Richard Davey
|
2c8a5d3446
|
Renamed translate, rotate and scale to make them more explicit
|
2019-06-06 17:41:42 +01:00 |
|
Richard Davey
|
caf6f30bde
|
Update CHANGELOG.md
|
2019-06-06 15:58:26 +01:00 |
|
Richard Davey
|
89fe081f74
|
Added new Tiled Object and Object Layer defs. Fix #4364
|
2019-06-06 11:20:40 +01:00 |
|
Richard Davey
|
3da69ade29
|
Tilemap.createDynamicLayer would fail if you called it without setting the x and y arguments, even though they were flagged as being optional. Fix #4508
|
2019-06-06 10:43:46 +01:00 |
|
Richard Davey
|
04ec7b26a1
|
Tilemap.createBlankDynamicLayer would fail if you provided a string for the tileset as the base tile width and height were incorrectly read from the tileset argument. Fix #4495
|
2019-06-06 10:29:28 +01:00 |
|
Richard Davey
|
bb0da190d0
|
Update CHANGELOG.md
|
2019-06-05 23:40:29 +01:00 |
|
Richard Davey
|
458c592596
|
Changing the radius of an Arc Game Object wouldn't update the size, causing origin issues. It now updates the size and origin correctly in WebGL. Fix #4542
|
2019-06-05 23:02:59 +01:00 |
|
Richard Davey
|
e32ec8636f
|
Update CHANGELOG.md
|
2019-06-05 22:48:15 +01:00 |
|
Richard Davey
|
f90619d593
|
Update CHANGELOG.md
|
2019-06-05 22:46:59 +01:00 |
|
Richard Davey
|
3aa742c79a
|
Update CHANGELOG.md
|
2019-06-05 15:31:29 +01:00 |
|
Richard Davey
|
bf44dd25e6
|
Update CHANGELOG.md
|
2019-06-04 19:13:53 +01:00 |
|
Richard Davey
|
b084ef4497
|
Update CHANGELOG.md
|
2019-06-04 18:54:41 +01:00 |
|
Richard Davey
|
c792cfccf7
|
Update CHANGELOG.md
|
2019-06-04 15:46:19 +01:00 |
|
Richard Davey
|
018c234a15
|
Update CHANGELOG.md
|
2019-06-01 10:53:08 +01:00 |
|
Richard Davey
|
d0f1475350
|
Update CHANGELOG.md
|
2019-05-30 22:30:29 +01:00 |
|
Richard Davey
|
061ff9e9e7
|
Update CHANGELOG.md
|
2019-05-30 22:28:47 +01:00 |
|
Richard Davey
|
e4cc8f74a1
|
Update CHANGELOG.md
|
2019-05-30 22:15:50 +01:00 |
|
Richard Davey
|
df0b474638
|
Added getTopCenter, getBottomCenter, getLeftCenter and getRightCenter
|
2019-05-29 16:27:31 +01:00 |
|
Richard Davey
|
09318530a4
|
Matter.Factory.fromVertices can now take a vertices path string as its vertexSets argument, as well as an array of vertices.
|
2019-05-29 14:50:57 +01:00 |
|
Richard Davey
|
3c52a3b27a
|
Pass the pointers array in directly, no need to iterate them all every time
|
2019-05-28 21:31:54 +01:00 |
|
Richard Davey
|
f7a374b096
|
Update CHANGELOG.md
|
2019-05-28 17:28:01 +01:00 |
|
Richard Davey
|
a39c0c87c7
|
Update CHANGELOG.md
|
2019-05-28 17:08:33 +01:00 |
|
Richard Davey
|
21b3f2a1ab
|
Update CHANGELOG.md
|
2019-05-28 16:58:55 +01:00 |
|
Richard Davey
|
4ab7fe164e
|
Update CHANGELOG.md
|
2019-05-28 11:39:06 +01:00 |
|
Richard Davey
|
b649ec3783
|
Update CHANGELOG.md
|
2019-05-24 19:30:16 +01:00 |
|
Richard Davey
|
b9ae4685ca
|
Update CHANGELOG.md
|
2019-05-23 17:19:34 +01:00 |
|
Richard Davey
|
8e4632fb51
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2019-05-22 19:19:36 +01:00 |
|
Richard Davey
|
d2dac14f9f
|
Update CHANGELOG.md
|
2019-05-22 19:19:32 +01:00 |
|
Richard Davey
|
d7af904bfa
|
Added Matter velocity, angularVelocity and force methods
|
2019-05-21 14:23:32 +01:00 |
|
Richard Davey
|
9959dce57e
|
Passing a Frame object to Bob.setFrame would fail, as it expected a string or integer. It now checks the type of object, and if a Frame it checks to make sure it's a Frame belonging to the parent Blitter's texture, and if so sets it. Fix #4516
|
2019-05-17 14:00:39 +01:00 |
|
Richard Davey
|
3504819b33
|
The CameraManager would incorrectly destroy the default Camera in its shutdown method, meaning that if you used a fixed mask camera and stopped then resumed a Scene, the masks would stop working. The default camera is now destroyed only in the destroy method. Fix #4520
|
2019-05-17 13:54:55 +01:00 |
|
Richard Davey
|
0ac5d7b8d9
|
There was some test code left in the DOMElementCSSRenderer file that caused getBoundingClientRect to be called every render. This has been removed, which increases performance significantly for DOM heavy games.
|
2019-05-17 13:43:55 +01:00 |
|
Richard Davey
|
e23a86d45a
|
The default BaseShader vertex shader has a new uniform uResolution which is set during the Shader init and load to be the size of the Game Object to which the shader is bound.
|
2019-05-16 17:44:59 +01:00 |
|
Richard Davey
|
f792fce9cb
|
The default BaseShader vertex shader will now set the fragCoord varying to be the viewport height minus the y inPosition. This will give the correct y axis in the fragment shader, causing 'inverted' shaders to display normally when using the default vertex code.
|
2019-05-16 17:30:30 +01:00 |
|
Richard Davey
|
48bf3d2b5e
|
Update CHANGELOG.md
|
2019-05-14 09:46:33 +01:00 |
|
Richard Davey
|
48a9925ed1
|
Update CHANGELOG.md
|
2019-05-14 09:44:08 +01:00 |
|
Richard Davey
|
725130bc40
|
Update CHANGELOG.md
|
2019-05-14 09:37:41 +01:00 |
|
Richard Davey
|
06d1618e29
|
Preparing for 3.18 dev
|
2019-05-10 18:32:03 +01:00 |
|
Richard Davey
|
ca66db35ed
|
Updated Change Log and README
|
2019-05-10 16:05:32 +01:00 |
|
Richard Davey
|
f9315bac3f
|
Updated Scene config types
|
2019-05-10 14:39:35 +01:00 |
|
Richard Davey
|
5dfea01d61
|
Update CHANGELOG.md
|
2019-05-10 12:28:12 +01:00 |
|
Richard Davey
|
edb0a8bfc2
|
Update CHANGELOG.md
|
2019-05-09 15:32:58 +01:00 |
|
Richard Davey
|
3b19b87ed2
|
Update CHANGELOG.md
|
2019-05-08 23:47:23 +01:00 |
|
Richard Davey
|
6609046905
|
Update CHANGELOG.md
|
2019-05-08 22:13:04 +01:00 |
|
Richard Davey
|
18a924c39c
|
Passing an _array_ of configuration objects to physics.add.group would ignore them and none of the children would be assigned a physics body. Fix #4511
|
2019-05-07 16:17:28 +01:00 |
|
Richard Davey
|
71db4ab24e
|
Update CHANGELOG.md
|
2019-05-04 12:50:54 +01:00 |
|
Richard Davey
|
fda7772d3f
|
Fixed jsdocs to flag arguments as optional. Fix #4506
|
2019-05-03 18:23:39 +01:00 |
|
Richard Davey
|
f0a25f4b9a
|
Update CHANGELOG.md
|
2019-05-03 17:38:41 +01:00 |
|
Richard Davey
|
40b325accf
|
A Camera will pause following a Game Object for the duration of the Camera Pan Effect, as the two will clash over the Camera scroll position
|
2019-05-02 10:51:46 +01:00 |
|
Richard Davey
|
f9482ef580
|
BaseCache.getKeys is a new method that will return all keys in use in the current cache, i.e. this.cache.shader.getKeys() .
|
2019-05-02 02:27:29 +01:00 |
|