Richard Davey
|
e882218fc4
|
Renamed boot to core and updated events accordingly
|
2019-01-15 16:17:04 +00:00 |
|
Richard Davey
|
69ea6ed590
|
Update CHANGELOG.md
|
2019-01-15 14:37:46 +00:00 |
|
Richard Davey
|
79dc611b95
|
Quote the font family in Text objects.
|
2019-01-12 16:31:48 +00:00 |
|
Richard Davey
|
988d1a2922
|
Update CHANGELOG.md
|
2019-01-11 16:47:31 +00:00 |
|
Richard Davey
|
83752c9a99
|
Update CHANGELOG.md
|
2019-01-11 12:12:12 +00:00 |
|
Richard Davey
|
caca07699d
|
Update CHANGELOG.md
|
2019-01-10 13:54:10 +00:00 |
|
Richard Davey
|
30dda882eb
|
Matter.TileBody.setFromTileCollision no longer checks if the shape is concave or convex before modifying the vertices, as the update to the Matter.js lib in 3.12 stopped this from working with Tiled collision shapes.
|
2019-01-08 11:50:21 +00:00 |
|
Richard Davey
|
a8708f26cd
|
Update CHANGELOG.md
|
2019-01-06 23:36:16 +00:00 |
|
Richard Davey
|
6a361ba8ea
|
Line.Extend is a new static function that allows you extend the start and/or end points of a Line by the given amounts.
|
2019-01-05 00:38:20 +00:00 |
|
Richard Davey
|
730c84e3e3
|
Draggable Game Objects would not work if you had multiple Scenes running in parallel, with draggable objects in both of them. Only the top-most Scene would work fully. Items in the bottom Scene would never finish their drag cycle, causing them to get stuck. Fix #4249
|
2019-01-04 16:34:59 +00:00 |
|
Richard Davey
|
566df734a0
|
MatterSprite would set its type property to be Image . It now sets it to be Sprite as it should do.
|
2019-01-04 14:16:10 +00:00 |
|
Richard Davey
|
439c644702
|
Fixed an API validation error in the chooseContext method. Fix #4248
|
2019-01-04 14:05:53 +00:00 |
|
Richard Davey
|
36f08d83e6
|
The processDomCallbacks method in the Input Manager wasn't correctly clearing the once arrays. Responsibility for this has now been passed to the queue methods queueTouchStart , queueTouchMove , queueTouchEnd , queueMouseDown , queueMouseMove and queueMouseUp . Fix #4257
|
2019-01-04 14:03:21 +00:00 |
|
Richard Davey
|
a6447cd6b0
|
Updated docs and change log
|
2019-01-04 13:33:56 +00:00 |
|
Sean Heber
|
92d47f197f
|
Fixed spelling errors and did some light editing
|
2019-01-03 16:51:23 -06:00 |
|
Richard Davey
|
a18c838058
|
Update CHANGELOG.md
|
2018-12-21 18:51:59 +00:00 |
|
Richard Davey
|
98c68b8595
|
Update CHANGELOG.md
|
2018-12-21 02:47:14 +00:00 |
|
Richard Davey
|
cb57425a34
|
The Alpha, Flip and Origin components have been removed from the Mesh Game Object (and by extension, Quad as well) as they are not used in the renderer and should be manipulated via the Mesh properties. Fix #4188
|
2018-12-18 15:47:07 +00:00 |
|
Richard Davey
|
a2723249a3
|
CanvasTexture.destroy is a new method that specifically handles the destruction of the CanvasTexture and all of its associated typed arrays. This prevents a memory leak when creating and destroying lots of RenderTextures (which are CanvasTexture backed). Fix #4239
|
2018-12-18 15:21:24 +00:00 |
|
Richard Davey
|
68a87516dd
|
Update CHANGELOG.md
|
2018-12-18 13:36:08 +00:00 |
|
Richard Davey
|
8ec71c7bd1
|
Update CHANGELOG.md
|
2018-12-18 12:12:52 +00:00 |
|
Richard Davey
|
3b1c578634
|
Update CHANGELOG.md
|
2018-12-18 11:39:08 +00:00 |
|
Richard Davey
|
7586f4df33
|
Update CHANGELOG.md
|
2018-12-13 13:10:18 +00:00 |
|
Richard Davey
|
ffd217dbdd
|
Fixed size calculation and updated docs
|
2018-12-13 11:46:17 +00:00 |
|
Richard Davey
|
caad527b29
|
Added getData and putData methods.
|
2018-12-13 00:30:13 +00:00 |
|
Richard Davey
|
b8fbd0d2c0
|
keydown and keyup events now fire for every possible key, no matter if they exist in the KeyCodes list or not.
|
2018-12-12 16:50:04 +00:00 |
|
Richard Davey
|
17e7ddedf7
|
Update CHANGELOG.md
|
2018-12-12 13:15:04 +00:00 |
|
Richard Davey
|
af5b1f2427
|
StaticBody.reset in Arcade Physics would ignore the x and y values given to it. If given, they're now used to reset the parent Game Object before the body is updated. Fix #4224
|
2018-12-12 12:39:47 +00:00 |
|
Richard Davey
|
cc55ee73cf
|
Changing scaleX or scaleY on a MatterImage or MatterSprite would cause the body scale to become distorted as the setters didn't use the correct factor when resetting the initial scale. Fix #4206
|
2018-12-12 12:07:16 +00:00 |
|
Richard Davey
|
cc2981d590
|
Update CHANGELOG.md
|
2018-12-12 11:56:13 +00:00 |
|
Richard Davey
|
9ee0535621
|
Update CHANGELOG.md
|
2018-12-12 11:10:31 +00:00 |
|
Richard Davey
|
744bcf4791
|
Update CHANGELOG.md
|
2018-12-12 11:09:06 +00:00 |
|
Richard Davey
|
d9f89fbde1
|
Fixed lint error, added docs.
|
2018-12-11 09:31:56 +00:00 |
|
Richard Davey
|
27c1426856
|
Updated earcut from 2.1.1 to 2.1.4.
|
2018-12-10 16:35:11 +00:00 |
|
Richard Davey
|
a62f01e97c
|
Update CHANGELOG.md
|
2018-12-08 15:02:52 +00:00 |
|
Richard Davey
|
c3524b345f
|
Added CanvasTexture.drawFrame method.
|
2018-12-08 13:10:55 +00:00 |
|
Richard Davey
|
9dd7d2d8aa
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-12-07 19:28:48 +00:00 |
|
Richard Davey
|
f1113358b8
|
Update CHANGELOG.md
|
2018-12-07 19:28:43 +00:00 |
|
Richard Davey
|
06c6b280e7
|
New global adshowerror handler and better event flow.
|
2018-12-07 04:29:18 +00:00 |
|
Richard Davey
|
2ed6c649a3
|
Swapped ad events placement.
|
2018-12-07 01:49:01 +00:00 |
|
Richard Davey
|
e672592aef
|
Modified how ad placement loading works.
|
2018-12-07 01:39:30 +00:00 |
|
Richard Davey
|
e6f5d0144e
|
Added Animation.chain method to queue an animation to start when the current one ends.
|
2018-12-06 15:57:52 +00:00 |
|
Richard Davey
|
96fab45ced
|
Update CHANGELOG.md
|
2018-12-06 15:40:00 +00:00 |
|
Richard Davey
|
8955c50ab5
|
Update CHANGELOG.md
|
2018-12-06 14:47:29 +00:00 |
|
Richard Davey
|
bca8d9b0c9
|
Add Key capture information
|
2018-12-06 11:55:14 +00:00 |
|
Richard Davey
|
4174626b84
|
Update CHANGELOG.md
|
2018-12-05 16:07:51 +00:00 |
|
Richard Davey
|
2780babe10
|
Final Doc Jam merge
|
2018-12-03 15:16:23 +00:00 |
|
Richard Davey
|
6f8759c186
|
Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0 ) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects.
|
2018-11-30 10:27:25 +00:00 |
|
Richard Davey
|
146745057a
|
Utils.Array.MoveUp wouldn't let you move an array element to the top-most index in the array. This also impacted Container.moveUp .
|
2018-11-29 23:33:54 +00:00 |
|
Richard Davey
|
52cfd5b4d6
|
Update CHANGELOG.md
|
2018-11-29 13:44:53 +00:00 |
|