Richard Davey
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c566ff26ff
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Update CHANGELOG.md
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2019-07-11 14:00:45 +01:00 |
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Richard Davey
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4f87c7d441
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Updated docs and frame source checks
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2019-07-08 15:24:12 +01:00 |
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Richard Davey
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b612d03433
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Update CHANGELOG.md
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2019-07-08 14:59:21 +01:00 |
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Richard Davey
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131bf336ee
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Update Pointers every frame, if not already updated.
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2019-07-08 14:59:19 +01:00 |
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Richard Davey
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84522136d0
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We can now use the locked property and don't need to add to the movement values every frame. Fix #4611
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2019-07-08 14:59:06 +01:00 |
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Richard Davey
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5f35a41d2f
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Update CHANGELOG.md
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2019-07-08 13:29:52 +01:00 |
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Richard Davey
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af37728e31
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Added onPointerLockChange handler.
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2019-07-08 13:29:50 +01:00 |
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Richard Davey
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254f3843e5
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Added locked property.
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2019-07-08 13:29:39 +01:00 |
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Richard Davey
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c7e2fbb31c
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Calling input.mouse.requestPointerLock() will no longer throw an error about being unable to push to the Input Manager events queue. #4611
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2019-07-08 13:27:46 +01:00 |
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Richard Davey
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8cf8caff0b
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Update CHANGELOG.md
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2019-07-08 13:03:41 +01:00 |
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Richard Davey
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f71920646c
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Shader.uniforms now uses Extend instead of Clone to perform a deep object copy, instead of a shallow one, avoiding multiple instances of the same shader sharing uniforms. Fix #4641
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2019-07-08 13:03:39 +01:00 |
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Richard Davey
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5f13fe8c7c
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Updated docs
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2019-07-08 13:03:25 +01:00 |
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Richard Davey
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b8c0e6b856
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Update .travis.yml
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2019-07-03 16:55:53 +01:00 |
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Richard Davey
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bf45637658
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Update CHANGELOG.md
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2019-07-03 15:53:49 +01:00 |
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Richard Davey
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e012115df4
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DynamicTilemapLayer.destroy will now no longer run its destroy sequence again if it has already been run once. Fix #4634
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2019-07-03 15:53:47 +01:00 |
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Richard Davey
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da49fcc499
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Update CHANGELOG.md
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2019-07-03 15:47:43 +01:00 |
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Richard Davey
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5416deaa54
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The UpdateList.remove method wouldn't flag the Game Object for removal properly if it was active. It now checks that the Game Object is in the current update list and hasn't already been inserted into the 'pending removal' list before flagging it. Fix #4544
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2019-07-03 15:47:40 +01:00 |
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Richard Davey
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deca3c95a3
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Calling Animation.setRepeat() wouldn't reset the repeatCounter properly, causing Sprite bound animation instances to fail to change their repeat rate. Fix #4553
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2019-07-03 15:33:13 +01:00 |
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Richard Davey
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a8a7d45956
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Removing a frame from a 2 frame animation would cause an error when a Sprite using that animation next tried to render. Fix #4621
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2019-07-03 15:07:53 +01:00 |
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Richard Davey
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e011706b91
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Use node 10
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2019-07-03 14:32:01 +01:00 |
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Richard Davey
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5106b2c935
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Animations with custom pivots, like those created in Texture Packer with the pivot option enabled, would be mis-aligned if flipped. They now render in the correct position, regardless of scale or flip on either axis. Fix #4155
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2019-07-03 14:01:48 +01:00 |
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Richard Davey
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e8a4d569bb
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Update CHANGELOG.md
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2019-07-03 12:02:59 +01:00 |
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Richard Davey
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83e54cfb16
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The Animation component will no longer start an animation on a Sprite if the animation doesn't exist. Previously it would throw an error saying "Unable to read the property getFirstTick of null".
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2019-07-03 12:02:56 +01:00 |
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Richard Davey
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f18665cfa1
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The Animation Manager will now emit a console warning if you try and play an animation on a Sprite that doesn't exist.
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2019-07-03 12:02:46 +01:00 |
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Richard Davey
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47b1d755a7
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Fixed a bug in the WebGL and Canvas Renderers where a Sprite with a flipX or flipY value set would render the offset frames slightly out of place, causing the animation to appear jittery. Also, the sprite would be out of place by its origin. Fix #4636 #3813
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2019-07-03 11:11:25 +01:00 |
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Richard Davey
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1b275c54ed
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Update CHANGELOG.md
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2019-07-02 12:32:29 +01:00 |
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Richard Davey
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0d8a9bb7ae
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Fixed TextSyle typo. Fix #4630
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2019-07-02 12:32:29 +01:00 |
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Richard Davey
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5a90e1f4ef
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Merge pull request #4600 from ldd/fixDocs
Fix some JSDoc descriptions
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2019-07-02 12:20:04 +01:00 |
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Richard Davey
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81497c5101
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Merge pull request #4623 from samme/docs/scene-methods
New types for the optional scene methods
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2019-07-02 12:19:13 +01:00 |
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Richard Davey
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0ddc307bfd
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Merge pull request #4627 from samme/fix/createFromObjects
Fix unused scene argument in Tilemap#createFromObjects()
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2019-07-02 12:18:01 +01:00 |
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Richard Davey
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e69a4f64de
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Merge pull request #4628 from samme/fix/headless-clearRenderToTexture
Fix error destroying a scene in HEADLESS mode
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2019-07-02 12:15:54 +01:00 |
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Richard Davey
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5142b8398e
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Update CHANGELOG.md
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2019-07-02 12:13:46 +01:00 |
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Richard Davey
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8288eeb899
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Updated docs
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2019-07-02 12:13:43 +01:00 |
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Richard Davey
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41a6592c1e
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Swapped default state flag. Fix #4632
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2019-07-02 12:13:34 +01:00 |
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Richard Davey
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d404a5d658
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Update StaggerConfig.js
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2019-07-01 17:10:38 +01:00 |
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Richard Davey
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77e830a557
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Starting on docs
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2019-07-01 14:56:56 +01:00 |
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Richard Davey
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52c0c85cb6
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Fixed eased range grid stagger
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2019-07-01 12:49:02 +01:00 |
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Richard Davey
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2b713b0038
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Pre-calc the grid values
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2019-07-01 12:19:05 +01:00 |
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Richard Davey
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95ad802c27
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Getting Grid Range working
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2019-06-30 16:59:58 +01:00 |
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samme
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0530fb2b56
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Abort clearRenderToTexture() for missing renderer
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2019-06-29 13:39:42 -07:00 |
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samme
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268d206e41
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Fix scene arg in createFromObjects()
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2019-06-29 12:13:15 -07:00 |
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Richard Davey
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2f60afe8f7
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Finished all non-grid options, including proper ease, range and direction
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2019-06-29 11:26:26 +01:00 |
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Richard Davey
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b104fe52bf
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Update CHANGELOG.md
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2019-06-28 19:41:04 +01:00 |
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Richard Davey
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e81d21a4f3
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Merge pull request #4626 from rexrainbow/master
Fix render offset issue
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2019-06-28 19:38:01 +01:00 |
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Richard Davey
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adaa5893ea
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Grid working properly with static value and range
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2019-06-28 19:35:54 +01:00 |
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Richard Davey
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7222a53a23
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Update StaggerBuilder.js
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2019-06-28 18:08:32 +01:00 |
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Richard Davey
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bf592808f3
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Use the TweenData.index property now. Much cleaner.
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2019-06-28 18:08:26 +01:00 |
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Richard Davey
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58f076a125
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TweenData now holds the target index and has a new signature
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2019-06-28 18:02:18 +01:00 |
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Richard Davey
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496ac0f979
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Supports ranged staggers
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2019-06-28 17:42:34 +01:00 |
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Richard Davey
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3330a83bee
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Update CHANGELOG.md
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2019-06-28 17:42:21 +01:00 |
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