Commit graph

58 commits

Author SHA1 Message Date
Richard Davey
c884bab7ec Fixed instance check issue in Game and tidied up the stageScaleMode inner loop. 2013-08-16 02:18:12 +01:00
Richard Davey
f76ba6840f Animation and Input related fixes 2013-08-16 00:14:57 +01:00
Richard Davey
619b8415ed Reverting back to the only version of TypeScript that really works :( 2013-08-13 04:22:24 +01:00
Richard Davey
0b1bcaf270 Set the default camera to direct itself to the Stage. 2013-08-09 18:44:45 +01:00
Richard Davey
e002827a20 Fixed load add 2013-08-09 16:56:38 +01:00
Richard Davey
9bf7d070f5 Added in the JS source files for doc generation and the definitions to csproj XML script. 2013-08-09 03:12:33 +01:00
Richard Davey
1248a6c06e Whole codebase updated to TypeScript 0.9.1, phew! 2013-08-08 19:16:47 +01:00
Richard Davey
df32190db8 Updating for TypeScript 0.9.1, part 1. 2013-08-08 11:34:33 +01:00
Richard Davey
48f6d850c8 Fixed bug where a Tween with both yoyo and loop enabled would get out of sync. 2013-08-08 06:08:53 +01:00
Richard Davey
ab7e55ef27 Added ability for the TimeManager to monitor the pause duration. This is then applied to tweens and other game services, meaning the tweens now restart properly after a pause resumes. 2013-08-08 05:43:22 +01:00
Richard Davey
5768336150 Tidied up the Loader so it now starts automatically, added required Signals and removed the old-style callbacks. 2013-08-08 04:35:13 +01:00
Richard Davey
bc77c3f84e Updated Renderer system, now much easier to expand and maintain. 2013-08-08 01:07:22 +01:00
Richard Davey
11954812c6 Clearing down the To Do list. 2013-08-06 03:14:48 +01:00
Richard Davey
d1da4cbdef Fixed Firefox audio issue with the Loader and added defined functions for anonymous callbacks 2013-08-05 03:43:20 +01:00
Richard Davey
f3dcd3e831 Plugin Support added and CameraFX re-enabled 2013-08-02 19:37:43 +01:00
Richard Davey
4c9c50584e Tidying up the physics libraries 2013-08-02 12:38:56 +01:00
Richard Davey
3c123293ba New CSS3 Filters component and Net class. 2013-07-19 04:57:14 +01:00
Richard Davey
a2c756e37f Added ability for full Audio tag playback and iOS touch lock load support. 2013-07-16 23:32:47 +01:00
Richard Davey
72eb22128f SoundManager overhaul nearly finished. Proper Web Audio / Audio tag split, working across desktop and mobile. Includes iOS touch unlock restriction handling, auto decoding, global volume management, audio sprite support (for both web audio and audio tags) and playhead monitoring. 2013-07-16 14:45:08 +01:00
Richard Davey
dcce99ec60 Added the new Button game object and various other input and tilemap fixes. 2013-07-12 03:28:46 +01:00
Richard Davey
d19ad4976d Merged Advanced Physics with core. 2013-06-26 05:44:56 +01:00
Richard Davey
3b9386727e Small refactoring and massively optimised the canvas renderer, also added new Mat3 class. 2013-06-07 16:27:33 +01:00
Richard Davey
a30762ed8c Fixed world drag support and other input modifications. 2013-06-07 07:35:28 +01:00
Richard Davey
2f03f5fc43 Updated Loader component and fixed a few Pointer issues. 2013-06-05 02:58:16 +01:00
Richard Davey
1c37cd1a96 Created DebugUtils class and started moving renderInfo methods to it. 2013-06-03 03:08:24 +01:00
Richard Davey
2de70d07a5 Fixed issue in Camera.inCamera check where it wouldn't take into consideration the Sprites scrollFactor. 2013-06-03 02:38:08 +01:00
Richard Davey
49fe5ee65f Added Group IDs and references to Sprites, Group sorting, z-index values and child swapping. Also added all of the drag and bounds methods to Input. 2013-06-02 03:47:54 +01:00
Richard Davey
d510b785b1 Putting everything back together again :) 2013-05-31 18:21:32 +01:00
Richard Davey
fe372af453 Commit before tidying up redundant files 2013-05-31 15:13:03 +01:00
Richard Davey
3c0c349089 More refactoring for 1.0.0 2013-05-28 21:38:37 +01:00
Richard Davey
bd54460e80 Added the GameObjectManager 2013-05-23 00:01:58 +01:00
Richard Davey
e2141c91a6 Added VerletManager and lots of new tests 2013-05-21 04:12:54 +01:00
Richard Davey
0b2d818ba8 CollisionMask up and running 2013-05-20 06:21:12 +01:00
Richard Davey
53aa43566e Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests 2013-05-18 03:05:28 +01:00
Richard Davey
55568592b5 Lots of updates across input, rendering and grouping 2013-05-17 06:49:43 +01:00
Richard Davey
3cdd2baff0 New Input handler implemented. 2013-05-16 02:36:58 +01:00
Richard Davey
ce7bfd1fc2 Added FullScreen API support and fixed numerous StageScaleMode issues. 2013-05-14 03:37:38 +01:00
Sean
77582fb1ed Re-format optional parameters. 2013-05-10 16:31:18 +01:00
Sean
1052df6660 Finish documents for Cache, CameraManager, Game, SoundManager, Sound. 2013-05-10 16:31:15 +01:00
Sean
98693cb418 Finish document for Cache, Game, Stage, State and World class. 2013-05-10 16:31:12 +01:00
Richard Davey
7d98a1bb9d New FXManager system and Camera FX now in place. 2013-05-01 04:10:21 +01:00
Richard Davey
c5cccf3283 Large refactoring of the pause and boot screens in Stage and various other small fixes 2013-04-29 02:41:19 +01:00
Richard Davey
cb9cb6e894 Github Bug Fixes 2013-04-28 22:04:37 +01:00
Richard Davey
b2e1434f5e Tilemap collision working but needs speeding up 2013-04-25 20:05:56 +01:00
Richard Davey
b8ab13fec8 Getting tilemap collision up and running 2013-04-25 01:55:56 +01:00
Richard Davey
53d8e4da2e Fixed Game.boot syntax error. 2013-04-24 09:37:29 +01:00
Richard Davey
1b6fbc1324 Fixed Game.boot issue and Animation issue reported in github. 2013-04-24 00:47:11 +01:00
Richard Davey
332f715943 Finally fixed a really annoying bug in ScrollZone and it now works perfectly across the board. 2013-04-23 15:15:34 +01:00
Richard Davey
f2678104fa Saving first iteration of the ScrollZone game object. 2013-04-22 01:53:24 +01:00
Richard Davey
361b8e5779 Version 0.9.2 update. See the change log for full details. 2013-04-20 03:40:17 +01:00