Commit graph

14086 commits

Author SHA1 Message Date
Jason Kwok
c8f6dfdabe Fixed this return types for Phaser.Geom.Circle 2020-01-30 23:29:34 +08:00
Jason Kwok
1969c8fb99 Fixed this return types for Phaser.Curves.Path 2020-01-30 23:25:51 +08:00
Jason Kwok
aaef2d2f9f Fixed this return types for Phaser.Curves.Spline 2020-01-30 23:23:27 +08:00
Jason Kwok
7d600045d4 Fixed this return types for Phaser.Curves.Ellipse 2020-01-30 23:20:17 +08:00
Jason Kwok
d46d9f3d96 Fixed this return types for Phaser.Animations.AnimationManager 2020-01-30 23:17:23 +08:00
Jason Kwok
5c040aaa62 Fixed this return types for Phaser.Animations.Animation 2020-01-30 23:13:27 +08:00
Jason Kwok
1146390520 Fixed this return types for Phaser.Cache.BaseCache 2020-01-30 23:11:38 +08:00
Jason Kwok
b9e3a6395b Fixed this return types for Phaser.Cameras.Scene2D.CameraManager 2020-01-30 23:07:23 +08:00
Jason Kwok
293f6e77f5 Fixed this return types for Phaser.Cameras.Scene2D.Camera 2020-01-30 23:05:56 +08:00
Jason Kwok
a7dd0d1798 Fixed this return types for Phaser.Cameras.Scene2D.BaseCamera 2020-01-30 23:02:06 +08:00
Jason Kwok
a4745a6a38 Fixed this return types for Phaser.Cameras.Controls.SmoothedKeyControl 2020-01-30 22:59:47 +08:00
Jason Kwok
7e584ce99d Fixed this return types for Phaser.Cameras.Controls.FixedKeyControl 2020-01-30 22:57:57 +08:00
Jason Kwok
02395fd568 Fixed this return types for Phaser.Data.DataManager 2020-01-30 22:51:35 +08:00
Jason Kwok
4cd6b71413 Revert "Changed Phaser.Scale.Zoom to @enum {integer}"
This reverts commit f4eb9c04cd.
2020-01-30 22:44:17 +08:00
Jason Kwok
fe279e9f30 Revert "Changed Phaser.Display.Align to @enum"
This reverts commit bb1b96ac33.
2020-01-30 22:44:02 +08:00
Jason Kwok
cba41c9ed7 Revert "Use Phaser.Display.Align enum instead of integer"
This reverts commit 9e7c1af2e2.
2020-01-30 22:43:49 +08:00
Jason Kwok
9e7c1af2e2 Use Phaser.Display.Align enum instead of integer 2020-01-30 22:34:56 +08:00
Jason Kwok
bb1b96ac33 Changed Phaser.Display.Align to @enum 2020-01-30 22:29:19 +08:00
Jason Kwok
f4eb9c04cd Changed Phaser.Scale.Zoom to @enum {integer} 2020-01-30 22:20:23 +08:00
Jason Kwok
3367ddc1fe Fixed this return types for Phaser.Input.InputPlugin 2020-01-30 17:48:47 +08:00
Jason Kwok
8b99c6496a Merge branch 'master' of https://github.com/photonstorm/phaser into jsdoc 2020-01-30 17:44:06 +08:00
Jason Kwok
23ad6e4241 Fixed this return types for Phaser.Input.Keyboard.KeyboardPlugin 2020-01-30 17:42:59 +08:00
Jason Kwok
71cb7c4e07 Merge branch 'jsdoc' of https://github.com/JasonHK/phaser into jsdoc 2020-01-30 17:40:32 +08:00
Jason Kwok
c71acd3725 Fixed this return types for Phaser.Input.Keyboard.Key 2020-01-30 17:40:23 +08:00
Richard Davey
2a7cfb65dd Update README.md 2020-01-29 17:23:41 +00:00
Richard Davey
231b60890a Update README.md 2020-01-29 17:21:03 +00:00
Richard Davey
0813dcbadc Update CHANGELOG.md 2020-01-29 12:48:19 +00:00
Richard Davey
e4c158c883
Merge pull request #4968 from JasonHK/jsdoc
Fixed `this` return types
2020-01-29 11:48:43 +00:00
Richard Davey
72f0395eec
Update TransformMatrix.js
Added missing braces.
2020-01-29 11:48:11 +00:00
Jason Kwok
e63ca85ba1 Reverted phaser.d.ts 2020-01-29 14:16:23 +08:00
Richard Davey
6fa800cff4 Update CHANGELOG.md 2020-01-28 23:25:54 +00:00
Richard Davey
52b3176771 Update MatterTileBody.js 2020-01-28 23:25:51 +00:00
Richard Davey
d56a6c8790 MatterTileBody now extends EventEmitter, meaning you can listen to collision events from Tiles directly and it will no longer throw errors about gameObject.emit not working. Fix #4967 2020-01-28 23:25:12 +00:00
Richard Davey
b8d2a5b792 Undef or null 2020-01-28 16:13:59 +00:00
Richard Davey
ef641a104f Update Rope.js 2020-01-28 12:59:11 +00:00
Richard Davey
7ce48c20de Update Rope.js 2020-01-28 12:50:22 +00:00
Richard Davey
ddf535c6c3 Rope can now draw vertex debug to a Graphics instance 2020-01-28 12:46:35 +00:00
Richard Davey
c357b5e56d Added alignment property 2020-01-28 12:46:11 +00:00
Richard Davey
0a4b3e3785 Update RopeCanvasRenderer.js 2020-01-28 12:46:03 +00:00
Richard Davey
5a6b274510 Update CHANGELOG.md 2020-01-27 23:35:55 +00:00
Richard Davey
0eaf0c47b5 Respect Camera.renderToGame property 2020-01-27 23:35:52 +00:00
Richard Davey
91dbd42d44 Camera.renderToGame is a new property used in conjunction with renderToTexture. It controls if the Camera should still render to the Game canvas after rendering to its own texture or not. By default, it will render to both, but you can now toggle this at run-time. 2020-01-27 23:35:39 +00:00
Richard Davey
54aebfc842 Removed NOOPs and fixed UV projection for vertical atlas frames 2020-01-27 15:15:19 +00:00
Richard Davey
3d7af7f59d Update CHANGELOG.md 2020-01-27 14:48:53 +00:00
Richard Davey
4de9d52769 Animation.setCurrentFrame will no longer try to call setOrigina or updateDisplayOrigin if the Game Object doesn't have the Origin component, preventing unknown function errors. 2020-01-27 14:48:50 +00:00
Jason Kwok
ec25759747 Fixed this return types for Phaser.GameObjects.Zone 2020-01-26 21:52:37 +08:00
Jason Kwok
8e82f22858 Fixed this return types for Phaser.GameObjects.Text 2020-01-26 21:43:48 +08:00
Jason Kwok
192e03c932 Fixed this return types for Phaser.GameObjects.Sprite 2020-01-26 21:36:59 +08:00
Jason Kwok
4578a9e13c Fixed this return types for Phaser.GameObjects.Quad 2020-01-26 21:26:34 +08:00
Jason Kwok
fca63274e2 Fixed this return types for Phaser.GameObjects.Particles.Zones.EdgeZone 2020-01-26 21:21:25 +08:00