Richard Davey
d8f1ba03e9
Moved repository location
2018-01-09 21:43:56 +00:00
Michael Hadley
55492e8940
Typo fix
2017-12-03 15:31:05 -06:00
Michael Hadley
f7cd3deb93
Newsletter addition: WeightedRandomize
2017-12-03 08:56:12 -06:00
Michael Hadley
195ea19ea7
Extra tilemap method findTile (matches Array.prototype.find)
2017-12-01 13:46:27 -06:00
Michael Hadley
a8fdcbc56b
Small fix: use base tile size for tile <-> XY transforms. This only matters for maps with different size tiles.
2017-12-01 13:26:09 -06:00
Michael Hadley
0993af649a
Bug fix: extend from empty object
2017-11-30 12:26:07 -06:00
Michael Hadley
85e75eafa8
Fix for coord transform between world <-> tile + expose tile -> world methods
2017-11-30 09:22:54 -06:00
Michael Hadley
bde77f7b95
Blank layers - pass along map's base tile size
2017-11-30 06:56:35 -06:00
Michael Hadley
a3b8a25521
Allow tilemap to change base tile size for all tiles
2017-11-29 23:16:48 -06:00
Michael Hadley
1be6d7a681
Tilemap & Dynamic: new method for putting a 2D array of tiles at a location
2017-11-29 21:59:11 -06:00
Michael Hadley
59cdf89836
Jsdocs: Tilemap
2017-11-29 19:23:42 -06:00
Michael Hadley
a76e270c78
Jsdoc fixup: Number -> Integer, array -> Type[]
2017-11-29 15:07:56 -06:00
Michael Hadley
f0e59b3d3d
Blank Layer: remove unnecessary setting of tile size
2017-11-29 13:23:01 -06:00
Michael Hadley
b8695342e1
Prefer UK spelling over US: indices -> indexes
2017-11-29 13:22:30 -06:00
Michael Hadley
80a16065e2
Update to allow multiple tileset sizes within one map
...
Tileset is source of truth for tile size, so this update makes sure that layers are sync'd with the tileset
2017-11-29 12:52:34 -06:00
Michael Hadley
184cfd1979
When creating a Tilemap layer, use Tiled layer offset if no xy specified
2017-11-29 11:59:25 -06:00
Michael Hadley
a7df7c2df9
Tidying up linting, notes and comments
2017-11-29 11:46:19 -06:00
Michael Hadley
f4a6888d86
Tilemap: add method for converting layer from dynamic to static
2017-11-29 11:36:36 -06:00
Michael Hadley
0b4a08730c
Adding debug rendering method to tilemap and layers
2017-11-29 09:05:53 -06:00
Michael Hadley
60f20aa05b
setTileLocationCallback
2017-11-29 08:20:24 -06:00
Michael Hadley
da79734b22
SetTileIndexCallback
2017-11-29 07:53:04 -06:00
Michael Hadley
b4d89fb554
createFromObjects: return an array of sprites
2017-11-29 07:35:26 -06:00
Michael Hadley
a0b4362979
createFromObjects: allow sprite to have any origin while still matching Tiled
2017-11-29 07:25:04 -06:00
Michael Hadley
ee5190660c
Tilemap: upgraded version of createFromObjects from v2
2017-11-28 22:40:48 -06:00
Michael Hadley
68634a0deb
Tilemap & layer methods: FilterTiles & CreateFromTiles
2017-11-28 20:49:24 -06:00
Michael Hadley
80185eb5eb
Fill update: jsdocs & allow fill to update tile collisions + faces
2017-11-26 09:19:57 -06:00
Michael Hadley
6ca7c9ecfd
Copy update: copy all tile props and recalculate faces within dest region
2017-11-26 08:58:38 -06:00
Michael Hadley
8ec6528d20
Tilemap & layers: replace v2 raycasting with getTilesWithinShape
2017-11-26 07:55:44 -06:00
Michael Hadley
c31147df19
Add filtering options to forEachTile, GetTilesWithin, GetTilesWithinWorldXY
2017-11-25 18:03:21 -06:00
Michael Hadley
557ac4fe6e
Add GetTilesWithinWorldXY method to tilemap and layers
2017-11-25 08:42:19 -06:00
Michael Hadley
4c34d09955
Optional snapToFloor parameter added to WorldToTile methods
2017-11-25 07:08:06 -06:00
Michael Hadley
7844927256
Image layers added to Tilemap
2017-11-24 09:15:02 -06:00
Michael Hadley
d3aa842bfe
Adding collision prop to Tilemap
2017-11-24 08:23:40 -06:00
Michael Hadley
fa8178f47b
Port of ImageCollection from v2
2017-11-24 08:21:09 -06:00
Michael Hadley
e19de28932
Tilemap & layers now recalc faces (with a parameter for disabling recalc)
2017-11-21 19:18:34 -06:00
Michael Hadley
105dc755ce
Tilemap & layers: optimized SetCollision methods
...
v2 was structured in a way where a full pass through ALL tiles would occur if SetCollisionBetween or SetCollisionByExclusion was used. That's a huge penalty for large tilemaps, so this version duplicates some loop code for the sake of speed.
2017-11-20 20:08:50 -06:00
Michael Hadley
3f14382951
Make naming consistent for accessing individual tiles (e.g. getTile vs getTileAt)
2017-11-18 15:41:26 -06:00
Michael Hadley
759252a078
Better handling of resizing a tilemap
...
Force the tilesets and tiles to inherit their tile size from the tilemap
2017-11-18 15:40:27 -06:00
Michael Hadley
b5fb0b8879
Refactor in order to update TilemapCreator & TilemapFactory
2017-11-17 15:55:12 -06:00
Michael Hadley
49854bfd1b
Format Typo
2017-11-17 15:49:32 -06:00
Michael Hadley
b8e8d9d3aa
Made data structure for maps and layers more explicit via classes & default props
2017-11-17 13:16:39 -06:00
Michael Hadley
3266974ea0
Tilemap & layer WorldXY methods: get, has, put, remove
2017-11-17 07:58:33 -06:00
Michael Hadley
b34d18e10c
World to Tile conversion on maps and layers - both accounting for camera scroll
2017-11-16 20:36:45 -06:00
Michael Hadley
205675c387
Tilemap: prevent methods from acting on a static tilemap layer & warn user
2017-11-16 19:58:35 -06:00
Michael Hadley
b34f8a9dcc
Associate tilemap layer data with the static or dynamic tilemap layer that "owns" it
...
This enforces 1x tilemap layer data <-> 1x static/dynamic tilemap layer and allows the Tilemap instance to look up the static/dynamic tilemap layer when needed.
2017-11-16 19:55:17 -06:00
Michael Hadley
83b7df2a73
Tilemap: destroy, removeAllLayers, setTileSize
2017-11-16 19:09:28 -06:00
Michael Hadley
63fb2e863f
Tilemap & layer: ReplaceByIndex, FindByIndex, SwapByIndex
2017-11-16 19:08:58 -06:00
Michael Hadley
e6c6d1ddce
TIlemap & layers: GetTileAtWorldXY
2017-11-16 13:27:52 -06:00
Michael Hadley
c2268f3dee
PutTile, RemoveTile & Tile#Copy
2017-11-16 13:09:07 -06:00
Michael Hadley
2b08daff32
Tilemap: modularize empty map generators & add createBlankDynamicLayer
2017-11-16 11:44:24 -06:00