Commit graph

147 commits

Author SHA1 Message Date
Richard Davey
d7af904bfa Added Matter velocity, angularVelocity and force methods 2019-05-21 14:23:32 +01:00
Richard Davey
478d6989c5 Expose the Matter.Body module 2019-05-20 17:13:05 +01:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
a6341a97a8 Fixed Types references 2019-05-09 15:32:53 +01:00
Richard Davey
2008438919 Added new Matter World config def 2019-05-09 15:31:59 +01:00
Richard Davey
1531288301 Matter Types 2019-05-09 12:34:27 +01:00
Richard Davey
fda7772d3f Fixed jsdocs to flag arguments as optional. Fix #4506 2019-05-03 18:23:39 +01:00
Richard Davey
09487bbfc6 Added new resetCollisionIDs method re: #4334 2019-04-08 10:34:52 +01:00
Richard Davey
e017691c68 The ScaleMode Component has been removed from every Game Object, and along with it the scaleMode property and setScaleMode method. These did nothing anyway as they were not hooked to the render pipeline and scale mode should be set on the texture, not the Game Object. Fix #4413 2019-03-24 23:07:27 +00:00
Richard Davey
42cb39749f Matter and Snapshot typedefs 2019-02-13 15:22:29 +00:00
Richard Davey
b50e1c78b5 Lots more jsdoc tweaks and improvements 2019-02-12 15:01:54 +00:00
Richard Davey
ccaae460a4 Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
Richard Davey
62399a3aa5 Removed un-used package 2019-02-10 17:33:51 +00:00
Richard Davey
0ab61ac6de When the Matter World creates its wall bounds, the left and right walls now extend further up and down than before, so that in a 4-wall setting there are no gaps in the corners, which previously allowed for fast moving objects that hit a corner intersection point to sometimes travel through it. 2019-02-09 16:27:20 +00:00
Richard Davey
fd8d75ab02 Refactored the Pointer Constraint to make it work more like a real pointer does, added missing events, added full jsdocs. 2019-02-09 16:02:21 +00:00
Richard Davey
7041601893 Added drag events to Pointer Constraint 2019-02-09 14:58:42 +00:00
Richard Davey
bb83f4803e Testing Pointer events. 2019-02-08 19:46:23 +00:00
Richard Davey
5f03d2cd5e Testing Composite.remove, instead of removeBody. 2019-02-08 19:46:13 +00:00
Richard Davey
60542a25cc Numerous jsdoc and TS related fixes 2019-02-04 17:16:08 +00:00
Richard Davey
4f6f6ee72f Lots of jsdoc and type fixes 2019-01-31 12:19:01 +00:00
Richard Davey
bc962c25dc All listeners use the new Events 2019-01-18 13:41:43 +00:00
Richard Davey
8b35743943 Matter Events added 2019-01-17 15:47:27 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
49c2868746 All default width/height values are now taken from the Scale Manager, not the Game Config 2019-01-11 15:57:57 +00:00
Richard Davey
30dda882eb Matter.TileBody.setFromTileCollision no longer checks if the shape is concave or convex before modifying the vertices, as the update to the Matter.js lib in 3.12 stopped this from working with Tiled collision shapes. 2019-01-08 11:50:21 +00:00
Richard Davey
566df734a0 MatterSprite would set its type property to be Image. It now sets it to be Sprite as it should do. 2019-01-04 14:16:10 +00:00
Richard Davey
cc55ee73cf Changing scaleX or scaleY on a MatterImage or MatterSprite would cause the body scale to become distorted as the setters didn't use the correct factor when resetting the initial scale. Fix #4206 2018-12-12 12:07:16 +00:00
Richard Davey
2780babe10 Final Doc Jam merge 2018-12-03 15:16:23 +00:00
Richard Davey
956a0913b8 Added new jsdocs 2018-10-22 12:12:31 +01:00
Richard Davey
4c4421c47f Docjam merge 2018-10-19 12:32:43 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
a9063604dc Replace @readOnly with @readonly 2018-10-09 13:40:00 +01:00
Richard Davey
099489e26d Added missing class desc 2018-10-01 14:44:30 +01:00
Richard Davey
c237209bb8 Added new jsdocs 2018-09-28 12:19:21 +01:00
Richard Davey
534814adb0
Merge pull request #4065 from rgk/patch-4
Matter.js Force Component Docs
2018-09-28 11:03:34 +01:00
Richard Davey
9c5876ffb0 Skip conditional if fromVerts given. Correctly set parts reference. 2018-09-26 14:15:38 +01:00
Richard Davey
80f7539a41 Matter.verts, available via this.matter.verts from within a Scene, is a quick way of accessing the Matter Vertices functions. 2018-09-26 14:13:03 +01:00
Richard Davey
df7245e3c5 Added all of the new Matter debug rendering options 2018-09-26 14:12:20 +01:00
Richard Davey
eb09c35056 The poly-decomp library, as used by Matter.js, has been updated to 0.3.0. 2018-09-26 11:08:55 +01:00
Robert Kowalski
bf38ce9fd4
Revsions based on Comments
Updated, better?
2018-09-25 11:31:18 -04:00
Robert Kowalski
0020745544
Quick space. 2018-09-25 07:15:11 -04:00
Robert Kowalski
185b19787e
Matterjs Gravity Component Doc 2018-09-25 07:14:32 -04:00
Robert Kowalski
5d0d84fe55
Matter.js Force Component Docs
Checking if I did this well before I start jumping into multiple files.
2018-09-25 04:46:30 -04:00
Richard Davey
89b9f42f3e Adding jsdocs 2018-09-24 23:20:43 +01:00
Richard Davey
5fe6dbbe0c Added more jsdocs 2018-09-13 08:09:44 +01:00
jf908
4f5b43e0ed
Allow matter js bodies to render their debug graphics individually 2018-09-04 18:45:54 +01:00
Richard Davey
da64e41b2f Fixed Matter require call freaking out webpack 2018-08-22 15:54:00 +01:00
Richard Davey
65fb366ecd Matter updated to 0.14.2. Fix #3929 2018-08-22 14:01:35 +01:00
Richard Davey
a98b3c3b15 In Matter.js if you scaled a Body it would only scale correctly once, due to the way Matter handles scaling internally. We now automatically reset the Matter scale before applying the new value, which allows you to keep the Phaser and Matter object scales in sync. Fix #3785 #3951 2018-08-21 15:55:39 +01:00
Michael Hadley
7675615b70 Update matter copy with bug fix from liabru/matter-js@4e04043fe0 2018-08-05 21:29:49 -05:00