Hua
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97b60efa21
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Set canvas size equal to text object size
Canvas size might less than text object size, when `fixedWidth` and `fixedHeight` is set.
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2019-05-23 16:54:32 +08:00 |
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Richard Davey
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8e4632fb51
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2019-05-22 19:19:36 +01:00 |
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Richard Davey
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d2dac14f9f
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Update CHANGELOG.md
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2019-05-22 19:19:32 +01:00 |
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Benjamin
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35776fcd2d
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JSDoc: Make createDynamicLayer() position optional
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2019-05-22 19:18:54 +02:00 |
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samme
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6bda5739bc
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Warn when plugin entry is missing plugin property
#4533
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2019-05-21 13:29:58 -07:00 |
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Richard Davey
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d7af904bfa
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Added Matter velocity, angularVelocity and force methods
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2019-05-21 14:23:32 +01:00 |
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Richard Davey
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478d6989c5
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Expose the Matter.Body module
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2019-05-20 17:13:05 +01:00 |
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BdR76
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f28df06bcf
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drawDebug, display checkCollision sides
drawDebug, instead of rectangle only draw the sides where checkCollision is true, similar to debugger in layer
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2019-05-19 14:49:15 +02:00 |
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Richard Davey
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7bcd4955e2
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Merge pull request #4539 from jorbascrumps/fix-arrow-fn-syntax
Removes arrow function syntax
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2019-05-19 08:15:09 +01:00 |
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jorbascrumps
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648c0faed9
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Removed arrow function syntax
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2019-05-18 19:15:01 -04:00 |
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Richard Davey
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9959dce57e
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Passing a Frame object to Bob.setFrame would fail, as it expected a string or integer. It now checks the type of object, and if a Frame it checks to make sure it's a Frame belonging to the parent Blitter's texture, and if so sets it. Fix #4516
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2019-05-17 14:00:39 +01:00 |
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Richard Davey
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3504819b33
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The CameraManager would incorrectly destroy the default Camera in its shutdown method, meaning that if you used a fixed mask camera and stopped then resumed a Scene, the masks would stop working. The default camera is now destroyed only in the destroy method. Fix #4520
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2019-05-17 13:54:55 +01:00 |
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Richard Davey
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0ac5d7b8d9
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There was some test code left in the DOMElementCSSRenderer file that caused getBoundingClientRect to be called every render. This has been removed, which increases performance significantly for DOM heavy games.
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2019-05-17 13:43:55 +01:00 |
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Richard Davey
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e23a86d45a
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The default BaseShader vertex shader has a new uniform uResolution which is set during the Shader init and load to be the size of the Game Object to which the shader is bound.
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2019-05-16 17:44:59 +01:00 |
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Richard Davey
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f792fce9cb
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The default BaseShader vertex shader will now set the fragCoord varying to be the viewport height minus the y inPosition. This will give the correct y axis in the fragment shader, causing 'inverted' shaders to display normally when using the default vertex code.
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2019-05-16 17:30:30 +01:00 |
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Richard Davey
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48bf3d2b5e
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Update CHANGELOG.md
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2019-05-14 09:46:33 +01:00 |
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Richard Davey
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4693bfb859
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Merge pull request #4524 from rexrainbow/master
Use `customHitArea` in condition
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2019-05-14 09:45:20 +01:00 |
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Richard Davey
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48a9925ed1
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Update CHANGELOG.md
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2019-05-14 09:44:08 +01:00 |
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Richard Davey
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70b500cd28
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Merge pull request #4519 from hizzd/master
Fixed separateCircle cause the position set NaN.
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2019-05-14 09:42:27 +01:00 |
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Richard Davey
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725130bc40
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Update CHANGELOG.md
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2019-05-14 09:37:41 +01:00 |
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Richard Davey
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a29bf9905f
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Updated release version
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2019-05-14 09:37:37 +01:00 |
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Richard Davey
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9f1946ec45
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Tweens created in a paused state couldn't be started by a call to play . Fix #4525
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2019-05-14 09:37:26 +01:00 |
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Hua
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fd454a1e9b
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Use customHitArea in condition
customHitArea has been added in 3.17.0, used in text game object
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2019-05-14 10:12:32 +08:00 |
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hizzd
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4aa3d9f81a
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Fixed separateCircle cause the position set NaN.
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2019-05-11 20:52:57 +08:00 |
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Richard Davey
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06d1618e29
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Preparing for 3.18 dev
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2019-05-10 18:32:03 +01:00 |
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Richard Davey
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a854a96307
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3.17 Release files
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2019-05-10 16:38:07 +01:00 |
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Richard Davey
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f718cb8b94
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Fixed Clean path
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2019-05-10 16:31:52 +01:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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fbeecd05ac
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Update README.md
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2019-05-10 16:11:22 +01:00 |
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Richard Davey
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ca66db35ed
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Updated Change Log and README
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2019-05-10 16:05:32 +01:00 |
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Richard Davey
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9a4ea21ca9
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Updated Parser and README
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2019-05-10 16:05:20 +01:00 |
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Richard Davey
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9ed98e97a8
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3.17 Release TS Defs
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2019-05-10 16:05:08 +01:00 |
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Richard Davey
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5c60bb75f3
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Update README.md
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2019-05-10 14:39:35 +01:00 |
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Richard Davey
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f9315bac3f
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Updated Scene config types
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2019-05-10 14:39:35 +01:00 |
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Richard Davey
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7deaa9e2b2
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Merge pull request #4517 from antoine-pous/patch-1
JSDoc fix returned object type
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2019-05-10 14:19:36 +01:00 |
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Richard Davey
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5dfea01d61
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Update CHANGELOG.md
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2019-05-10 12:28:12 +01:00 |
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Richard Davey
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e8f6bae7cb
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A Body with damping and drag enabled would fail to move if it went from zero velocity to a new velocity inside an update loop. It will now reset its speed accordingly and retain its new velocity
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2019-05-10 12:28:06 +01:00 |
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Richard Davey
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78d1b75872
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Add the modes back in, as we need them internally
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2019-05-10 12:27:59 +01:00 |
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Richard Davey
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e7d06a96cf
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Update README.md
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2019-05-09 17:28:04 +01:00 |
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Richard Davey
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ddb33b9860
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Update phaser.d.ts
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2019-05-09 17:13:49 +01:00 |
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Richard Davey
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90d99cc71b
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Updated TS Parser, removes lots of debug stuff and enum handling
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2019-05-09 17:13:46 +01:00 |
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Richard Davey
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725e1d7ef7
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JSDoc changes to help TypeScript not get its knickers in a twist
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2019-05-09 17:13:25 +01:00 |
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Richard Davey
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27cbd688b8
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New tsdev script
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2019-05-09 15:33:38 +01:00 |
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Richard Davey
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fa890651f4
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Updated TS parser
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2019-05-09 15:33:26 +01:00 |
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Richard Davey
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edb0a8bfc2
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Update CHANGELOG.md
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2019-05-09 15:32:58 +01:00 |
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Richard Davey
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a6341a97a8
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Fixed Types references
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2019-05-09 15:32:53 +01:00 |
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Richard Davey
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2008438919
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Added new Matter World config def
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2019-05-09 15:31:59 +01:00 |
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Antoine Pous
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ce1577bcc3
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JSDoc fix returned object type
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2019-05-09 15:20:37 +02:00 |
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Richard Davey
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0a0330bdfc
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Tween Types
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2019-05-09 12:40:41 +01:00 |
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Richard Davey
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173652ea2b
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Time Types
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2019-05-09 12:39:52 +01:00 |
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