photonstorm
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4aa945f991
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Removed PixiPatch as it's no longer needed. Re-worked all of the Sprite autoCull and inWorld checks and cached the bounds. Fixed the Body calculations so physics is working again.
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2014-02-09 03:48:31 +00:00 |
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photonstorm
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4ed20e0f77
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Removed all intances of Sprite.group from Group and replaced with the already existing parent property.
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2014-02-06 13:15:45 +00:00 |
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photonstorm
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9737710200
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Upgraded to Pixi.js 1.4.4
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2014-02-06 00:19:46 +00:00 |
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photonstorm
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0acef49a7c
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RenderTexture now displays correctly in Canvas games.
Stage.display property added. A direct reference to the root Pixi Stage object (very useful for RenderTexture manipulation)
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2013-12-23 04:20:09 +00:00 |
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photonstorm
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a361a18616
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Updated IE11 check, forces IE11 to use Canvas renderer even in AUTO mode.
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2013-12-13 14:04:14 +00:00 |
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photonstorm
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cd314cd03e
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Group.length now returns the number of children in the Group regardless of their exists/alive state, or 0 if the Group is has no children.
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2013-12-05 09:14:49 +00:00 |
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photonstorm
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666df67453
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Tidying up the wip folder and updating pixi.
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2013-12-03 20:50:34 +00:00 |
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photonstorm
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496639ff25
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Added Phaser.Filter and started moving the shaders over into their own filter classes, so they won't all get bundled in unless needed.
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2013-11-21 05:00:07 +00:00 |
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photonstorm
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e620c99479
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ShaderToy convertor up and working, lots of shaders being turned into Pixi filters :)
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2013-11-20 02:28:28 +00:00 |
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photonstorm
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46cf024a35
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filter test updates
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2013-11-09 02:16:52 +00:00 |
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photonstorm
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8b793cd8d7
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Updated to latest version of Pixi.js. Lovely new WebGL filters now working happily :)
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2013-11-06 04:51:23 +00:00 |
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Richard Davey
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09def364c3
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Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
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