Richard Davey
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d3c70002ea
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Removed use of _tempMatrix from all renderers
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2020-11-06 09:44:29 +00:00 |
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Richard Davey
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4ba2b0eb7b
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All swapped to using renderer matrices to make pipelines smaller
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2020-10-28 16:52:59 +00:00 |
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Richard Davey
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12c8ddfd05
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Use getXRound
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2020-09-29 18:05:39 +01:00 |
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Richard Davey
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fb849ae0dc
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The ParticleManagerWebGLRenderer now calculates its transform matrix differently, splitting out the parent matrix and factoring in follow offsets separately. This fixes numerous issues with particle emitters being incorrectly offset when added to Containers. Fix #5319 #5195 #4739 #4691
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2020-09-23 11:50:00 +01:00 |
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Richard Davey
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6a966e3f3b
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
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Richard Davey
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951457c881
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As a result of the change to the shader, all uses of the WebGL Util function getTintAppendFloatAlphaAndSwap have been replaced with getTintAppendFloatAlpha instead.
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2020-09-14 15:02:13 +01:00 |
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Richard Davey
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d198818d80
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Game Objects now call the new Pipeline Manager methods directly
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2020-09-09 13:05:18 +01:00 |
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Richard Davey
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786f78e91d
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Particle Emitter Game Objects now support rendering in Light2d.
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2020-07-16 15:32:06 +01:00 |
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Richard Davey
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99af20aa68
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The Particle Emitter Game Object WebGL Renderer function has been updated to support multi-texture units.
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2020-07-15 18:03:36 +01:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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78e1ef9df0
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Particle Emitters and Containers can now have geometry masked children
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2019-04-15 16:46:47 +01:00 |
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Richard Davey
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754ae7caa2
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Particle Emitters can now be masked
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2019-04-12 17:46:52 +01:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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4b27b37a0c
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Added texture and unit arguments to batchQuad and batchTri , fixing the y2k bug.
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2018-12-12 11:08:52 +00:00 |
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Richard Davey
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6f8759c186
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Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0 ) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects.
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2018-11-30 10:27:25 +00:00 |
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Richard Davey
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0a035353fa
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lint fix
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2018-08-03 01:04:25 +01:00 |
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Richard Davey
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7313573161
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The ParticleEmitterManager now has the Transform component. This means you can now set the position, rotation or scale of the Emitter Manager, and it will influence every Emitter it is rendering. The Managers transform is mixed with that of the Camera. This works in both Canvas and WebGL.
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2018-07-31 23:21:07 +01:00 |
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Richard Davey
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4481795d32
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Swapped to using getX / getY
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2018-07-27 00:53:00 +01:00 |
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Richard Davey
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8873bdcbf6
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Fixed pipeline method call
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2018-07-26 23:50:54 +01:00 |
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Richard Davey
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fc5eb2511c
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Particles using a blend mode wouldn't render correctly after the updates in 3.11. If the blend mode changes during the processing of an emitter manager it'll now correctly rebind the texture, stopping the particles from vanishing. Fix #3851
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2018-07-23 01:39:21 +01:00 |
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Richard Davey
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106e32a4f5
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Removed un-used imports
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2018-07-19 13:26:11 +01:00 |
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Richard Davey
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ec5bd1912e
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GameObject.willRender now takes a Camera as its only argument and uses it within the check. This has allowed me to remove 23 duplicate checks spread across the various Game Objects, all of which did the same thing, saving both KB and CPU time as the flags were being checked twice in most cases.
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2018-07-19 13:19:02 +01:00 |
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Richard Davey
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5ba80defb7
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Pass GO to setPipeline
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2018-07-11 16:23:44 +01:00 |
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Richard Davey
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82b15c8695
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Removed drawEmitterManager and moved to emitter render function
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2018-07-11 14:40:36 +01:00 |
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Felipe Alfonso
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4f8ddd73bb
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Merge branch 'master' into containers
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2018-03-29 12:35:40 -03:00 |
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Richard Davey
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91008232ad
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jsdoc fixes
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2018-03-29 13:12:07 +01:00 |
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Felipe Alfonso
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e0f678d1ff
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Merge branch 'master' into containers
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2018-03-28 20:49:00 -03:00 |
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Richard Davey
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747f09af86
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jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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Felipe Alfonso
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d544701495
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parentMatrix added to individual game object render function
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2018-03-27 14:49:09 -03:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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8cd5e772d8
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Added jsdocs
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2018-02-06 19:22:20 +00:00 |
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Felipe Alfonso
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71a6360a7b
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Pipeline components added
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2018-01-29 18:46:48 -03:00 |
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Felipe Alfonso
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80d9ef42b3
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ParticleEmitterManager webgl rendering added
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2018-01-24 22:10:30 -03:00 |
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Richard Davey
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d8f1ba03e9
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Moved repository location
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2018-01-09 21:43:56 +00:00 |
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