Commit graph

1745 commits

Author SHA1 Message Date
Richard Davey
c882b52a3a Fixed an issue where changing the viewport or size of a Camera belonging to a RenderTexture, it wouldn't impact the rendering and objects will still render outside of the viewport range. It's now converted to a proper gl scissor rect by the renderer, meaning you can limit the area rendered to by adjusting the internal Render Texture cameras viewport. Fix #4243 2018-12-18 13:35:53 +00:00
Richard Davey
7ee0a717f5 Container.getFirst was using an incorrect Array Utils function GetFirstElement, when it should have been using GetFirst. It now uses the correct function. Fix #4244 2018-12-18 12:12:47 +00:00
Richard Davey
90c7d4d0e8 Removed un-needed argument 2018-12-18 12:12:38 +00:00
Richard Davey
56fa0a119e RenderTexture.fill in WebGL would use gl.clear and a clear color to try and fill the Render Texture. This only worked for full-canvas sized RenderTextures that didn't have a camera zoom applied. It has now been swapped to use the drawFillRect method of the Texture Tint Pipeline, allowing it to work properly regardless of camera zoom or size. 2018-12-18 11:31:42 +00:00
Richard Davey
bc9d3511e1 When using RenderTexture.fill, the alpha argument would be ignored in Canvas mode. It's now used when filling the RenderTexture. 2018-12-18 09:55:23 +00:00
Richard Davey
1bf9be5e12 Animation.stop guard. 2018-12-13 13:03:54 +00:00
Richard Davey
7ea03169e7
Merge pull request #4183 from DottieDot/setFont-fix
setFont fix (also fixes #4141)
2018-12-12 11:30:38 +00:00
Richard Davey
5c6d1cbe17
Merge pull request #4214 from matosummer/master
Add link to bitmaptext
2018-12-12 11:27:00 +00:00
Richard Davey
4b27b37a0c Added texture and unit arguments to batchQuad and batchTri, fixing the y2k bug. 2018-12-12 11:08:52 +00:00
Richard Davey
d70ecfca8c
Merge pull request #4215 from snowbillr/update-group-creator-and-factory-param-type
update type param for group factory and creator methods
2018-12-08 15:02:13 +00:00
Richard Davey
da0d9802de Fixed typo 2018-12-06 16:59:53 +00:00
Richard Davey
2fe4d536a9 Updated docs 2018-12-06 15:59:22 +00:00
Richard Davey
e6f5d0144e Added Animation.chain method to queue an animation to start when the current one ends. 2018-12-06 15:57:52 +00:00
Richard Davey
cd80b27ea6 Updated jsdocs 2018-12-06 15:39:57 +00:00
Richard Davey
8fe2e30635 Removed update event 2018-12-06 15:34:15 +00:00
Richard Davey
9e78553a48 reverse no longer needs the argument. play and playReverse can now take an Animation instance as an argument, not just a key. 2018-12-06 15:28:32 +00:00
Bill Reed
df9365cae6 update type param for group factory and creator methods 2018-12-05 11:32:47 -05:00
Mato
87be97aaf0
Add link to bitmaptext 2018-12-05 16:29:18 +07:00
Richard Davey
6f8759c186 Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects. 2018-11-30 10:27:25 +00:00
Richard Davey
b0df6892b5 The Canvas SetTransform method would save the context state, but it wasn't restored at the end in the following Game Objects: Dynamic Bitmap Text, Graphics, Arc, Curve, Ellipse, Grid, IsoBox, IsoTriangle, Line, Polygon, Rectangle, Star and Triangle. These now all restore the context, meaning if you're using non-canvas sized cameras in Canvas mode, it will now render beyond just the first custom camera. 2018-11-27 13:54:59 +00:00
Taran van Groenigen
e181a98aa2
Fixed a mistake that would cause fontFamily to hold all font data when using the font shorthand & fixes photonstorm/phaser#4141
I noticed this while investigating photonstorm/phaser#4141
2018-11-22 09:40:10 +01:00
Richard Davey
18af31ffb7 Fixed how dead particles are managed, reduced gc churn and reset particle positions. Also removed un-needed stable sort. 2018-11-21 11:53:46 +00:00
Richard Davey
fca695f632 Removed Particle.index as it's no longer required 2018-11-21 11:53:21 +00:00
Richard Davey
db0be54737 Fixed breaking Tween loop change and implemented PathFollower startAt in a slightly different way 2018-11-21 10:17:48 +00:00
Richard Davey
ab85d480a7 Added setState method. 2018-11-21 02:24:54 +00:00
Richard Davey
f1fdc5dcf5 Changing TileSprite.width or TileSprite.height will now flag the texture as dirty and call updateDisplayOrigin, allowing you to resize TileSprites dynamically in both Canvas and WebGL. 2018-11-20 15:32:15 +00:00
Richard Davey
c1771ecdac Merge branch 'master' of https://github.com/photonstorm/phaser 2018-11-20 11:02:31 +00:00
Richard Davey
8cd45a72b2 ESLint fixes 2018-11-20 11:02:19 +00:00
Richard Davey
96b9db5cb7
Merge pull request #4150 from samme/docs/misc
Docs updates
2018-11-20 10:45:54 +00:00
Diego Teixeira
f45ee83fc4
Using statAt
Including usage to startAt for startFollow method
2018-11-19 14:54:56 -02:00
Richard Davey
a6ef139f20 Added fill method. 2018-11-19 11:10:27 +00:00
Richard Davey
51223c518a Added Graphics.fill and Graphics.stroke 2018-11-19 11:09:53 +00:00
Richard Davey
202c6c9c1a Added nextFrame and previousFrame to the Animation component 2018-11-16 14:34:09 +00:00
Richard Davey
e584fbfb8f Tidying up erase code 2018-11-13 15:27:42 +00:00
Richard Davey
5147fb281a Added new Blend Modes. 2018-11-13 15:10:25 +00:00
Richard Davey
76918e76b0 ERASE tests 2018-11-13 10:32:24 +00:00
Richard Davey
a1273e42b8 Added ERASE blend mode 2018-11-13 10:31:56 +00:00
Richard Davey
06688eedd8 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-11-10 04:22:51 +00:00
Richard Davey
ceb9910780 Added erase method for clearing parts of a Render Texture. 2018-11-10 04:22:47 +00:00
samme
83e2de2baf Docs for Group
Add GroupClassTypeConstructor type
2018-11-07 09:40:31 -08:00
Richard Davey
43e76a7c45
Merge pull request #4129 from samme/docs/events
Docs for input and physics events
2018-11-07 16:18:17 +00:00
Richard Davey
885e45391c
Merge pull request #4136 from Waclaw-I/dead-particles-pool-fix
Array of dead particles is now being filled up with dead particles.
2018-11-07 16:15:02 +00:00
Richard Davey
929aca014a Merge branch 'master' of https://github.com/photonstorm/phaser 2018-11-07 16:13:10 +00:00
Richard Davey
01bcb6b91f
Merge pull request #4144 from stuartkeith/patch-1
fixed - cameraFilter bitmask doesn't work for values < 0
2018-11-07 16:12:37 +00:00
Richard Davey
979fc7341f The cameraFilter property of a Game Object will now allow full bitmasks to be set (a value of -1), instead of just those > 0 2018-11-07 16:12:28 +00:00
Richard Davey
8ea2bffb9c Render Textures created larger than the size of the default canvas would be automatically clipped when drawn to in WebGL. They now reset the gl scissor and drawing height property in order to draw to their full size, regardless of the canvas size. Fix #4139 2018-11-07 16:01:21 +00:00
Richard Davey
601c7696c3 Game Objects have a new property called state. 2018-11-07 15:11:59 +00:00
Stuart Keith
3b422260ea
Update DOMElementCSSRenderer.js 2018-11-04 11:22:02 +00:00
Richard Davey
e34d759928 Removed sortGameObjects and getTopGameObject methods 2018-11-01 12:12:06 +00:00
Richard Davey
d912189b91 Added the Extern Game Object 2018-10-29 23:07:30 +00:00
Piotr 'Waclaw I' Hanusiak
893310d5bb array of dead particles is now being filled up with dead particles. 2018-10-29 22:19:57 +01:00
Richard Davey
d740ca2302 Use QR decomposition or it all goes wrong! 2018-10-26 19:38:30 +01:00
Richard Davey
7441ff90ae The Dynamic Bitmap Text Canvas Renderer was creating a new data object every frame for the callback. It now uses the callbackData object instead, like the WebGL renderer does. 2018-10-25 14:11:23 +01:00
Richard Davey
4c73be9dbd The data object being sent to the Dynamic Bitmap Text callback now has a new property parent, which is a reference to the Bitmap Text instance that owns the data object (thanks ornyth) 2018-10-25 14:10:12 +01:00
samme
7ff8d51f98 Docs for input and physics events 2018-10-24 12:14:44 -07:00
Richard Davey
d13984f460 Added jsdocs 2018-10-19 18:32:10 +01:00
Richard Davey
0b3d54a198 Added jsdocs 2018-10-19 18:29:36 +01:00
Richard Davey
104eeabbf6 Removed verticalAdjust property as it never worked and isn't needed now 2018-10-19 18:29:28 +01:00
Richard Davey
c14fb4b764 Updated formatting. 2018-10-19 13:35:30 +01:00
Richard Davey
38743135eb
Merge pull request #4101 from DotTheGreat/TextStyle_setStyle-fix
Text style setStyle/setFont fix
2018-10-19 13:31:15 +01:00
Richard Davey
8bbe96d610
Merge pull request #4111 from darkwebdev/patch-1
Fix Phaser.GameObjects.Shape#setStrokeStyle JSDoc
2018-10-19 13:17:43 +01:00
Richard Davey
c9a4a240f8 The Rectangle Shape object wouldn't render if it didn't have a stroke, or any other objects on the display list 2018-10-19 13:08:05 +01:00
Richard Davey
4c4421c47f Docjam merge 2018-10-19 12:32:43 +01:00
Richard Davey
d41a01ac39 Updated docs 2018-10-18 13:27:56 +01:00
Timur Manyanov
9020e64d7b
Fix Phaser.GameObjects.Shape#setStrokeStyle JSDoc
This should fix TypeScript definitions, that at the moment lead to unexpected behavior (cause color is passed instead of a line width).
At the moment definition looks like this:
```setStrokeStyle(color?: number, alpha?: number): this;```
2018-10-14 00:44:01 +02:00
Richard Davey
a0d3137f76 Shapes and Graphics now set textures correctly (after batch texture changes) 2018-10-12 15:09:21 +01:00
Richard Davey
9dc53d1e5a The WebGLRenderer method canvasToTexture has a new optional argument noRepeat which will stop it from using gl.REPEAT entirely. This is now used by the Text object to avoid it potentially switching between a REPEAT and CLAMP texture, causing texture black-outs 2018-10-12 15:08:53 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
a9063604dc Replace @readOnly with @readonly 2018-10-09 13:40:00 +01:00
Taran van Groenigen
c841adcba4
Removed whitespaces from empty lines 2018-10-09 11:50:21 +02:00
Taran van Groenigen
af664dc699
Removed two tabs 2018-10-09 11:32:52 +02:00
Taran van Groenigen
4e2bd36ca5
A string now uses the same default values as an object passed into setFont 2018-10-09 11:28:02 +02:00
Taran van Groenigen
9a2a0ad45f
TextStyle.setStyle & TextStyle.setFont now set fontSize, fontStyle & fontFamily when font is a string
TextStyle.setFont now sets fontFamily, fontSize, and fontStyle when "font" is a string. 
TextStyle.setStyle calls TextStyle.setFont when "font" is overridden.
This fixes an issue where TextStyle.update(true) overrides TextStyle._font
2018-10-09 11:13:23 +02:00
Richard Davey
4d13702c33 The Particle Emitter Manager has been given a NOOP method called setBlendMode to stop warnings from being thrown if you added an emitter to a Container in the Canvas renderer. Fix #4083 2018-10-05 16:31:43 +01:00
Richard Davey
0f929bf0cc TileSprites that were set to be interactive before they had rendered once wouldn't receive a valid input hit area, causing input to fail. They now define their size immediately, allowing them to be made interactive without having rendered. Fix #4085 2018-10-05 16:27:42 +01:00
Richard Davey
66445c9fb1 If you set pixelArt to true in your game config (or antialias to false) then TileSprites will now respect this when using the Canvas Renderer and disable smoothing on the internal fill canvas. 2018-10-02 13:30:45 +01:00
Richard Davey
e48d6bfb01 If you pass zero as the width or height when creating a TileSprite it will now use the dimensions of the texture frame as the size of the TileSprite. Fix #4073 2018-10-02 13:13:51 +01:00
Richard Davey
143957d24a You can now set the maxLights value in the Game Config, which controls the total number of lights the Light2D shader can render in a single pass. The default is 10. Be careful about pushing this too far. More lights = less performance. Close #4081 2018-10-02 11:09:58 +01:00
Richard Davey
8b5d0a3af1 Text.setFont, Text.setFontFamily, Text.setFontStyle and Text.setStroke will no longer re-measure the parent Text object if their values have not changed. 2018-09-29 11:21:31 +01:00
Richard Davey
37076516e2
Merge branch 'master' into docs/arcade-physics-2 2018-09-28 11:07:44 +01:00
Richard Davey
3944e580cc Fixed an error in the batchSprite methods in the Canvas and WebGL Renderers that would incorrectly set the frame dimensions on Sprites with the crop component. This was particularly noticeable on Sprites with trimmed animation frames 2018-09-27 16:49:52 +01:00
Richard Davey
5ad4c8dc2b All of the Animation Events now pass the Game Object as the final argument, this includes animationstart, animationrestart, animationrepeat, animationupdate and animationcomplete. 2018-09-27 15:55:16 +01:00
Richard Davey
d8fcde46c3 When using CanvasTexture.refresh or Graphics.generateTexture it would throw WebGL warnings like 'bindTexture: Attempt to bind a deleted texture'. This was due to the Frames losing sync with the glTexture reference used by their TextureSource. Fix #4050 2018-09-27 14:16:22 +01:00
Richard Davey
b45df05ddb Updated to get the frame names 2018-09-27 14:15:58 +01:00
samme
adb2181a8a Add docs for groups and Arcade.Factory 2018-09-26 12:25:09 -07:00
Richard Davey
684838aabe Polygon.setTo can now take a string of space separated numbers when creating the polygon data, i.e.: '40 0 40 20 100 20 100 80 40 80 40 100 0 50'. This update also impacts the Polygon Shape object, which can now also take this format as well. 2018-09-26 11:01:48 +01:00
Richard Davey
ef3f6c0348 The Shape.Line object was missing a lineWidth property unless you called the setLineWidth method, causing the line to not render in Canvas only. Fix #4068 2018-09-26 09:33:09 +01:00
Richard Davey
91f15a9046
Merge pull request #4060 from felipeprov/master
Fixed possible typo on UpdateList#shutdown
2018-09-25 15:56:43 +01:00
Richard Davey
2812bff0ee Sprites now have preDestroy method, which is called automatically by destroy. The method destroys the Animation component, unregistering the remove event in the process and freeing-up resources. Fix #4051 2018-09-25 15:11:15 +01:00
Richard Davey
e94d92518d GameObjects added to and removed from Containers no longer listen for the shutdown event at all 2018-09-25 15:00:23 +01:00
Felipe Provenzano
731a495c24 Fixed possible typo on UpdateList#shutdown 2018-09-23 22:03:18 +02:00
Richard Davey
7f835da1e1 Fixed Rectangle hit area coordinates 2018-09-20 11:49:24 +01:00
Richard Davey
deb14bdb60 Correct ellipse sizing 2018-09-18 17:21:55 +01:00
Richard Davey
9b812f8394 Calling setFrame on a TileSprite wouldn't change the frame, it would just change the frame size. Fix #4039 2018-09-18 11:18:00 +01:00
Richard Davey
754fc4f622 RenderTexture.resize wouldn't correctly resize the texture under WebGL. Fix #4034 2018-09-17 11:48:34 +01:00
Richard Davey
9aaa640601 Finished Shape documentation 2018-09-15 11:18:09 +01:00
Richard Davey
fcaa2bfc4f Completing Game Object jsdocs 2018-09-15 10:31:10 +01:00
Richard Davey
7722207dbd Remove texture deletion. 2018-09-13 13:23:24 +01:00
Richard Davey
f285cf4854 Trim the font style 2018-09-13 13:23:11 +01:00
Richard Davey
2f98bd5092 DisplayList now destroys children directly. 2018-09-13 09:29:48 +01:00