Christian Aistleitner
cbf3957a33
Allow non-zero min
in FromPercent
...
`FromPercent` silently assumed `min` to be 0. Shifting the result by
`min` makes it work as documented and gives a value between `min` and
`max`.
Our uses of `FromPercent` only have `min` at 0, so there is no
regression in our code. This is merely a fix for 3rd party users.
2021-01-31 21:08:46 +01:00
Richard Davey
c9b68c167a
Bail out of Device tests if running inside a Web Worker
2021-01-19 09:40:59 +00:00
Richard Davey
e0d22da461
IE9 polyfills are no longer part of the core build
2021-01-19 09:40:30 +00:00
Richard Davey
5e1da21c4d
Created new IE9 specific build
2021-01-19 09:40:09 +00:00
Richard Davey
332d9c85cb
BlitterWebGLRenderer
was calling an out-dated function setRenderDepth
instead of addToRenderList
2021-01-14 17:09:04 +00:00
Richard Davey
a7498e5994
Preparing for 3.53.0 dev
2021-01-14 11:35:44 +00:00
Richard Davey
9116eddf99
Some Bitmap Text fonts were not rendering under Canvas due to the way in which the texture offset was calculated. It now uses the __BASE
frame to get the texture offset, rather than the first frame in the set. Fix #5462 #5501
2021-01-14 11:06:04 +00:00
Richard Davey
b1697f5e09
Merge branch 'master' of https://github.com/photonstorm/phaser
2021-01-14 10:19:38 +00:00
Richard Davey
357a4fc82d
AtlasJSONFile
, AtlasXMLFile
, BitmapFontFile
and UnityAtlasFile
will now call File.pendingDestroy
, clearing up the resources it used during load and emiting a missing FILE_COMPLETE
event. Fix #5495
2021-01-14 10:19:24 +00:00
Richard Davey
b9162847bb
Merge pull request #5498 from lackhand/patch-1
...
Update Mesh.js documentation around panZ
2021-01-14 10:02:12 +00:00
Richard Davey
a5ffb59eb2
Merge pull request #5503 from kainage/banner-url-color
...
Transparent background for banner gameURL
2021-01-14 09:57:47 +00:00
Richard Davey
5bae5c5eb6
Merge pull request #5499 from lackhand/patch-2
...
Fix typo in GenerateVerts.js
2021-01-14 09:54:19 +00:00
Richard Davey
d1ece18c93
The method TilemapLayer.weightedRandomize
has changed so that the parameter weightedIndexes
is now first in the method and is non-optional. Previously, it was the 5th parameter and incorrectly flagged as optional. This change was made to the docs but not the parameters, but now works according to the docs
2021-01-14 09:48:16 +00:00
kainage
1e0bae4e21
Use transparent background for banner gameURL to support different browser color themes
2021-01-13 22:33:05 -08:00
Andrew Cunningham
36b3de1748
Make GenerateVertsResults verts
-> vertices
...
Update typedefs to match the new spelling.
2021-01-13 18:46:07 -05:00
Andrew Cunningham
56fc62a21a
Fix typo in GenerateVerts.js
...
The result contains `["verts"]`, but the caller expects [`["vertices"]`](d67c93646c/src/gameobjects/mesh/Mesh.js (L705)
). Better to expand the field name (IMO).
2021-01-13 18:36:33 -05:00
Andrew Cunningham
724c2f59d5
Update Mesh.js documentation around panZ
...
This adds warnings about orthographic and perspective cameras, documents setOrtho & panZ with sane (ish) default values for the default projection matrix, and updates the example code in the file.
These changes could go further; I would love it if the default mechanisms "agreed" (so that feeding it z=0 vertex values "just worked"), but that's probably a difficult backwards facing change.
Inspired by https://github.com/photonstorm/phaser/issues/5380 .
2021-01-12 14:28:52 -05:00
Richard Davey
15908ce271
getPostPipeline will now return an array of them all if there is more than one instance
2021-01-11 17:17:00 +00:00
Richard Davey
9ad922f56d
Moved renderList to BaseCamera
2021-01-11 09:46:50 +00:00
Richard Davey
1c8662dc1f
Call addToRenderList
2021-01-07 14:52:08 +00:00
Richard Davey
616566c35a
Renamed sortGameObjects
to sortDropZones
and then repurposed the old method for the new render list sorting technique.
2021-01-07 12:32:00 +00:00
Richard Davey
00d8b6a009
Invoke camera.addToRenderList
method
2021-01-07 12:31:31 +00:00
Richard Davey
dc925267fc
Added the new renderList
property and addToRenderList
method
2021-01-07 12:31:12 +00:00
Richard Davey
5481a64023
Clear the render list if not destroying the camera
2021-01-07 12:30:46 +00:00
Richard Davey
3db77c7a10
Use Scene Display List if not available
2021-01-07 12:22:09 +00:00
Richard Davey
c6ad8b1306
Better parameter name
2021-01-07 11:03:59 +00:00
Richard Davey
ceac5bdd4a
Lint fix.
2021-01-06 11:07:14 +00:00
Richard Davey
22e170e417
Updated documentation. Fix #5488
2021-01-06 11:07:05 +00:00
jdcook
b935c5bf03
added null check for WebAudio pannerNode
2021-01-05 16:37:24 -06:00
Richard Davey
f7a41b7301
Preparing for 3.52
2021-01-05 17:59:00 +00:00
Richard Davey
c124d4c0a6
Merge pull request #5467 from rexrainbow/improve-postfx-pipeline
...
Remove a type of Post Pipeline instances, not only a single instance
2021-01-04 16:14:48 +00:00
Richard Davey
a19e4770df
The Layer
Game Object has been given all of the missing properties and methods from Game Object to make the class shapes identical. This includes the properties parentContainer
, tabIndex
, input
and body
. You cannot set any of these properties, they are ignored by the Layer itself. It also includes the methods: setInteractive
, disableInteractive
and removeInteractive
. A Layer cannot be enabled for input or have a physics body. Fix #5459
2021-01-04 16:11:33 +00:00
Richard Davey
b71bfcf7ba
The error RENDER WARNING: there is no texture bound to the unit ...
would be thrown when destroying a Text Game Object, or any Game Object that uses its own custom texture. Destroying such an object will now reset the WebGL Texture cache. Fix #5464
2021-01-04 15:51:14 +00:00
Richard Davey
4fbdbb8a04
The error RENDER WARNING: there is no texture bound to the unit ...
would be thrown when trying to restart a Scene. When a Scene is shutdown is will now reset the WebGL Texture cache. Fix #5464
2021-01-04 15:51:02 +00:00
Richard Davey
a765b7edfc
WebGLRenderer.isTextureClean
is a new boolean property that tracks of all of the multi-textures are in a clean 'default' state, to avoid lots of gl texture binds and activations during a Scene restart or destruction process.
2021-01-04 15:49:39 +00:00
Richard Davey
5457e463b1
Use displayList.getIndex
2021-01-04 12:43:34 +00:00
Richard Davey
2a38e78bb4
Layer.destroy
will now call destroy
on all of its children as well. Layer.destroy
will now emit the DESTROY
event at the start of the method. Fix #5466
2021-01-04 11:59:00 +00:00
Richard Davey
cf2c607ac1
Canvas Tilemap Rendering is now working again. Fix #5480
2021-01-04 11:52:35 +00:00
Richard Davey
1b0649ed34
Fixed issue causing Cannot read property 'pipelines' of null
to be thrown if using 3.50 with the HEADLESS renderer. Fix #5468
2021-01-04 11:22:00 +00:00
Richard Davey
a3726a9f68
Merge pull request #5472 from cjw6k/master
...
Check event.type in duplicate event bailout
2020-12-30 14:06:05 +00:00
Richard Davey
e70e3a3a80
Preparing for 3.51
2020-12-29 13:11:03 +00:00
cjw6k
19c2874166
Added prevType to constructor.
2020-12-28 17:37:54 -04:00
cjw6k
8771c81649
Check event.type in duplicate event bailout
...
Fixes #5471 .
2020-12-27 17:24:14 -04:00
Rex
60c42016b6
Remove a type of Post Pipeline instances, not only a single instance
2020-12-25 17:05:50 +08:00
Richard Davey
b3b74a1108
3.50.1
2020-12-21 13:28:38 +00:00
Richard Davey
afda0febcd
The new Web Audio Panning feature breaks WebAudio on Safari (OSX and iOS). The stero panner node is now only created if supported. Fix #5460
2020-12-21 13:28:22 +00:00
Richard Davey
ba1570089c
Namespace adjustments
2020-12-17 11:40:03 +00:00
Richard Davey
e7aff5d0dc
Data type fix
2020-12-16 10:25:27 +00:00
Richard Davey
6912124780
Fixed docs
2020-12-15 16:05:34 +00:00
Richard Davey
7880087fd8
Removing beta status
2020-12-14 14:31:09 +00:00