photonstorm
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0584d3eadf
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P2 collision groups and callbacks working as expected, new example done.
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2014-03-13 09:14:12 +00:00 |
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photonstorm
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94448d2497
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P2 postBroadphase example and handler done. Group.enableBodyDebug added. Sprites no longer remove bodies from the world if exists = false, instead they set safeDestroy to true, which removes the body on the next preUpdate, to avoid mid-step destruction issues.
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2014-03-13 07:29:23 +00:00 |
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photonstorm
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fc788f909c
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P2 Body Begin and End Contact events done and working nicely.
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2014-03-12 15:26:20 +00:00 |
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photonstorm
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274fd4a7e9
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You can now hitTest against P2 bodies + example created.
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2014-03-12 13:26:27 +00:00 |
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photonstorm
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abf26df741
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New P2 examples and fixed Body debug assignment parameter.
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2014-03-12 06:25:29 +00:00 |
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photonstorm
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cb5a8c7515
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Renamed px2p and p2px to: pxm and mpx (px to meters and meters to px). Also removed from Math.
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2014-03-12 00:07:27 +00:00 |
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photonstorm
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a6467f9b60
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Fixed Arcade, Ninja and P2 enable methods. Modified core Physics enable. Added world enable test.
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2014-03-11 01:11:08 +00:00 |
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photonstorm
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13ff8985e1
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Merged @georgiee p2 BodyDebug and reformatted for jshint pass. Looks awesome :) #536
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2014-03-10 15:25:43 +00:00 |
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Georgios Kaleadis
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569770ed21
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update
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2014-03-10 14:28:44 +01:00 |
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Georgios Kaleadis
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95e2081f3a
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more p2 fixes
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2014-03-10 13:17:37 +01:00 |
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Georgios Kaleadis
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c611d51751
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minimal runable new p2 integration
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2014-03-10 13:15:05 +01:00 |
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photonstorm
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3e93f24583
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New split physics system is implemented. Still tidying-up, but ArcadePhysics, P2 and Ninja Physics are in and configured. Lots more examples required, and tilemap collision mostly broken in Arcade at the moment. Time to implement in Ninja.
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2014-03-06 06:29:19 +00:00 |
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photonstorm
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22b1ce9b9d
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Added Phasers new Physics Manager and restored the pre-1.1.4 ArcadePhysics system. The new manager can handle multiple physics systems running in parallel, which could be extremely useful for lots of games.
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2014-03-05 02:36:08 +00:00 |
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