Richard Davey
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ce3bb7d1fa
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Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added.
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2017-01-26 04:06:10 +00:00 |
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photonstorm
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c338ecb390
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Fixed trimmed frames issue.
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2017-01-24 16:34:51 +00:00 |
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Felipe Alfonso
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5e1e495240
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Rotated texture frames added
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2017-01-23 15:30:25 -03:00 |
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photonstorm
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4b7330f701
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TextureSource creates glTexture if required.
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2017-01-20 18:51:25 +00:00 |
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Felipe Alfonso
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ba4b4b9892
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Update SpriteBatch to work properly with Transform
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2017-01-20 14:58:41 -03:00 |
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Richard Davey
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4ac4d406b2
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Hooked up SpriteBatch.
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2017-01-19 23:20:36 +00:00 |
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Richard Davey
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270504923d
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Fixed Scale Mode references.
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2017-01-18 14:48:02 +00:00 |
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Richard Davey
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9235d6fe58
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Lots of Canvas Renderer fixes.
Merged CONST with Phaser export.
Fixed GetObjectValue check.
Added drawImage data to Frame.
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2017-01-16 22:44:02 +00:00 |
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photonstorm
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d557d13d25
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Added in new Util functions, and fixed some left-over ES6 values.
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2016-12-15 17:15:47 +00:00 |
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photonstorm
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6585297fbf
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Lots of Math component exports added.
Restructured Phaser export file, finally removing it out of the Boot folder.
Fixed several broken math functions.
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2016-12-13 16:12:25 +00:00 |
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photonstorm
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903b703245
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Added Multi Atlas loader support and fixed issue with Set.each iteration.
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2016-12-08 16:23:04 +00:00 |
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Richard Davey
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07f3756761
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Creates a __BASE entry for the atlas.
Defaults to __BASE if no texture frame was found in the atlas (may consider replacing with blank texture)
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2016-12-07 10:58:35 +00:00 |
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Richard Davey
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5e0bbd7028
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Fixed ability for it to load multi-part files and parse atlas data.
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2016-12-07 10:50:10 +00:00 |
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Richard Davey
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04ecaefc48
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Lots of noise removal and fixed loader processing queue.
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2016-12-07 01:13:17 +00:00 |
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photonstorm
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7cf7eadb1f
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Added in the new Texture Manager and all Parsers.
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2016-12-06 16:18:28 +00:00 |
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