photonstorm
82ef6d4aeb
If you add a Tween to the TweenManager and then immediately stop it, it will still exist in the TweenManager (thanks @gilangcp #1032 )
2014-07-16 19:50:58 +01:00
photonstorm
0b2bea3564
Removed hasOwnProperty check from Tween.from because it breaks on extended or inherited Game Objects.
2014-07-08 12:59:36 +01:00
photonstorm
2a106473b4
Added more detail to the Tween docs.
2014-07-08 12:59:36 +01:00
b-ely
e02a52b55d
Adding a return to the Tween#from method
2014-07-06 18:21:03 -05:00
photonstorm
2cef655ed6
Calling Tween.stop from inside a Tween update callback would still cause the tween onComplete event to fire (thanks @eguneys, #924 )
2014-07-02 05:47:38 +01:00
Momin Khan
b4d6044f14
Updated docs for Tween.onUpdateCallback to indicate that you can specify the context
2014-06-03 23:56:49 -04:00
jdowell
224553ed21
Phaser.Tween.from
...
Added a reverse tweening function that will accept properties of where you want to start the tween from and will end the tween at the current property or properties that are passed in.
Usage:
```language-javascript
var sprite = game.add.sprite(game.world.centerX, game.world.centerY, 'yeoman');
game.add.tween(sprite).from({x: 0 - sprite.width}, 1000, Phaser.Easing.Bounce.Out, true);
```
2014-05-01 10:34:14 -05:00
photonstorm
69c868f67d
Moved the this._reversed flag outside of the property loop in Tween (as per tween.js issue 115)
2014-05-01 02:40:36 +01:00
photonstorm
e4887c8177
If Tween.yoyo was true but repeat was 0 then it wouldn't yoyo. Now if yoyo is set, but not repeat, the repeat count gets set to 1 (thanks @hilts-vaughan, fix #744 )
2014-04-22 02:12:21 +01:00
photonstorm
e764be430e
Emitter.minParticleScale and maxParticleScale wasn't resetting the Body size correctly.
2014-04-09 00:59:53 +01:00
Christian Wesselhoeft
61f18b675c
Trim trailing whitespace.
2014-03-25 14:56:04 -07:00
photonstorm
6483b61db7
Tween.generateData would enter an eternal loop if the total resulted in a float. Now wrapped in Math.floor.
2014-03-25 03:08:51 +00:00
photonstorm
e1c98ba617
You can now create multiple blank layers in a Tilemap.
2014-03-23 23:58:01 +00:00
photonstorm
a51ae03246
Tweens are now bound to their own TweenManager, not always the global game one. So you can create your own managers now (for you clark :)
2014-03-07 01:26:09 +00:00
photonstorm
8c2502d37d
Group.xy(index, x, y) allows you to set the x and y coordinates of a Group child at the given index.
...
Group.reverse() reverses the display order of all children in the Group.
New labs demo.
Fixed some Easing docs issues.
2014-03-04 01:27:57 +00:00
photonstorm
67ad898294
Tween.generateData(frameRate) allows you to generate tween data into an array, which can then be used however you wish (see new examples)
...
Added new Retro Font examples.
2014-03-03 22:43:35 +00:00
photonstorm
6f513042c1
Tween no longer copies all the object properties into the _valuesStart
object on creation.
...
Fixed shadow bug in Debug.text
Fixed tween examples.
2014-03-03 02:40:59 +00:00
photonstorm
4d284029c7
Tweens now resume correctly if the game pauses (focus loss) while they are paused.
...
Tweens don't double pause if they were already paused and the game pauses.
2014-02-26 23:27:22 +00:00
photonstorm
8fb2f20482
Swapping between tabs will pause and resume tweens correctly, allowing their onComplete events to still fire ( fixes #292 )
2014-02-25 03:33:47 +00:00
photonstorm
9fcab5ef26
Lots of doc fixes (thanks nhowell)
2014-02-20 03:44:44 +00:00
photonstorm
0896c2fac7
Updating copyright year and README.
2014-02-05 16:54:59 +00:00
photonstorm
84f0f00f49
n-way collision checks and onBeginContact and onEndContact done and working. Also fixed issue in TweenManager.removeAll.
2014-02-05 16:54:58 +00:00
photonstorm
aa3a86df6e
Timer class overhaul.
2014-01-04 02:53:32 +00:00
photonstorm
ce4cf531d4
Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
2013-12-30 16:54:00 +00:00
photonstorm
f991f9cee8
Tweens have a new event: onLoop.
...
Tweens - Example showing how to use the tween events, onStart, onLoop and onComplete.
Lots of documentation fixes in the Tween class.
Tweens fire an onLoop event if they are set to repeat. onComplete is now only fired for the final repeat (or never if the repeat is infinite)
Tween.onStart is now called when the tween starts AFTER the delay value, if given (thanks stevenbouma)
2013-12-18 13:02:01 +00:00
photonstorm
299115ca5d
The entire Phaser library has been updated to match the new JSHint configuration.
2013-11-25 04:40:04 +00:00
photonstorm
a876fdd2b6
README update, Loader audio path fix and Tween.isRunning fix.
2013-11-24 13:16:55 +00:00
photonstorm
685054eac5
Group.callAll now supports nested functions and a context, making it really powerful!
2013-11-01 17:29:57 +00:00
photonstorm
7ceb11ae49
New: You'll now find a complete Basic project Template in the resources/Project Templates folder. Will add more complex ones soon.
2013-10-28 23:29:34 +00:00
photonstorm
b868c2cb1b
Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.
2013-10-11 04:42:11 +01:00
Richard Davey
96da57cac0
Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck).
2013-10-03 02:38:35 +01:00
Richard Davey
ca113b85aa
More docs coming on.
2013-10-01 16:39:39 +01:00
Richard Davey
305b12d76b
Adding docs.
2013-10-01 15:01:46 +01:00
Richard Davey
31bbf05ace
* Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
...
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
2013-09-30 11:15:50 +01:00
Richard Davey
6353d8c7ab
Fixed some eases.
2013-09-26 15:22:49 +01:00
powerfear
c36543a261
make tweens chain loopable
2013-09-20 21:47:58 -04:00
powerfear
f31d56584d
make tweens chainable with .to
...
Allow successive .to calls to chain tweens, and an example using it.
2013-09-20 19:14:50 -04:00
Richard Davey
c5fc5e3394
Fixed various issues in the TweenManager, added length property to Group and improved the build script.
2013-09-19 04:45:08 +01:00
Richard Davey
e2eddc8b24
Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.
2013-09-10 23:51:35 +01:00
Richard Davey
e41e35fd09
Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties.
2013-09-10 20:40:34 +01:00
Richard Davey
60f0e8967f
Added Phaser.Graphics and fixed the Out of World Bounds call.
2013-09-09 17:01:59 +01:00
Richard Davey
eb7af3d2a2
Group nearly done. Sprite.anchor appears to be broken though, must fix.
2013-09-06 20:20:58 +01:00
Richard Davey
2fe8a3a0a7
Physics integration and a fix to Tween that stopped the repeat/yoyo from working.
2013-09-03 17:07:05 +01:00
Richard Davey
e77f5da2cd
Fixed the TweenManager and added support to GameObjectFactory, so you can create tweens easily now all hooked in to the internal game clock. Also added the AnimationManager into Sprite, so you can create and play animations directly from sprites nice and easily.
2013-08-30 17:09:43 +01:00
Richard Davey
4bbcc380c5
State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF.
2013-08-29 07:06:16 +01:00
Richard Davey
b8d3a61c97
Added the TweenManager
2013-08-29 00:09:12 +01:00
Richard Davey
d323404676
Starting integration of tween.js
2013-08-28 21:29:25 +01:00