Richard Davey
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c2f9132d51
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New Gravity component
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2017-11-09 04:03:10 +00:00 |
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Richard Davey
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7992b7c1ac
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Lots of updates for AP Body including removal of quadtree, signals, etc
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2017-11-09 04:02:59 +00:00 |
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Richard Davey
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a84b9d5fcc
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Added all of the Arcade Physics image and sprite components
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2017-11-09 04:02:31 +00:00 |
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Richard Davey
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5a20ea0de4
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ArcadeImage and ArcadeSprite are helper classes, much like ImpactImage
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2017-11-09 04:01:58 +00:00 |
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Richard Davey
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508a524bb0
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Added the facing consts
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2017-11-09 04:01:30 +00:00 |
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Richard Davey
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491ec08e22
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The Arcade Physics Factory now creates images, sprites and groups
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2017-11-09 04:01:13 +00:00 |
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Richard Davey
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6365499c0f
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PhysicsGroup is an extension of Group with special Arcade Physics handling properties
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2017-11-09 04:00:56 +00:00 |
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Richard Davey
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3bbe07afb1
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Added the new Arcade Physics Events
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2017-11-09 04:00:17 +00:00 |
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Richard Davey
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9117b909a8
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Ported over Arcade Physics into V3 and started working through the classes and functions.
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2017-11-08 17:18:41 +00:00 |
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Richard Davey
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7cf82f320b
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Removed un-used function.
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2017-11-08 17:18:24 +00:00 |
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Richard Davey
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6947a68152
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Added postUpdate NOOP
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2017-11-08 17:17:58 +00:00 |
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Richard Davey
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5ee31cf9ff
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Starting merge of Arcade Physics
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2017-11-06 04:50:07 +00:00 |
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Richard Davey
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358a4c8df5
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Collision Map is returned and default values added.
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2017-09-13 13:15:47 +01:00 |
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photonstorm
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fd45182bde
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Debug drawing now happens after collision solver.
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2017-08-30 15:50:27 +01:00 |
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Alan Smithee
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70cbd07b1b
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fix casing on components import statement
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2017-08-21 18:16:19 +00:00 |
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photonstorm
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a734b74ca7
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Removed debug work.
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2017-08-18 17:01:51 +01:00 |
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photonstorm
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e35524a1f5
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Added setCollisionMap method.
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2017-08-18 16:47:17 +01:00 |
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Richard Davey
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665b295c3b
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Restructured the Scene folder and moved the plugins and components around
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
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2017-08-18 01:42:14 +01:00 |
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Richard Davey
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37bc0dbdcd
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Moved scale to BodyScale and fixed GO position
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2017-08-17 06:00:38 +01:00 |
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Richard Davey
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e36cc68044
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2 fixed bodies won't do anything
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2017-08-17 04:06:08 +01:00 |
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Richard Davey
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100f4fc013
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Renamed setSize to setBodySize to avoid conflict with Game Object method
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2017-08-17 03:55:17 +01:00 |
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Richard Davey
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18c00abe04
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Added Friction component
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2017-08-17 03:48:39 +01:00 |
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Richard Davey
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d8991c5bc5
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Added Body.updateCallback
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2017-08-17 03:15:02 +01:00 |
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Richard Davey
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a481f75e31
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Split up parent and gameObject defines so it's clearer and more useful
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2017-08-17 02:32:08 +01:00 |
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Richard Davey
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7ed21b1acb
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Removed dead code and named the walls
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2017-08-17 02:07:03 +01:00 |
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Richard Davey
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d6fb8d7760
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Added setBounds helper method
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2017-08-17 01:21:12 +01:00 |
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Richard Davey
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d05bd40656
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Added SetGameObject component and setSize to Offset
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2017-08-17 01:21:01 +01:00 |
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Richard Davey
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24b88c2be9
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Removed setGameObject method
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2017-08-17 01:20:40 +01:00 |
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Richard Davey
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15a749d8ea
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Added showBody and showVelocity as config options
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2017-08-16 23:14:30 +01:00 |
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Richard Davey
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67cba936da
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World now takes a config object. Cleaner and many more options now supported.
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2017-08-16 22:51:46 +01:00 |
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Richard Davey
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08eb2d0895
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Removed scrollFactor fix, not needed.
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2017-08-16 22:10:56 +01:00 |
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Richard Davey
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28964e5452
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Moved Offset support into component
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2017-08-16 22:10:43 +01:00 |
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Richard Davey
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a1cc024e5e
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setAvsB and setBvsA
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2017-08-16 22:10:19 +01:00 |
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Richard Davey
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43d470ede7
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Now renders the body velocity to the debug graphic
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2017-08-16 20:08:05 +01:00 |
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Richard Davey
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2b7c12cd75
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Added new Debug component and fixed the body offset issue
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2017-08-16 19:31:59 +01:00 |
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photonstorm
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1f3ae30237
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Working through the debug layer.
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2017-08-16 17:27:15 +01:00 |
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photonstorm
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2d4a730f13
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Start of the debug graphics object.
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2017-08-16 17:16:23 +01:00 |
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photonstorm
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65ebfe719a
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Axis passed in from the Solver.
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2017-08-16 17:16:15 +01:00 |
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photonstorm
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35c667ef33
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setCollideCallback added to the Collides component.
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2017-08-16 17:15:58 +01:00 |
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photonstorm
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000eae4d7d
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Axis added to the Collide Event
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2017-08-16 17:15:45 +01:00 |
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photonstorm
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15f60a7289
|
Body debug and collision callbacks added
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2017-08-16 17:15:35 +01:00 |
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photonstorm
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c893c5cb93
|
Body.reset and Body.destroy added.
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2017-08-16 16:30:38 +01:00 |
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photonstorm
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8a71a2178c
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Added Collide event into the world.
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2017-08-16 16:30:28 +01:00 |
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photonstorm
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244e6535b5
|
Body.id was never being assigned, which caused the spatial hash checks to fail, leading to all kinds of weird results. Hours spent debugging this, only for it to be something so simple *facepalm*
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2017-08-16 14:03:10 +01:00 |
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Richard Davey
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51670f5d26
|
Lots of new World helpers
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2017-08-16 01:20:35 +01:00 |
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Richard Davey
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e64981c51d
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Added Gravity component and new ImpactBody helper class
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2017-08-16 00:30:12 +01:00 |
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Richard Davey
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cc781c5ee2
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Lots of updates to Impact physics system
New Sprite and Image handlers with helper methods.
Updated motion, world and new Factory class.
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2017-08-15 23:38:35 +01:00 |
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Richard Davey
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13a240789f
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Removed all helper methods (moved to Components) and tidied up debug
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2017-08-15 23:36:28 +01:00 |
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Richard Davey
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2d693a3af0
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New Impact Body components
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2017-08-15 23:36:00 +01:00 |
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photonstorm
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52bb355429
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Removing old and incorrect jsdoc blocks ready for first documentation pass.
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2017-08-01 13:10:08 +01:00 |
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