Commit graph

10492 commits

Author SHA1 Message Date
Christian Aistleitner
cbf3957a33 Allow non-zero min in FromPercent
`FromPercent` silently assumed `min` to be 0. Shifting the result by
`min` makes it work as documented and gives a value between `min` and
`max`.

Our uses of `FromPercent` only have `min` at 0, so there is no
regression in our code. This is merely a fix for 3rd party users.
2021-01-31 21:08:46 +01:00
Richard Davey
c9b68c167a Bail out of Device tests if running inside a Web Worker 2021-01-19 09:40:59 +00:00
Richard Davey
e0d22da461 IE9 polyfills are no longer part of the core build 2021-01-19 09:40:30 +00:00
Richard Davey
5e1da21c4d Created new IE9 specific build 2021-01-19 09:40:09 +00:00
Richard Davey
332d9c85cb BlitterWebGLRenderer was calling an out-dated function setRenderDepth instead of addToRenderList 2021-01-14 17:09:04 +00:00
Richard Davey
a7498e5994 Preparing for 3.53.0 dev 2021-01-14 11:35:44 +00:00
Richard Davey
9116eddf99 Some Bitmap Text fonts were not rendering under Canvas due to the way in which the texture offset was calculated. It now uses the __BASE frame to get the texture offset, rather than the first frame in the set. Fix #5462 #5501 2021-01-14 11:06:04 +00:00
Richard Davey
b1697f5e09 Merge branch 'master' of https://github.com/photonstorm/phaser 2021-01-14 10:19:38 +00:00
Richard Davey
357a4fc82d AtlasJSONFile, AtlasXMLFile, BitmapFontFile and UnityAtlasFile will now call File.pendingDestroy, clearing up the resources it used during load and emiting a missing FILE_COMPLETE event. Fix #5495 2021-01-14 10:19:24 +00:00
Richard Davey
b9162847bb
Merge pull request #5498 from lackhand/patch-1
Update Mesh.js documentation around panZ
2021-01-14 10:02:12 +00:00
Richard Davey
a5ffb59eb2
Merge pull request #5503 from kainage/banner-url-color
Transparent background for banner gameURL
2021-01-14 09:57:47 +00:00
Richard Davey
5bae5c5eb6
Merge pull request #5499 from lackhand/patch-2
Fix typo in GenerateVerts.js
2021-01-14 09:54:19 +00:00
Richard Davey
d1ece18c93 The method TilemapLayer.weightedRandomize has changed so that the parameter weightedIndexes is now first in the method and is non-optional. Previously, it was the 5th parameter and incorrectly flagged as optional. This change was made to the docs but not the parameters, but now works according to the docs 2021-01-14 09:48:16 +00:00
kainage
1e0bae4e21 Use transparent background for banner gameURL to support different browser color themes 2021-01-13 22:33:05 -08:00
Andrew Cunningham
36b3de1748
Make GenerateVertsResults verts -> vertices
Update typedefs to match the new spelling.
2021-01-13 18:46:07 -05:00
Andrew Cunningham
56fc62a21a
Fix typo in GenerateVerts.js
The result contains `["verts"]`, but the caller expects [`["vertices"]`](d67c93646c/src/gameobjects/mesh/Mesh.js (L705)). Better to expand the field name (IMO).
2021-01-13 18:36:33 -05:00
Andrew Cunningham
724c2f59d5
Update Mesh.js documentation around panZ
This adds warnings about orthographic and perspective cameras, documents setOrtho & panZ with sane (ish) default values for the default projection matrix, and updates the example code in the file.

These changes could go further; I would love it if the default mechanisms "agreed" (so that feeding it z=0 vertex values "just worked"), but that's probably a difficult backwards facing change.

Inspired by https://github.com/photonstorm/phaser/issues/5380 .
2021-01-12 14:28:52 -05:00
Richard Davey
15908ce271 getPostPipeline will now return an array of them all if there is more than one instance 2021-01-11 17:17:00 +00:00
Richard Davey
9ad922f56d Moved renderList to BaseCamera 2021-01-11 09:46:50 +00:00
Richard Davey
1c8662dc1f Call addToRenderList 2021-01-07 14:52:08 +00:00
Richard Davey
616566c35a Renamed sortGameObjects to sortDropZones and then repurposed the old method for the new render list sorting technique. 2021-01-07 12:32:00 +00:00
Richard Davey
00d8b6a009 Invoke camera.addToRenderList method 2021-01-07 12:31:31 +00:00
Richard Davey
dc925267fc Added the new renderList property and addToRenderList method 2021-01-07 12:31:12 +00:00
Richard Davey
5481a64023 Clear the render list if not destroying the camera 2021-01-07 12:30:46 +00:00
Richard Davey
3db77c7a10 Use Scene Display List if not available 2021-01-07 12:22:09 +00:00
Richard Davey
c6ad8b1306 Better parameter name 2021-01-07 11:03:59 +00:00
Richard Davey
ceac5bdd4a Lint fix. 2021-01-06 11:07:14 +00:00
Richard Davey
22e170e417 Updated documentation. Fix #5488 2021-01-06 11:07:05 +00:00
jdcook
b935c5bf03 added null check for WebAudio pannerNode 2021-01-05 16:37:24 -06:00
Richard Davey
f7a41b7301 Preparing for 3.52 2021-01-05 17:59:00 +00:00
Richard Davey
c124d4c0a6
Merge pull request #5467 from rexrainbow/improve-postfx-pipeline
Remove a type of Post Pipeline instances, not only a single instance
2021-01-04 16:14:48 +00:00
Richard Davey
a19e4770df The Layer Game Object has been given all of the missing properties and methods from Game Object to make the class shapes identical. This includes the properties parentContainer, tabIndex, input and body. You cannot set any of these properties, they are ignored by the Layer itself. It also includes the methods: setInteractive, disableInteractive and removeInteractive. A Layer cannot be enabled for input or have a physics body. Fix #5459 2021-01-04 16:11:33 +00:00
Richard Davey
b71bfcf7ba The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when destroying a Text Game Object, or any Game Object that uses its own custom texture. Destroying such an object will now reset the WebGL Texture cache. Fix #5464 2021-01-04 15:51:14 +00:00
Richard Davey
4fbdbb8a04 The error RENDER WARNING: there is no texture bound to the unit ... would be thrown when trying to restart a Scene. When a Scene is shutdown is will now reset the WebGL Texture cache. Fix #5464 2021-01-04 15:51:02 +00:00
Richard Davey
a765b7edfc WebGLRenderer.isTextureClean is a new boolean property that tracks of all of the multi-textures are in a clean 'default' state, to avoid lots of gl texture binds and activations during a Scene restart or destruction process. 2021-01-04 15:49:39 +00:00
Richard Davey
5457e463b1 Use displayList.getIndex 2021-01-04 12:43:34 +00:00
Richard Davey
2a38e78bb4 Layer.destroy will now call destroy on all of its children as well. Layer.destroy will now emit the DESTROY event at the start of the method. Fix #5466 2021-01-04 11:59:00 +00:00
Richard Davey
cf2c607ac1 Canvas Tilemap Rendering is now working again. Fix #5480 2021-01-04 11:52:35 +00:00
Richard Davey
1b0649ed34 Fixed issue causing Cannot read property 'pipelines' of null to be thrown if using 3.50 with the HEADLESS renderer. Fix #5468 2021-01-04 11:22:00 +00:00
Richard Davey
a3726a9f68
Merge pull request #5472 from cjw6k/master
Check event.type in duplicate event bailout
2020-12-30 14:06:05 +00:00
Richard Davey
e70e3a3a80 Preparing for 3.51 2020-12-29 13:11:03 +00:00
cjw6k
19c2874166
Added prevType to constructor. 2020-12-28 17:37:54 -04:00
cjw6k
8771c81649
Check event.type in duplicate event bailout
Fixes #5471.
2020-12-27 17:24:14 -04:00
Rex
60c42016b6 Remove a type of Post Pipeline instances, not only a single instance 2020-12-25 17:05:50 +08:00
Richard Davey
b3b74a1108 3.50.1 2020-12-21 13:28:38 +00:00
Richard Davey
afda0febcd The new Web Audio Panning feature breaks WebAudio on Safari (OSX and iOS). The stero panner node is now only created if supported. Fix #5460 2020-12-21 13:28:22 +00:00
Richard Davey
ba1570089c Namespace adjustments 2020-12-17 11:40:03 +00:00
Richard Davey
e7aff5d0dc Data type fix 2020-12-16 10:25:27 +00:00
Richard Davey
6912124780 Fixed docs 2020-12-15 16:05:34 +00:00
Richard Davey
7880087fd8 Removing beta status 2020-12-14 14:31:09 +00:00