Pavle Goloskokovic
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c2f7795a98
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Using checkTouchLocked with volume property
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2018-01-17 17:21:07 +01:00 |
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Pavle Goloskokovic
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a9a3c3c2a2
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Using checkTouchLocked with mute property
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2018-01-17 17:20:44 +01:00 |
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Pavle Goloskokovic
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22154ceace
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Using checkTouchLocked with stop method
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2018-01-17 17:19:39 +01:00 |
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Pavle Goloskokovic
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796f3657ac
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Using checkTouchLocked with resume method
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2018-01-17 17:19:25 +01:00 |
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Pavle Goloskokovic
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893882fe95
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Using checkTouchLocked with pause method
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2018-01-17 17:19:15 +01:00 |
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Pavle Goloskokovic
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300ac5b859
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Using checkTouchLocked with play method
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2018-01-17 17:19:04 +01:00 |
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Pavle Goloskokovic
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093f295389
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Added touchLockedActionQueue property to HTML5AudioSound class
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2018-01-17 17:06:55 +01:00 |
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Pavle Goloskokovic
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be7741ed89
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Resetting already started sounds before unlocking
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2018-01-17 14:13:44 +01:00 |
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Pavle Goloskokovic
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0b4a8b8b2d
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Removed touchstart event listeners since they don't work for unlocking audio
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2018-01-17 14:13:13 +01:00 |
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Pavle Goloskokovic
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f510f71213
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Implemented unlock method for HTML5AudioSoundManager class
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2018-01-17 14:12:04 +01:00 |
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Pavle Goloskokovic
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e8e4a5633d
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Removed completed TODO
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2018-01-14 17:39:29 +01:00 |
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Pavle Goloskokovic
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846aefd7c1
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Emitting loop event when sound loop setting value changes
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2018-01-14 17:38:33 +01:00 |
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Pavle Goloskokovic
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8f692b8fb9
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Renamed loop event to looped for emitting event when sound has looped
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2018-01-14 17:37:52 +01:00 |
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Pavle Goloskokovic
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1fe58bc1ef
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Refactored update method looping and ending logic a bit
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2018-01-14 17:32:19 +01:00 |
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Pavle Goloskokovic
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2a70eb9c09
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Removed completed TODO
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2018-01-14 17:23:24 +01:00 |
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Pavle Goloskokovic
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ab02e843f3
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Checking for loop between two update calls only if loop setting is set to true
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2018-01-14 17:23:09 +01:00 |
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Pavle Goloskokovic
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4b9c94ebbe
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Added a TODO to change loop event to looped and emit loop event when loop value changes
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2018-01-14 17:22:32 +01:00 |
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Pavle Goloskokovic
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919d2d658a
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Using EventEmitter emit method to dispatch seek update event
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2018-01-14 17:21:24 +01:00 |
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Pavle Goloskokovic
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dd2bd9695d
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Using EventEmitter emit method to dispatch volume update event
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2018-01-14 17:20:31 +01:00 |
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Pavle Goloskokovic
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913c93eca1
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Using EventEmitter emit method to dispatch mute update event
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2018-01-14 17:20:20 +01:00 |
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Pavle Goloskokovic
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1912dd98df
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Using EventEmitter emit method to dispatch loop event
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2018-01-14 17:19:57 +01:00 |
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Pavle Goloskokovic
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8ba0c3d39e
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Using EventEmitter emit method to dispatch ended event
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2018-01-14 17:19:37 +01:00 |
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Pavle Goloskokovic
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14e7cb4b75
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Using EventEmitter emit method to dispatch stop event
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2018-01-14 17:18:53 +01:00 |
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Pavle Goloskokovic
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ac04061478
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Using EventEmitter emit method to dispatch resume event
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2018-01-14 17:18:39 +01:00 |
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Pavle Goloskokovic
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be03100765
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Using EventEmitter emit method to dispatch pause event
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2018-01-14 17:18:26 +01:00 |
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Pavle Goloskokovic
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d5ffad06aa
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Using EventEmitter emit method to dispatch play event
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2018-01-14 17:18:02 +01:00 |
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Pavle Goloskokovic
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cbb055f15c
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Using EventEmitter emit method to dispatch volume update event
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2018-01-14 16:54:11 +01:00 |
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Pavle Goloskokovic
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209b0caed3
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Using EventEmitter emit method to dispatch mute update event
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2018-01-14 16:53:48 +01:00 |
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Pavle Goloskokovic
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8b67797252
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Simplified delay calculation logic on focus loose
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2018-01-14 15:45:32 +01:00 |
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Pavle Goloskokovic
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b0ec0edbbc
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Calling sound's onFocus method instead of resume when sounds resume on game focus gain
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2018-01-14 15:38:11 +01:00 |
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Pavle Goloskokovic
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ff885e2ead
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Added onFocus method to be used when sound resumes when game gains focus
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2018-01-14 15:37:38 +01:00 |
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Pavle Goloskokovic
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381799b040
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Calling sound's onBlur method instead of pause when sounds stop on game focus loss
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2018-01-14 15:36:39 +01:00 |
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Pavle Goloskokovic
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5c5df3f582
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Marking sound as paused on blur to avoid update logic being run on it
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2018-01-14 15:35:21 +01:00 |
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Pavle Goloskokovic
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bf77380814
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Added onBlur method to be used when sound pauses on loose of focus
Saving sound state and stopping it
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2018-01-14 15:34:23 +01:00 |
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Pavle Goloskokovic
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a6ec0af472
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Using loopEndOffset when checking if sound looped
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2018-01-14 15:32:30 +01:00 |
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Pavle Goloskokovic
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042f778167
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Defining loopEndOffset property for HTML5AudioSoundManager class
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2018-01-14 15:31:24 +01:00 |
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Pavle Goloskokovic
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60693d6da8
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Using audioPlayDelay when checking for delay end for delayed playback
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2018-01-14 15:30:27 +01:00 |
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Pavle Goloskokovic
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7384d9abcb
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Defining audioPlayDelay property for HTML5AudioSoundManager class
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2018-01-14 15:29:27 +01:00 |
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Pavle Goloskokovic
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2d20759df9
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Fixed ms to s conversion for delay value when setting start time for delayed playback
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2018-01-14 15:28:16 +01:00 |
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Pavle Goloskokovic
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65538e3408
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Properly setting currentTime variable value when detecting missed looping in update method
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2018-01-14 15:24:55 +01:00 |
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Pavle Goloskokovic
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5b0cf55bfc
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Properly setting currentTime variable value when detecting looping in update method
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2018-01-14 15:24:06 +01:00 |
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Pavle Goloskokovic
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f832c35de4
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Properly setting previousTime value when setting seek value
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2018-01-14 15:22:49 +01:00 |
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Pavle Goloskokovic
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de08ac36d5
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Properly setting previousTime value when handling delayed playback in update method
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2018-01-14 15:22:18 +01:00 |
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Pavle Goloskokovic
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ab6c924ccf
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Properly setting previousTime value when picking and playing audio tag
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2018-01-14 15:21:06 +01:00 |
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Pavle Goloskokovic
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0efa048015
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Taking into account marker start time when calculating seek
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2018-01-12 18:23:07 +01:00 |
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Pavle Goloskokovic
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f941cabe07
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Completed a TODO to clean up html5 audio stuff when calling destroy
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2018-01-12 18:16:27 +01:00 |
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Pavle Goloskokovic
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44acc440f4
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When hijacking audio form other sounds, sorting them by progress rather than just seek, so that we favorize longer sounds to continue their playback
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2018-01-12 18:15:52 +01:00 |
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Pavle Goloskokovic
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9bb138f40d
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Dispatching event when setting HTML5AudioSoundManager volume property
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2018-01-12 17:26:16 +01:00 |
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Pavle Goloskokovic
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30027af69e
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Dispatching event when setting HTML5AudioSoundManager mute property
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2018-01-12 17:25:59 +01:00 |
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Pavle Goloskokovic
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8f3f88c24d
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Checking for set audio property instead of isPlaying flag
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2018-01-12 17:19:03 +01:00 |
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