Richard Davey
68368357ba
jshint fix
2014-09-03 22:26:05 +01:00
photonstorm
804eea9ca3
Optimised BitmapData.copy and refactoring continues.
2014-09-03 20:56:31 +01:00
photonstorm
15e6edc56b
BitmapData.copy no longer creates any temporary variables. It also accurately copies over Sprite/Image values before drawing them.
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Creation now defaults to a texture size of 256x256.
2014-09-03 12:53:07 +01:00
photonstorm
f5ad22399f
BitmapData.copy is now the new uber copy function. Helper methods coming.
2014-09-03 11:12:06 +01:00
photonstorm
3b28d568e9
Ironed out the issues in BitmapData.fastCopy.
2014-09-03 01:28:58 +01:00
Richard Davey
773be312ce
BitmapData.fastCopy test.
2014-09-02 23:16:10 +01:00
photonstorm
de07f5b649
Testing out Frame and Animation clone features.
2014-09-02 21:03:16 +01:00
photonstorm
8f7141ca3f
New blit op
2014-09-01 20:22:47 +01:00
photonstorm
ec687868de
Input.setMoveCallback has been removed due to deprecation.
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BitmapData.refreshBuffer has been removed and replaced with BitmapData.update.
BitmapData.drawSprite has been removed due to deprecation. Use BitmapData.draw instead.
Pointer.moveCallback has been removed due to deprecation.
SinglePad.addButton has been removed due to deprecation.
P2.Body.loadData has been removed due to deprecation.
P2.World.defaultFriction and defaultRestitution have been removed due to deprecation.
Canvas.create noCocoon parameter has been removed due to deprecation.
Color.getColorInfo, RGBtoHexstring, RGBtoWebstring and colorToHexstring has been removed due to deprecation.
2014-08-28 03:40:59 +01:00
photonstorm
33c52eaf09
BitmapData alpha option added.
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Pointer return type added.
pixi manifest updated to remove need for geom classes.
2014-08-27 21:26:29 +01:00
photonstorm
883c11e377
BitmapData.resize fixed to update the crop property too, resolves issues with images getting cut off with BitmapData.load.
2014-07-18 03:33:17 +01:00
Lars Storjord
38e971c819
Fix getPixel for pixels with zero red value.
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Remove an erroneous if that causes getPixel() to fail if the red value
of the pixel is zero.
Fixes #881 .
2014-06-09 23:34:06 +02:00
photonstorm
1e9d0b2438
Tidying up.
2014-05-30 05:33:30 +01:00
photonstorm
af1508de8f
BitmapData.addToWorld will create a new Phaser.Image object, assign the BitmapData to be its texture, add it to the world then return it.
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BitmapData.copyPixels now accepts a Sprite, Image, BitmapData, HTMLImage or string as its source.
2014-05-29 03:30:21 +01:00
photonstorm
cd963242cd
jshint fix + draw sprite fix
2014-05-26 20:15:11 +01:00
photonstorm
c5d9f12858
BitmapData.alphaMask has 2 new optional parameters: sourceRect and maskRect to give more fine-grained control over where the source and mask are drawn and their size
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BitmapData.draw now has two optional parameters: width and height, to let you stretch the image being drawn if needed.
2014-05-24 03:58:00 +01:00
photonstorm
7846da7c90
BitmapData.alphaMask 'mask' parameter is now optional, if not given it will use itself as the mask.
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BitmapData.alphaMask now calls BitmapData.update after running.
2014-05-24 03:17:58 +01:00
photonstorm
6e9c9c10b8
BitmapData.alphaMask can now also take a Phaser.Sprite, Phaser.Image or BitmapData object as a source type.
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BitmapData.alphaMask has 4 new optional parameters: x, y, x2 and y2 to control exactly where the source and mask images are drawn.
2014-05-24 03:15:13 +01:00
photonstorm
be66a694a8
jsdoc and jshint fixes.
2014-05-24 02:53:48 +01:00
photonstorm
f3ef3aed19
BitmapData.draw can now take a BitmapData object as a source type.
2014-05-24 02:43:59 +01:00
photonstorm
934f6a816c
BitmapData.resize now properly updates the baseTexture and texture dimensions.
2014-05-24 02:02:49 +01:00
photonstorm
7b696dddfe
BitmapData.extract has 4 new parameters: r2, g2, b2, a2 which let you re-color the extract pixels as they are drawn to the new BitmapData.
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BitmapData.load will take a game object or string and resize the BitmapData to match it and then draw the pixels in.
2014-05-24 01:29:47 +01:00
photonstorm
8b1e736418
BitmapData.rect provides a quick way to draw a Rectangle to a BitmapData.
2014-05-09 16:39:45 +01:00
Richard Davey
aac4ff2226
Merge pull request #808 from muclemente/dev
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Added undefined check processPixelRGB
2014-05-07 23:48:28 +01:00
Richard Davey
570e8acabb
Joystick updates.
2014-05-07 18:10:13 +01:00
Murilo Clemente
c882ebef2f
Added undefined check processPixelRGB
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Phaser.BitmapData#processPixelRGB:
I was getting an undefined error when phaser tried to call setPixel32
using “result.r”.
With this additional undefined check the problem stopped and I’m able
to run this method with all my needed images.
2014-05-06 22:43:35 -03:00
photonstorm
fd9d454bc6
Documentation updates.
2014-05-01 02:38:12 +01:00
photonstorm
9fd4ac5950
Fixed and tested on IE9.
2014-04-29 15:38:33 +01:00
photonstorm
1d37cde66f
Updated p2 to latest build and patched for Float32Array + UMD issues.
2014-04-29 02:34:16 +01:00
photonstorm
f12168a888
Fixed jshint error.
2014-04-28 13:48:23 +01:00
photonstorm
95fe57e4fe
BitmapData.extract working :)
2014-04-28 05:33:52 +01:00
photonstorm
de9fc08e7d
Color.updateColor - updates an existing color object to update the rgba property.
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Color.HSVColorWheel will return an array with 360 color objects for each segment of an HSV color wheel, you can optionally set the saturation and value amounts.
Color.HSLColorWheel will return an array with 360 color objects for each segment of an HSL color wheel, you can optionally set the saturation and lightness amounts.
2014-04-28 04:19:26 +01:00
photonstorm
54b71ddc23
Phaser.ArrayList is a new iterative object, similar in principal to a linked list but operating on a single array without modifying the object structure.
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Input and Pointer now use the new ArrayList instead of a LinkedList, which resolve list item removable during callback issues.
Input.reset no longer resets every interactive item it knows of, because they are removed during the destroy phase and can now persist between States if needed.
2014-04-25 15:11:54 +01:00
photonstorm
45aa486e27
Found better way of specifying region.
2014-04-25 04:13:59 +01:00
photonstorm
11ca2deaf6
Finally - fully working setHSL and shiftHSL.
2014-04-25 02:45:35 +01:00
photonstorm
6fb4ad06d7
Added in various new methods such as hslToRgb.
2014-04-25 02:45:35 +01:00
photonstorm
387ff4f0fa
BitmapData.processPixelRGB lets you perform a custom callback on every pixel in the BitmapData.
2014-04-24 05:20:45 +01:00
photonstorm
c88fa2bd91
Loads of BitmapData updates. More details soon.
2014-04-24 03:49:49 +01:00
photonstorm
0f1e0a3d4e
Updated the Device little / big endianess check.
2014-04-23 23:35:36 +01:00
photonstorm
a582f21a02
Fixed jsdoc and started extractAlpha
2014-04-20 21:17:01 +01:00
Christian Wesselhoeft
bdbf2783ad
Fix jshint issues in src/gameobjects
2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
61f18b675c
Trim trailing whitespace.
2014-03-25 14:56:04 -07:00
photonstorm
21c0be4d02
BitmapDatas when used as Game Object textures in WebGL now update themselves properly.
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Timer.ms now correctly reports the ms time even if the Timer has been paused (thanks Nambew, fix #624 )
2014-03-21 18:37:54 +00:00
photonstorm
0fa54b0b24
TileSprites now emit outOfBounds and enterBounds events accordingly.
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TileSprites working with physics bodies again.
2014-03-21 18:04:24 +00:00
photonstorm
418a161b46
Testing webgl debug overlay.
2014-03-02 20:51:44 +00:00
photonstorm
09d4a35b7f
Fixed issue where Phaser.Canvas.create would always make a screencanvas for CocoonJS, but that should only happen once. New parameter toggles it.
2014-02-28 03:55:06 +00:00
photonstorm
5a00a0ad97
TilemapParser will now throw a warning if the tileset image isn't the right size for the tile dimensions ( fixes #377 )
2014-02-21 16:57:45 +00:00
photonstorm
d7ababa398
BitmapData.alphaMask will draw the given image onto a BitmapData using an image as an alpha mask.
2014-02-21 15:09:04 +00:00
photonstorm
07af06fc4e
Fixing up documentation, missing functions, examples and alpha masks.
2014-02-21 14:50:18 +00:00
photonstorm
c3f306c795
Testing BitmapFont as a texture.
2014-02-14 12:07:04 +00:00