Nicolas Ferrero
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18060a841e
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RenderTexture would not update texture size on resize
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2019-09-10 17:03:52 +03:00 |
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Richard Davey
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5b10c07d2e
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ArcadePhysics.Body.checkWorldBounds would incorrectly report as being on the World bounds if the blocked.none flag had been toggled elsewhere in the Body. It now only sets if it toggles a new internal flag
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2019-09-05 16:06:08 +01:00 |
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Richard Davey
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fc5630cb72
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The displayWidth and height should never be negative.
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2019-08-30 19:35:52 +01:00 |
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Richard Davey
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67e28efd2e
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Removed dead code
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2019-08-30 03:47:58 +01:00 |
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Richard Davey
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e3039ffb64
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Added antialiasGL option
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2019-08-29 11:46:58 +01:00 |
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Richard Davey
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24f0187028
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Preparing for 3.20 dev
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2019-08-28 12:03:38 +01:00 |
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Richard Davey
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6887e7b4f0
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JSDoc fix
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2019-08-28 12:00:19 +01:00 |
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Richard Davey
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7d2eaae693
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The Container renderer functions will now read the childs alpha property, instead of _alpha , allowing it to work with more variety of custom children.
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2019-08-08 14:03:23 +01:00 |
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Richard Davey
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35c2f9c28a
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Bumped version
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2019-08-08 13:30:36 +01:00 |
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Richard Davey
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ca74b85b75
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Better Sound Manager type
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2019-08-07 18:20:19 +01:00 |
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Richard Davey
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5a255eceed
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Fixed Tween Event defs. Fix #4666
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2019-08-07 13:46:50 +01:00 |
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Richard Davey
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d5cd37a9ac
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Texture.remove is a new method that allows you to remove a Frame from a Texture based on its name. Fix #4460
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2019-08-07 13:03:00 +01:00 |
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Richard Davey
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6c04d99039
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Frame.destroy will now null the Frames reference to its parent texture, glTexture and clear the data and customData objects.
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2019-08-07 12:59:23 +01:00 |
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Richard Davey
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b5d9ba3891
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Added namespace for TS
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2019-08-07 12:47:51 +01:00 |
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Richard Davey
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bf3a424dfd
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It was not possible to set the zoom value of the Scale Manager back to 1 again, having changed it to a different value. Fix #4633
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2019-08-07 12:47:40 +01:00 |
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Richard Davey
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f872b1ece9
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Updated docs
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2019-08-07 12:20:17 +01:00 |
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Richard Davey
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5dd75b64fc
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Pointer.updateWorldPoint is a new method that takes a Camera and then updates the Pointers worldX and worldY values based on the cameras transform
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2019-08-07 12:10:50 +01:00 |
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Richard Davey
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717258e3f1
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Docs update
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2019-08-05 14:07:36 +01:00 |
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Richard Davey
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9f15b5a96b
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Removed scale abs, as deeper effects unknown
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2019-08-03 11:08:22 +01:00 |
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Richard Davey
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cc85ec1d35
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Fixed scaleX and scaleY
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2019-08-02 17:28:46 +01:00 |
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Richard Davey
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95678284de
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-08-02 01:51:56 +01:00 |
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Richard Davey
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c1767e404f
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Fixed scaleX and scaleY to handle negative scales and added rotation fix
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2019-08-02 01:50:02 +01:00 |
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Richard Davey
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f5ead70206
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Merge pull request #4685 from jcyuan/patch-1
fix `intensity` parameter type for typescript
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2019-08-01 22:11:02 +01:00 |
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Richard Davey
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87a685dccc
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Calling CanvasTexture.update will now automatically call refresh if running under WebGL. This happens for both draw and drawFrame , meaning you no longer need to remember to call refresh after drawing to a Canvas Texture in WebGL, keeping it consistent with the Canvas renderer.
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2019-08-01 19:27:47 +01:00 |
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Richard Davey
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6e2d22e5cb
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jsdoc update
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2019-08-01 17:44:20 +01:00 |
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J.C
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f3ce3c9359
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fix intensity type
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2019-08-01 16:19:32 +08:00 |
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J.C
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ddae8f97fc
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fix intensity type
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2019-08-01 16:15:52 +08:00 |
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Richard Davey
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0de2695b07
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PhysicsEditorParser has now been exposed under the Phaser.Physics.Matter namespace, so you can call methods on it directly.
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2019-07-26 18:15:26 +01:00 |
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Richard Davey
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718f75b797
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TransformMatrix.rotation now returns the properly normalized rotation value
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2019-07-26 14:20:38 +01:00 |
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Richard Davey
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14faabcadf
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Updated docs
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2019-07-26 14:19:44 +01:00 |
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Richard Davey
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64b3e834d3
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Testing rotation fix
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2019-07-25 17:57:20 +01:00 |
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Richard Davey
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cf0b872636
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CreateDOMContainer will now use div.style.cssText to set the inline styles of the container, so it now works on IE11. Fix #4674
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2019-07-24 15:16:08 +01:00 |
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Richard Davey
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9e9d264973
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getPixels defaults to 0x0
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2019-07-21 16:18:21 +01:00 |
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Richard Davey
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08c09b539d
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Added enableDebug and removeDebug from the Input Plugin, allowing you to create debug shapes to test where input hit areas are.
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2019-07-19 15:16:10 +01:00 |
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Richard Davey
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aceecf0b95
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InputManager.resetCursor will now check if the canvas element still exists before resetting the cursor on it. Fix #4662
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2019-07-19 14:32:07 +01:00 |
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Richard Davey
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3a85d8bdc8
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Added the new Geometry type properties
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2019-07-18 10:36:11 +01:00 |
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Richard Davey
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f4002471d7
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Updated context lost / restored handlers
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2019-07-17 16:38:00 +01:00 |
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Richard Davey
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80c0f59b09
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GameObjectCreator.remove is a new static function that will remove a custom Game Object creator type.
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2019-07-17 14:36:10 +01:00 |
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Richard Davey
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4887696bfa
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GameObjectFactory.remove is a new static function that will remove a custom Game Object factory type.
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2019-07-17 14:36:02 +01:00 |
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Richard Davey
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e710bec68b
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The WebAudioSoundManager will now remove the document touch handlers even if the Promise fails, preventing it from throwing a rejection handler error.
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2019-07-17 14:35:10 +01:00 |
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Richard Davey
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75968a1ab0
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PluginManager.removeGameObject is a new method that allows you to de-register custom Game Object types from the global Game Object Factory and/or Creator. Useful for when custom plugins are destroyed and need to clean-up after themselves.
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2019-07-17 14:34:00 +01:00 |
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Richard Davey
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630382e88d
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Added Game Object type look ahead and state for custom batching.
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2019-07-16 17:41:08 +01:00 |
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Richard Davey
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907d0dd4f2
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Render Texture snapshot methods now work across WebGL and Canvas
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2019-07-15 17:03:04 +01:00 |
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Richard Davey
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2df5335991
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Added snapshotCanvas method
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2019-07-15 17:02:46 +01:00 |
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Richard Davey
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41d007fe67
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Origin.updateDisplayOrigin no longer applies a Math.floor to the display origins, allowing you to have a 0.x origin for a Game Object that only has a width or height of 1. This fixes issues with things like 1x1 rectangles displaying incorrectly during rendering.
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2019-07-15 16:30:08 +01:00 |
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Richard Davey
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7d2b34f8ed
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Warn if invalid texture source
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2019-07-15 15:42:25 +01:00 |
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Richard Davey
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58865f2c34
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The WebGL Lost and Restored Context callbacks were never removed, which could cause them to hold onto stale references. Fix #3610
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2019-07-15 15:28:46 +01:00 |
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Richard Davey
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53076e09d1
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Update ScaleManager.js
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2019-07-15 15:28:31 +01:00 |
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Richard Davey
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b5662db113
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New context lost / restored events
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2019-07-15 15:28:23 +01:00 |
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Richard Davey
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ea2365a77d
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The SmoothedKeyControl minimum zoom a Camera can go to is now 0.001. Previously it was 0.1. This is to make it match the minimum zoom a Base Camera can go to. Fix #4649
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2019-07-15 10:56:32 +01:00 |
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