Richard Davey
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7d39bf9217
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Tidy return statements
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2020-10-02 10:57:14 +01:00 |
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Richard Davey
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ef2d4f6d7a
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Tilemaps.Components.GetWorldToTileXYFunction is a new function that returns the correct conversion function to use.
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2020-10-02 10:56:44 +01:00 |
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Richard Davey
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2537e3ff70
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Tilemaps.Components.GetWorldToTileXFunction is a new function that returns the correct conversion function to use.
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2020-10-02 10:37:41 +01:00 |
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Richard Davey
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3352bd800c
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Restored previous version #4992
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2020-10-02 10:37:30 +01:00 |
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Richard Davey
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92b431646a
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Tilemaps.Components.GetWorldToTileYFunction is a new function that returns the correct type of translation to use.
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2020-10-02 10:31:02 +01:00 |
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Richard Davey
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f1c85fc220
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Tilemaps.Components.HexagonalWorldToTileY is a new function that converts world Y coordinates from pixels to hexagonal tile Y coordinates.
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2020-10-02 10:30:53 +01:00 |
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Richard Davey
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cb09374f9d
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Tilemaps.Components.StaggeredWorldToTileY is a new function that converts world Y coordinates from pixels to staggered tile Y coordinates.
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2020-10-02 10:30:43 +01:00 |
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Richard Davey
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17df0f7135
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Restored to previous version. #4992
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2020-10-02 10:30:30 +01:00 |
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Richard Davey
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398bdf4314
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Tilemap.hexSideLength is a new property that holds the length of the hexagon sides, if using Hexagonal Tilemaps.
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2020-10-02 10:30:08 +01:00 |
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Richard Davey
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24437485af
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Fixed static function #4992
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2020-10-02 10:19:13 +01:00 |
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Richard Davey
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ba4be029be
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Create TilemapOrientationType.js
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2020-10-02 10:18:57 +01:00 |
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Richard Davey
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a8bd2204f2
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Fixed updatePixelXY and prioritied orthogonal maps. #4992
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2020-10-02 09:52:40 +01:00 |
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Richard Davey
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9caadeb364
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Lint fix. #4992
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2020-10-02 09:49:39 +01:00 |
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Richard Davey
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555c47e773
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Moved Tilemap const declarations to the correct place. #4992
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2020-10-02 09:48:44 +01:00 |
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Richard Davey
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c3c35322c4
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Merge pull request #4992 from svipal/master
Preliminary PR for isometric support
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2020-10-02 09:42:47 +01:00 |
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samme
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2223aebffb
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Don't update center before separation
Should be unnecessary now
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2020-10-01 10:44:40 -07:00 |
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samme
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9a348409e3
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Update center after separation
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2020-10-01 10:42:30 -07:00 |
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Richard Davey
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6bc858e332
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Moved out OBJFile and updated PipelineManager
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2020-10-01 18:00:02 +01:00 |
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Richard Davey
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53baaba392
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Update help.js
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2020-10-01 17:56:52 +01:00 |
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Richard Davey
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3baecb19d4
|
Moved old mesh pipeline and code into own folder
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2020-10-01 17:56:49 +01:00 |
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Richard Davey
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427b1aa019
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New dist scripts for Phaser 3D
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2020-10-01 17:56:23 +01:00 |
|
Richard Davey
|
239edd5296
|
Preparing for beta 8
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2020-10-01 17:38:47 +01:00 |
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Richard Davey
|
4b5450d136
|
Expose Basic ShaderLib, add Program, Attribute and Uniform handlers
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2020-10-01 17:19:13 +01:00 |
|
Richard Davey
|
21cf8bcf78
|
Create ShaderChunk.js
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2020-10-01 16:16:18 +01:00 |
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Richard Davey
|
6c1a9282c6
|
Added all of the shader chunks
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2020-10-01 16:16:12 +01:00 |
|
Richard Davey
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8c3226dc91
|
New shader bundler script
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2020-10-01 16:15:00 +01:00 |
|
Richard Davey
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bf17d061f7
|
Geometry, VAO and Renderer updated ready for shader build
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2020-10-01 14:29:53 +01:00 |
|
Richard Davey
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755ff068f0
|
Update CHANGELOG-v3.50.md
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2020-10-01 13:48:30 +01:00 |
|
Richard Davey
|
2d43561e1a
|
WebGLRenderer.vaoExtension is a new property that holds a reference to the Vertex Array Object WebGL Extension, if supported by the browser.
|
2020-10-01 13:48:27 +01:00 |
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Richard Davey
|
0a695e6061
|
Material can store its own transient properties, rather than using a Map
|
2020-10-01 12:16:08 +01:00 |
|
Richard Davey
|
4238505ee2
|
Update Renderer.js
|
2020-10-01 12:15:54 +01:00 |
|
Richard Davey
|
f9617bd0be
|
The RenderState class
|
2020-10-01 12:15:47 +01:00 |
|
Richard Davey
|
dd99853cdb
|
Created all of the WebGL state handling functions
|
2020-10-01 12:15:29 +01:00 |
|
Richard Davey
|
e0d4e84d45
|
Update CHANGELOG-v3.50.md
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2020-10-01 10:57:17 +01:00 |
|
Richard Davey
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d8992ccf9d
|
WebGLRenderer.instancedArraysExtension is a new property that holds the WebGL Extension for instanced array drawing, if supported by the browser.
|
2020-10-01 10:57:13 +01:00 |
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Richard Davey
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23d6c68f1c
|
Update Renderer.js
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2020-09-30 17:45:12 +01:00 |
|
Richard Davey
|
b05d7f5481
|
Starting core renderer
|
2020-09-30 17:45:05 +01:00 |
|
Richard Davey
|
a30675d1fd
|
Update CHANGELOG-v3.50.md
|
2020-09-30 17:08:00 +01:00 |
|
Richard Davey
|
c0bfb6a61c
|
Added basic Camera and Frustum
|
2020-09-30 17:07:57 +01:00 |
|
Richard Davey
|
3baa34bea5
|
Create Mesh.js
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2020-09-30 17:07:40 +01:00 |
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Richard Davey
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ee7804f515
|
Matrix4.getInverse is a new method that takes a Matrix4, copies it to the current matrix, then returns the inverse of it.
|
2020-09-30 17:07:32 +01:00 |
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Richard Davey
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1907bda5ee
|
Update GameObjectFactory.js
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2020-09-30 16:30:12 +01:00 |
|
Richard Davey
|
5313356fb0
|
Added basic Geometry
|
2020-09-30 15:30:50 +01:00 |
|
Richard Davey
|
6ab0803469
|
Fixed path
|
2020-09-30 15:11:42 +01:00 |
|
Richard Davey
|
e94d19b6eb
|
Update CHANGELOG-v3.50.md
|
2020-09-30 15:10:51 +01:00 |
|
Richard Davey
|
abf7756e19
|
Starting to flesh out the Layer3D Plugin basics
|
2020-09-30 15:10:48 +01:00 |
|
Richard Davey
|
1c2c479689
|
Include Layer3D if feature enabled
|
2020-09-30 15:09:57 +01:00 |
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Richard Davey
|
f8d7e823d7
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Quaternion.setFromRotationMatrix is a new method that will set the rotation of the quaternion from the given Matrix4.
|
2020-09-30 15:09:35 +01:00 |
|
Richard Davey
|
0a8252bbe1
|
Updated Webpack configs to support Layer3D Plugin
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2020-09-30 15:07:47 +01:00 |
|
Richard Davey
|
9afaf5f2c0
|
Moved RGB class
|
2020-09-30 14:16:13 +01:00 |
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