Richard Davey
|
d19ad4976d
|
Merged Advanced Physics with core.
|
2013-06-26 05:44:56 +01:00 |
|
Richard Davey
|
ec845155eb
|
After hours and hours of debugging, polygon to polygon collision is now working perfectly :)
|
2013-06-21 23:39:29 +01:00 |
|
Richard Davey
|
829a1b00e4
|
Brand new physics system finally (mostly) working. Some poly issues to resolve, but it's running well.
|
2013-06-18 19:37:09 +01:00 |
|
Richard Davey
|
0a7513240a
|
Refactor completed. Now to tie the physics and sprites together.
|
2013-06-14 18:54:12 +01:00 |
|
Richard Davey
|
533a4c2e30
|
Commiting before a small refactor of Shapes and Joints
|
2013-06-14 17:55:07 +01:00 |
|
Richard Davey
|
dd8962d4b5
|
After a mammoth debugging session we now have advanced physics colliding and responding accurately :)
|
2013-06-14 15:18:41 +01:00 |
|
Richard Davey
|
114d1d2fbf
|
Compiling, but not yet running correctly. Need to add body renderer next.
|
2013-06-14 04:13:00 +01:00 |
|
Richard Davey
|
038cb213e8
|
Starting merge of the Advanced Physics classes and splitting off Flixel physics into ArcadePhysics.
|
2013-06-13 17:15:16 +01:00 |
|