Add some changes from phaser.comments.d.ts back to phaser.d.ts
2015-08-29 23:08:07 +02:00
photonstorm
32b0c98f7a
Group.resetChild is a new method that allows you to call both child.reset
and/or child.loadTexture
on the given child object. This is used internally by getFirstDead
and similar, but is made public so you can use it as a group iteration callback. Note that the child must have public reset
and loadTexture
methods to be valid for the call.
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Group.getFirstDead, Group.getFirstAlive and Group.getFirstExists all have new optional arguments: `createIfNull`, `x`, `y`, `key` and `frame`. If the method you call cannot find a matching child (i.e. getFirstDead cannot find any dead children) then the optional `createIfNull` allows you to instantly create a new child in the group using the position and texture arguments to do so. This allows you to always get a child back from the Group and remove the need to do null checks and Group inserts from your game code. The same arguments can also be used in a different way: if `createIfNull` is false AND you provide the extra arguments AND a child is found then it will be passed to the new `Group.resetChild` method. This allows you to retrieve a child from the Group and have it reset and instantly ready for use in your game without any extra code.
2015-08-28 12:23:48 +01:00
cloakedninjas
efd6a5e152
Fixing typos in transformCallbackContext
2015-08-28 10:10:29 +01:00
Vladislav Forsh
fb299b8838
Fixed few typos in typings
2015-08-27 13:56:49 +03:00
Vladislav Forsh
3b71baff7d
Fixed typos in typings for CachedImage
2015-08-27 13:53:22 +03:00
timotei
5ec7d7e4c9
Fix TypeScript addKeys
declaration
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Since we expect an object that's `any`
instead of an array `any[]`
2015-08-27 11:21:57 +03:00
Richard Davey
0689395aa9
Merge pull request #2033 from clark-stevenson/dev
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Minor TypeScript definition edits.
2015-08-26 23:30:38 +03:00
Clark Stevenson
77329e7889
Minor TypeScript definition edits.
2015-08-26 19:07:56 +01:00
Milkey Mouse
91997662b4
Fixed TypeScript definition for replaceRGB
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BitmapData.replaceRGB's 'region' argument should be optional.
2015-08-25 17:37:58 -07:00
photonstorm
bf862964d2
Phaser 2.4.3 Release.
2015-08-24 13:55:00 +01:00
photonstorm
22f7aacfcb
Added frameBased to the TweenManager and made Tween.frameBased reference that setting, allowing you to set it once ( #2015 )
2015-08-20 12:59:06 +01:00
Richard Davey
4c55dddba6
Merge pull request #1998 from cloakedninjas/dev
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Adding missing event handlers in Typescript definitions
2015-08-18 15:17:49 +03:00
Vladislav Forsh
6b6c58230b
Fixed typescript definitions. cache.getRenderTexture() actually returns not just texture but Object with texture and frame.
2015-08-11 20:29:10 +03:00
cloakedninjas
6d9240b176
Adding missing event handlers in Typescript definitions
2015-08-11 15:56:56 +01:00
Richard Davey
7fbeb1c062
BitmapData.line draws a line to the BitmapData in the color and thickness specified.
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Lots of BitmapData updates to use local vars and 'op' property, cutting down code size.
2015-08-07 02:48:00 +01:00
Richard Davey
7588e123c7
Line.centerOn will position the Line so that its midpoint lays on the coordinates given.
2015-08-07 01:40:37 +01:00
Richard Davey
614b84e2ea
* Line.rotateAround allows you to rotate a Line around the given coordinates (in world space)
...
* Point.rotate uses a faster and simpler rotation function when no distance argument is specified.
* Line.rotate used a calculation method which resulted in the line growing (or shrinking) in length over time, the more it was rotated. The new method never changes the lines length.
2015-08-07 01:35:31 +01:00
photonstorm
8e7b717a50
Line.midPoint will return a Point object where the x and y values correspond to the center (or midpoint) of the Line segment.
2015-08-06 17:10:39 +01:00
Richard Davey
62c87052cb
Merge pull request #1985 from yahiko00/master
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Extra documentation and TypeScript definition file update
2015-08-06 14:20:26 +01:00
yahiko
aaeb45e8fe
- Update Phaser.Cache.addImage() signature
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- Update Phaser.Cache.getImage() signature
- Add Phaser.CachedImage interface
2015-08-06 13:08:53 +02:00
Clark Stevenson
d63d9c4792
Added a couple of missing types
2015-08-01 12:08:21 +01:00
Richard Davey
cbc68ab4c9
Merge pull request #1950 from jdnichollsc/dev
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Added Text.addFontStyle and Text.addFontWeight
2015-07-31 16:00:47 +01:00
photonstorm
d23e5d6eba
BitmapText.smoothed is a new boolean property that allows you to set texture smoothing on a bitmap font or not. By default smoothing is always on, but you can turn it off which helps for bitmap fonts created from pixel art style character sets.
2015-07-31 15:58:00 +01:00