Richard Davey
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d6b03415b5
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Merge pull request #4978 from samme/fix/arcade-body-coordinates
Arcade Physics fixes
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2020-02-04 11:21:14 +00:00 |
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Svipal
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a8b60cf946
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fixed dynamic layer rendering
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2020-02-04 04:57:28 +01:00 |
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samme
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7d5673a0c7
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Fix wrong body dimensions from a scaled game object
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2020-02-01 17:25:15 -08:00 |
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samme
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a312d03843
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Docs for Phaser.Physics.Arcade.StaticBody
`offset` is read only
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2020-02-01 16:30:25 -08:00 |
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samme
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c07c57f9f8
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Correct center
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2020-02-01 16:27:02 -08:00 |
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samme
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a13d623743
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Correct dimensions from game object
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2020-02-01 16:20:46 -08:00 |
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samme
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37c64dc0a9
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Correct center in constructor
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2020-02-01 16:19:10 -08:00 |
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samme
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34176becb5
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Correct position in constructor
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2020-02-01 16:18:52 -08:00 |
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Svipal
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fd29e96a5d
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changed orientation to be part of the layer, really cleaned up API. Started tests on the dynamic layer. Trying to understand getTileAt bug
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2020-01-30 15:58:07 +01:00 |
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Svipal
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70cbdc0925
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preparing for WIP PR 4
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2020-01-29 20:32:08 +01:00 |
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Svipal
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c4739dc01d
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Merge branch 'master' of https://github.com/svipal/phaser
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2020-01-29 20:28:06 +01:00 |
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Svipal
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95df0be94a
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changed orientation localisation to layer, will make easier the fixing of pixelwidth and height and makes more sense overall
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2020-01-29 20:27:40 +01:00 |
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svipal
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cf348779dc
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Merge pull request #4 from photonstorm/master
Keeping up with master again.
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2020-01-29 19:28:09 +01:00 |
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Svipal
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d6489d1146
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preparing WIP PR 2
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2020-01-29 19:21:27 +01:00 |
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Svipal
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ccbff39074
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preparing WIP PR
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2020-01-29 19:20:25 +01:00 |
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Svipal
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a82b27ce6f
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added deep copy, doesn't change anything , this.orientation in the tile still bugging
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2020-01-29 19:01:22 +01:00 |
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Richard Davey
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2a7cfb65dd
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Update README.md
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2020-01-29 17:23:41 +00:00 |
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Richard Davey
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231b60890a
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Update README.md
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2020-01-29 17:21:03 +00:00 |
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Svipal
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050325bff0
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tried to pin down where the orientation became undefined, no success.
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2020-01-29 17:42:39 +01:00 |
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Richard Davey
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0813dcbadc
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Update CHANGELOG.md
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2020-01-29 12:48:19 +00:00 |
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Richard Davey
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e4c158c883
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Merge pull request #4968 from JasonHK/jsdoc
Fixed `this` return types
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2020-01-29 11:48:43 +00:00 |
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Richard Davey
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72f0395eec
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Update TransformMatrix.js
Added missing braces.
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2020-01-29 11:48:11 +00:00 |
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Jason Kwok
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e63ca85ba1
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Reverted phaser.d.ts
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2020-01-29 14:16:23 +08:00 |
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Richard Davey
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6fa800cff4
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Update CHANGELOG.md
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2020-01-28 23:25:54 +00:00 |
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Richard Davey
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52b3176771
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Update MatterTileBody.js
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2020-01-28 23:25:51 +00:00 |
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Richard Davey
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d56a6c8790
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MatterTileBody now extends EventEmitter , meaning you can listen to collision events from Tiles directly and it will no longer throw errors about gameObject.emit not working. Fix #4967
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2020-01-28 23:25:12 +00:00 |
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Richard Davey
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b8d2a5b792
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Undef or null
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2020-01-28 16:13:59 +00:00 |
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Richard Davey
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ef641a104f
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Update Rope.js
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2020-01-28 12:59:11 +00:00 |
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Richard Davey
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7ce48c20de
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Update Rope.js
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2020-01-28 12:50:22 +00:00 |
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Richard Davey
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ddf535c6c3
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Rope can now draw vertex debug to a Graphics instance
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2020-01-28 12:46:35 +00:00 |
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Richard Davey
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c357b5e56d
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Added alignment property
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2020-01-28 12:46:11 +00:00 |
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Richard Davey
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0a4b3e3785
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Update RopeCanvasRenderer.js
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2020-01-28 12:46:03 +00:00 |
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Richard Davey
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5a6b274510
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Update CHANGELOG.md
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2020-01-27 23:35:55 +00:00 |
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Richard Davey
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0eaf0c47b5
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Respect Camera.renderToGame property
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2020-01-27 23:35:52 +00:00 |
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Richard Davey
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91dbd42d44
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Camera.renderToGame is a new property used in conjunction with renderToTexture . It controls if the Camera should still render to the Game canvas after rendering to its own texture or not. By default, it will render to both, but you can now toggle this at run-time.
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2020-01-27 23:35:39 +00:00 |
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Svipal
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f1e1ab1941
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cleaned up some useless files
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2020-01-27 21:40:17 +01:00 |
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samme
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bc39e70412
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Fix centering Body in setSize()
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2020-01-27 11:15:06 -08:00 |
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Svipal
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95d2ff9996
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need to compare across commits to understand regression regarding this.x
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2020-01-27 20:12:53 +01:00 |
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Richard Davey
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54aebfc842
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Removed NOOPs and fixed UV projection for vertical atlas frames
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2020-01-27 15:15:19 +00:00 |
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Richard Davey
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3d7af7f59d
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Update CHANGELOG.md
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2020-01-27 14:48:53 +00:00 |
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Richard Davey
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4de9d52769
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Animation.setCurrentFrame will no longer try to call setOrigina or updateDisplayOrigin if the Game Object doesn't have the Origin component, preventing unknown function errors.
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2020-01-27 14:48:50 +00:00 |
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svipal
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208c77f3fd
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Merge pull request #3 from photonstorm/master
getting up to date with master again
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2020-01-26 22:53:30 +01:00 |
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Svipal
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946857f756
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pixel changes
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2020-01-26 22:51:01 +01:00 |
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Jason Kwok
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ec25759747
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Fixed this return types for Phaser.GameObjects.Zone
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2020-01-26 21:52:37 +08:00 |
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Jason Kwok
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8e82f22858
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Fixed this return types for Phaser.GameObjects.Text
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2020-01-26 21:43:48 +08:00 |
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Jason Kwok
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192e03c932
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Fixed this return types for Phaser.GameObjects.Sprite
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2020-01-26 21:36:59 +08:00 |
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Jason Kwok
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4578a9e13c
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Fixed this return types for Phaser.GameObjects.Quad
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2020-01-26 21:26:34 +08:00 |
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Jason Kwok
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fca63274e2
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Fixed this return types for Phaser.GameObjects.Particles.Zones.EdgeZone
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2020-01-26 21:21:25 +08:00 |
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Jason Kwok
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022fa20673
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Fixed this return types for Phaser.GameObjects.Particles.EmitterOp
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2020-01-26 21:18:14 +08:00 |
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Jason Kwok
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270f7b33a3
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Fixed this return types for Phaser.GameObjects.Particles.ParticleEmitterManager
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2020-01-26 21:15:30 +08:00 |
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