photonstorm
|
5b85c910cb
|
New lineIntersectLine() function working nicely.
|
2014-01-28 17:13:07 +00:00 |
|
photonstorm
|
82cb66f47b
|
Updated intersects code, tilemap collision is running again. Still finding gravity pushing sprites through tiles.
|
2014-01-28 06:52:56 +00:00 |
|
photonstorm
|
bd66be1804
|
Updated Tilemap classes and further tests.
|
2014-01-14 22:34:41 +00:00 |
|
photonstorm
|
e7c2b6ae9c
|
Fixed nearly all of the tilemap examples to use the new tilemap system.
|
2014-01-14 00:31:58 +00:00 |
|
photonstorm
|
ce4cf531d4
|
Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
|
2013-12-30 16:54:00 +00:00 |
|
photonstorm
|
b2c680811b
|
New unified Tiled loader.
|
2013-12-18 13:02:01 +00:00 |
|
photonstorm
|
ea3802a556
|
Lots of new tilemap code in here. If your game relies on tilemaps then please don't update to this commit unless you want to help debugging!
|
2013-12-05 18:12:16 +00:00 |
|
photonstorm
|
f22159e257
|
Updated documentation.
|
2013-11-28 15:57:09 +00:00 |
|
photonstorm
|
a9a46bfbbf
|
Lots of documentation updates and new Loader examples.
|
2013-11-27 16:33:49 +00:00 |
|
photonstorm
|
299115ca5d
|
The entire Phaser library has been updated to match the new JSHint configuration.
|
2013-11-25 04:40:04 +00:00 |
|
photonstorm
|
13a2cc2feb
|
Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
|
2013-11-25 03:13:04 +00:00 |
|
photonstorm
|
f3ea68aad3
|
Extracting the correct area from a layer, debug displaying it and preparing for collision.
|
2013-10-15 05:41:42 +01:00 |
|
photonstorm
|
dd695e066f
|
More tilemap tweaks.
|
2013-10-14 19:37:52 +01:00 |
|
photonstorm
|
cf414394c3
|
Tileset working, map coming next.
|
2013-10-11 06:30:28 +01:00 |
|
photonstorm
|
b868c2cb1b
|
Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.
|
2013-10-11 04:42:11 +01:00 |
|
photonstorm
|
ebc4e5dc3d
|
New examples HTML page added.
|
2013-10-08 12:52:20 +01:00 |
|
Richard Davey
|
ca113b85aa
|
More docs coming on.
|
2013-10-01 16:39:39 +01:00 |
|
Richard Davey
|
305b12d76b
|
Adding docs.
|
2013-10-01 15:01:46 +01:00 |
|
Richard Davey
|
257cbe3be8
|
Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too.
|
2013-09-23 03:26:08 +01:00 |
|
Richard Davey
|
89b00db103
|
Tilemap Rendering is working :)
|
2013-09-12 00:55:27 +01:00 |
|
Richard Davey
|
48ed27dfcc
|
Finished off RenderTexture. Sprites can now accept a RenderTexture or a key when you create them. RenderTextures are also now stored in the cache under their own key, making re-using them across other Sprites much easier. Also ported over all of the Tilemap classes, but need to get them rendering.
|
2013-09-11 02:57:36 +01:00 |
|