Commit graph

32 commits

Author SHA1 Message Date
Felipe Alfonso
d216793595 Texture Filtering and Repeat property 2017-05-19 21:16:45 -04:00
Felipe Alfonso
f84f4e626c Graphics canvas texture generation 2017-05-10 21:24:57 -03:00
Felipe Alfonso
8be3ee40c9 Graphics Emtpy Texture generation 2017-05-10 20:36:11 -03:00
photonstorm
3647e28427 Added Texture.getFrameNames which is handy for things like atlas imports or sprite sheets. 2017-04-28 04:30:32 +01:00
photonstorm
8264351f75 Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc. 2017-04-26 16:03:22 +01:00
photonstorm
6aa2fb009b Renamed Texture Parsers to follow conventions elsewhere in the library. Started on SS from Atlas. 2017-04-18 15:31:30 +01:00
photonstorm
01a542303a Config based SS rip. 2017-04-11 17:22:22 +01:00
Felipe Alfonso
aa8f0820c0 Resource clean up and adapted batches to allow shader swapping 2017-04-05 19:01:44 -03:00
Richard Davey
e588ff511a Added Texture.has(frame) check 2017-04-05 17:04:55 +01:00
Richard Davey
81aa09d732 Added Layer actions for create, createMultiple, rotation around a fixed point, rotation by distance, and positioning around a circle. 2017-03-28 03:09:59 +01:00
Richard Davey
4158196f73 Sprite Sheets now add __BASE entry. 2017-03-27 23:38:34 +01:00
Richard Davey
fa61e4b11d Set a default frame for sprite sheets and atlases. 2017-03-27 23:38:27 +01:00
photonstorm
4832c65666 Added createCanvas method to the Texture Manager. 2017-03-14 16:37:32 +00:00
Richard Davey
91bb3c8a98 Frame calculates its center automatically now (to avoid Sprites having to do it every time they're created, as it'll never change once the Frame is set). 2017-03-02 02:06:53 +00:00
Richard Davey
6626870fcf Adding DEFAULT and MISSING images to Game Config and the Texture Manager. 2017-02-07 12:43:20 +00:00
Richard Davey
7999f72d81 Moved GetObjectValue into utils/object 2017-02-04 05:39:37 +00:00
Richard Davey
7c06670f90 Added Loader.SpriteSheet, now using a new config object rather than a bunch of arguments. 2017-02-04 05:36:06 +00:00
Richard Davey
ce3bb7d1fa Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added. 2017-01-26 04:06:10 +00:00
photonstorm
c338ecb390 Fixed trimmed frames issue. 2017-01-24 16:34:51 +00:00
Felipe Alfonso
5e1e495240 Rotated texture frames added 2017-01-23 15:30:25 -03:00
photonstorm
4b7330f701 TextureSource creates glTexture if required. 2017-01-20 18:51:25 +00:00
Felipe Alfonso
ba4b4b9892 Update SpriteBatch to work properly with Transform 2017-01-20 14:58:41 -03:00
Richard Davey
4ac4d406b2 Hooked up SpriteBatch. 2017-01-19 23:20:36 +00:00
Richard Davey
270504923d Fixed Scale Mode references. 2017-01-18 14:48:02 +00:00
Richard Davey
9235d6fe58 Lots of Canvas Renderer fixes.
Merged CONST with Phaser export.
Fixed GetObjectValue check.
Added drawImage data to Frame.
2017-01-16 22:44:02 +00:00
photonstorm
d557d13d25 Added in new Util functions, and fixed some left-over ES6 values. 2016-12-15 17:15:47 +00:00
photonstorm
6585297fbf Lots of Math component exports added.
Restructured Phaser export file, finally removing it out of the Boot folder.
Fixed several broken math functions.
2016-12-13 16:12:25 +00:00
photonstorm
903b703245 Added Multi Atlas loader support and fixed issue with Set.each iteration. 2016-12-08 16:23:04 +00:00
Richard Davey
07f3756761 Creates a __BASE entry for the atlas.
Defaults to __BASE if no texture frame was found in the atlas (may consider replacing with blank texture)
2016-12-07 10:58:35 +00:00
Richard Davey
5e0bbd7028 Fixed ability for it to load multi-part files and parse atlas data. 2016-12-07 10:50:10 +00:00
Richard Davey
04ecaefc48 Lots of noise removal and fixed loader processing queue. 2016-12-07 01:13:17 +00:00
photonstorm
7cf7eadb1f Added in the new Texture Manager and all Parsers. 2016-12-06 16:18:28 +00:00